Docking: Extracted code into a DocknodeUpdateTabListMenu() functions + minor other changes.
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cbf24a9151
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70
imgui.cpp
70
imgui.cpp
@ -10204,6 +10204,7 @@ namespace ImGui
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static void DockNodeUpdate(ImGuiDockNode* node);
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static void DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node);
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static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
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static ImGuiID DockNodeUpdateTabListMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar);
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
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@ -11370,6 +11371,36 @@ static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* r
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return (a->BeginOrderWithinContext - b->BeginOrderWithinContext);
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}
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static ImGuiID ImGui::DockNodeUpdateTabListMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar)
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{
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// Try to position the menu so it is more likely to stays within the same viewport
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ImGuiID ret_tab_id = 0;
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SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()));
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if (BeginPopup("#TabListMenu"))
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{
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node->IsFocused = true;
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if (tab_bar->Tabs.Size == 1)
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{
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if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar))
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node->WantHiddenTabBarToggle = true;
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}
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else
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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IM_ASSERT(tab->Window != NULL);
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if (Selectable(tab->Window->Name, tab->ID == tab_bar->SelectedTabId))
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ret_tab_id = tab->ID;
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SameLine();
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Text(" ");
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}
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}
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EndPopup();
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}
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return ret_tab_id;
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}
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static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window)
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{
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ImGuiContext& g = *GImGui;
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@ -11423,38 +11454,17 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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tab_bar = node->TabBar = IM_NEW(ImGuiTabBar)();
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ImGuiID focus_tab_id = 0;
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node->IsFocused = is_focused;
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// Collapse button changes shape and display a list
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if (IsPopupOpen("#TabListMenu"))
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{
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// Try to position the menu so it is more likely to stays within the same viewport
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SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()));
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if (BeginPopup("#TabListMenu"))
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{
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is_focused = true;
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if (tab_bar->Tabs.Size == 1)
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{
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if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar))
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node->WantHiddenTabBarToggle = true;
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}
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else
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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IM_ASSERT(tab->Window != NULL);
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if (Selectable(tab->Window->Name, tab->ID == tab_bar->SelectedTabId))
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focus_tab_id = tab_bar->NextSelectedTabId = tab->ID;
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SameLine();
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Text(" ");
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}
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}
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EndPopup();
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}
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if (ImGuiID tab_id = DockNodeUpdateTabListMenu(node, tab_bar))
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focus_tab_id = tab_bar->NextSelectedTabId = tab_id;
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is_focused |= node->IsFocused;
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}
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// Title bar
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node->IsFocused = is_focused;
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if (is_focused)
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node->LastFrameFocused = g.FrameCount;
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ImRect title_bar_rect = ImRect(node->Pos, node->Pos + ImVec2(node->Size.x, g.FontSize + style.FramePadding.y * 2.0f));
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@ -12156,7 +12166,6 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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// Lock the size of every node that is a sibling of the node we are touching
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// This might be less desirable if we can merge sibling of a same axis into the same parental level.
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#if 1
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for (int side_n = 0; side_n < 2; side_n++)
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for (int touching_node_n = 0; touching_node_n < touching_nodes[side_n].Size; touching_node_n++)
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{
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@ -12176,7 +12185,6 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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touching_node = touching_node->ParentNode;
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}
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}
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#endif
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DockNodeTreeUpdatePosSize(child_0, child_0->Pos, child_0->Size);
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DockNodeTreeUpdatePosSize(child_1, child_1->Pos, child_1->Size);
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@ -12767,7 +12775,6 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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ImGuiContext& g = *ctx;
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const bool auto_dock_node = (g.IO.ConfigDockingTabBarOnSingleWindows) && !(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking));
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if (auto_dock_node)
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{
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if (window->DockId == 0)
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@ -12861,7 +12868,6 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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window->DockTabIsVisible = false;
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return;
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}
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IM_ASSERT(node->HostWindow);
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IM_ASSERT(node->IsLeafNode());
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@ -12869,7 +12875,6 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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SetNextWindowPos(node->Pos);
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SetNextWindowSize(node->Size);
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g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos()
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window->DockIsActive = true;
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window->DockTabIsVisible = false;
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if (node->Flags & ImGuiDockNodeFlags_KeepAliveOnly)
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@ -12931,7 +12936,6 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
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IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
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if (!g.DragDropActive)
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return;
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if (!BeginDragDropTargetCustom(window->Rect(), window->ID))
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return;
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@ -13126,9 +13130,7 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
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buf->appendf("[%s][Data]\n", handler->TypeName);
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for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
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{
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#if IMGUI_DEBUG_DOCKING_INI
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const int line_start_pos = buf->size();
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#endif
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const int line_start_pos = buf->size(); (void)line_start_pos;
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const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
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buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", node_settings->IsDockSpace ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
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buf->appendf(" ID=0x%08X", node_settings->ID);
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