Scrollbar flicker fix for menus/popups (fixes 4d00dd8326
and 2df8fa95df
). Hopefully right this time.
This commit is contained in:
parent
6001d9c7a4
commit
64e79035d5
30
imgui.cpp
30
imgui.cpp
@ -4242,17 +4242,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
|
window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
|
||||||
window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
|
window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
|
||||||
|
|
||||||
// Update scrollbar status based on the Size that was effective during last frame (and not the upcoming Size which we are updating below), so that user code consuming exactly the available size won't trigger scrollbars when e.g. manually resizing.
|
|
||||||
if (!window->Collapsed)
|
|
||||||
{
|
|
||||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
|
||||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFull.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
|
||||||
if (window->ScrollbarX && !window->ScrollbarY)
|
|
||||||
window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
|
||||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
|
||||||
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
|
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
|
||||||
if (window->HiddenFrames > 0)
|
if (window->HiddenFrames > 0)
|
||||||
window->HiddenFrames--;
|
window->HiddenFrames--;
|
||||||
@ -4303,7 +4292,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// Apply minimum/maximum window size constraints and final size
|
// Apply minimum/maximum window size constraints and final size
|
||||||
window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
|
window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
|
||||||
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
|
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
|
||||||
|
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
|
||||||
|
window->Size = window->SizeFull;
|
||||||
|
|
||||||
|
// SCROLLBAR STATUS
|
||||||
|
|
||||||
|
// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). We need to do this before manual resize (below) is effective.
|
||||||
|
if (!window->Collapsed)
|
||||||
|
{
|
||||||
|
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||||
|
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFull.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||||
|
if (window->ScrollbarX && !window->ScrollbarY)
|
||||||
|
window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||||
|
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||||
|
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
// POSITION
|
// POSITION
|
||||||
|
|
||||||
// Position child window
|
// Position child window
|
||||||
@ -4316,7 +4320,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
{
|
{
|
||||||
IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
|
IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
|
||||||
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
||||||
window->Size = window->SizeFull;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
|
const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
|
||||||
@ -4485,6 +4488,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
|
window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
|
||||||
|
|
||||||
// Setup drawing context
|
// Setup drawing context
|
||||||
|
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
|
||||||
window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
|
window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
|
||||||
window->DC.GroupOffsetX = 0.0f;
|
window->DC.GroupOffsetX = 0.0f;
|
||||||
window->DC.ColumnsOffsetX = 0.0f;
|
window->DC.ColumnsOffsetX = 0.0f;
|
||||||
|
Loading…
Reference in New Issue
Block a user