mirror of https://github.com/ocornut/imgui
Internal: Removed GetNextItemWidth(), relying on ItemAdd or NextItemData.ClearFlags() to clear the width data. Amend 5078fa20
and undo some of its effects of imgui_widgets.cpp
This commit is contained in:
parent
632469d2e5
commit
64dbd932d2
34
imgui.cpp
34
imgui.cpp
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@ -5803,14 +5803,17 @@ void ImGui::SetNextItemWidth(float item_width)
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void ImGui::PushItemWidth(float item_width)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
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window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
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g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
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}
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void ImGui::PushMultiItemsWidths(int components, float w_full)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiStyle& style = GImGui->Style;
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
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@ -5818,6 +5821,7 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
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for (int i = 0; i < components-1; i++)
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window->DC.ItemWidthStack.push_back(w_item_one);
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window->DC.ItemWidth = window->DC.ItemWidthStack.back();
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g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
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}
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void ImGui::PopItemWidth()
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@ -5827,22 +5831,17 @@ void ImGui::PopItemWidth()
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window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
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}
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// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(),
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// Then _consume_ the SetNextItemWidth() data.
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float ImGui::GetNextItemWidth()
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// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth().
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// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags()
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float ImGui::CalcItemWidth()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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float w;
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if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
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{
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w = g.NextItemData.Width;
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g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
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}
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else
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{
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w = window->DC.ItemWidth;
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}
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if (w < 0.0f)
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{
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float region_max_x = GetWorkRectMax().x;
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@ -5852,21 +5851,10 @@ float ImGui::GetNextItemWidth()
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return w;
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}
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// Calculate item width *without* popping/consuming NextItemWidth if it was set.
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// (rarely used, which is why we avoid calling this from GetNextItemWidth() and instead do a backup/restore here)
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float ImGui::CalcItemWidth()
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{
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ImGuiContext& g = *GImGui;
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ImGuiNextItemDataFlags backup_flags = g.NextItemData.Flags;
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float w = GetNextItemWidth();
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g.NextItemData.Flags = backup_flags;
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return w;
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}
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// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == GetNextItemWidth().
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// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth().
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// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical.
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// Note that only CalcItemWidth() is publicly exposed.
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// The 4.0f here may be changed to match GetNextItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable)
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// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable)
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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@ -1475,7 +1475,6 @@ namespace ImGui
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API float GetNextItemWidth();
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full);
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@ -320,7 +320,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
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@ -1091,7 +1091,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
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const ImGuiStyle& style = g.Style;
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
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ImRect bb(pos, pos + size);
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ItemSize(size, style.FramePadding.y);
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if (!ItemAdd(bb, 0))
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@ -1364,7 +1364,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const float expected_w = GetNextItemWidth();
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const float expected_w = CalcItemWidth();
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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@ -1991,8 +1991,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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@ -2064,7 +2063,7 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
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for (int i = 0; i < components; i++)
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{
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@ -2111,7 +2110,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
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ImGuiContext& g = *GImGui;
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PushID(label);
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BeginGroup();
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PushMultiItemsWidths(2, GetNextItemWidth());
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PushMultiItemsWidths(2, CalcItemWidth());
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bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power);
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PopItemWidth();
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@ -2156,7 +2155,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
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ImGuiContext& g = *GImGui;
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PushID(label);
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BeginGroup();
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PushMultiItemsWidths(2, GetNextItemWidth());
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PushMultiItemsWidths(2, CalcItemWidth());
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bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format);
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PopItemWidth();
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@ -2434,7 +2433,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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@ -2512,7 +2511,7 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
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for (int i = 0; i < components; i++)
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{
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@ -2800,7 +2799,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
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PushID(label);
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SetNextItemWidth(ImMax(1.0f, GetNextItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format);
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@ -2848,7 +2847,7 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
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for (int i = 0; i < components; i++)
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{
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@ -3298,7 +3297,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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BeginGroup();
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
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@ -4056,8 +4055,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const ImGuiStyle& style = g.Style;
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const float square_sz = GetFrameHeight();
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const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
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const float w_items_all = GetNextItemWidth() - w_extra;
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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g.NextItemData.ClearFlags();
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BeginGroup();
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PushID(label);
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@ -4337,6 +4337,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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ImGuiStyle& style = g.Style;
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ImGuiIO& io = g.IO;
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const float width = CalcItemWidth();
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g.NextItemData.ClearFlags();
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PushID(label);
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BeginGroup();
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@ -4363,7 +4366,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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ImVec2 picker_pos = window->DC.CursorPos;
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float square_sz = GetFrameHeight();
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float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
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float sv_picker_size = ImMax(bars_width * 1, GetNextItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
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float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
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float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
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return g.FontSize + (g.Style.FramePadding.x * 2.0f);
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}
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// Set next TreeNode/CollapsingHeader open state.
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void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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@ -5452,20 +5456,22 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
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bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = GetStyle();
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
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ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
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ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
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ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
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g.NextItemData.ClearFlags();
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if (!IsRectVisible(bb.Min, bb.Max))
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{
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@ -5578,7 +5584,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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if (frame_size.x == 0.0f)
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frame_size.x = GetNextItemWidth();
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frame_size.x = CalcItemWidth();
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if (frame_size.y == 0.0f)
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frame_size.y = label_size.y + (style.FramePadding.y * 2);
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