Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
64ce83b9ed
118
imgui.cpp
118
imgui.cpp
@ -2014,12 +2014,12 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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// Advance cursor given item size for layout.
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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// Always align ourselves on pixel boundaries
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ImGuiContext& g = *GImGui;
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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@ -2221,7 +2221,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGu
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// Declare item bounding box for clipping and interaction.
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// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
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// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_arg)
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -2231,17 +2231,17 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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// (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests unfortunately, but it is still limited to one window.
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// it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
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// We could early out with `if (is_clipped && !g.NavInitDefaultRequest) return false;` but when we wouldn't be able to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick)
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if (id != NULL)
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if (id != 0)
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{
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window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent);
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if (g.NavWindow == window->RootNavWindow)
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if (g.NavId == *id || g.NavMoveRequest || g.NavInitDefaultRequest || IMGUI_DEBUG_NAV)
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, *id);
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if (g.NavId == id || g.NavMoveRequest || g.NavInitDefaultRequest || IMGUI_DEBUG_NAV)
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
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}
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// Clipping test + store basic information about the current item.
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const bool is_clipped = IsClippedEx(bb, id, false);
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemId = id;
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window->DC.LastItemRect = bb;
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if (is_clipped)
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{
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@ -2303,12 +2303,12 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return true;
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}
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bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
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bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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if (!bb.Overlaps(window->ClipRect))
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if (!id || *id != g.ActiveId)
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if (id == 0 || id != g.ActiveId)
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if (clip_even_when_logged || !g.LogEnabled)
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return true;
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return false;
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@ -3645,7 +3645,7 @@ void ImGui::LogText(const char* fmt, ...)
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static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = ImGui::FindRenderedTextEnd(text, text_end);
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@ -3697,7 +3697,7 @@ static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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// Hide anything after a '##' string
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const char* text_display_end;
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@ -3724,7 +3724,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = text + strlen(text); // FIXME-OPT
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@ -3749,7 +3749,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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return;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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ImVec2 pos = pos_min;
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@ -3782,8 +3782,8 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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// Render a rectangle shaped with optional rounding and borders
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void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
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{
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@ -3794,7 +3794,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
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@ -3806,7 +3807,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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const float h = g.FontSize * 1.00f;
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const float r = h * 0.40f * scale;
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@ -3832,14 +3833,15 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
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void ImGui::RenderBullet(ImVec2 pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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float bx = pos.x + 0.5f + start_x + rem_third;
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@ -3913,7 +3915,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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if (g.LogEnabled)
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{
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// If logging is active, do not perform any clipping
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@ -3970,7 +3972,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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// Clip
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ImRect rect_clipped(r_min, r_max);
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@ -4174,7 +4176,7 @@ bool ImGui::IsItemActive()
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ImGuiContext& g = *GImGui;
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if (g.ActiveId)
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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return g.ActiveId == window->DC.LastItemId;
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}
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return false;
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@ -4640,12 +4642,12 @@ void ImGui::EndChild()
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ItemSize(sz);
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if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll))
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{
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ItemAdd(bb, &window->ChildId);
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ItemAdd(bb, window->ChildId);
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RenderNavHighlight(bb, window->ChildId);
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}
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else
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{
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ItemAdd(bb, NULL);
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ItemAdd(bb, 0);
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}
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}
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}
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@ -5383,7 +5385,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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{
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ImGuiID id = window->GetID("#COLLAPSE");
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ImRect bb(window->Pos + style.FramePadding + ImVec2(1,1), window->Pos + style.FramePadding + ImVec2(g.FontSize,g.FontSize) - ImVec2(1,1));
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ItemAdd(bb, &id); // To allow navigation
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ItemAdd(bb, id); // To allow navigation
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if (ButtonBehavior(bb, id, NULL, NULL))
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window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
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RenderNavHighlight(bb, id);
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@ -6549,7 +6551,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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if (IsClippedEx(line_rect, NULL, false))
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if (IsClippedEx(line_rect, 0, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@ -6581,7 +6583,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(bb);
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ItemAdd(bb, NULL);
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ItemAdd(bb, 0);
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}
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else
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{
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@ -6591,7 +6593,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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// Account of baseline offset
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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// Render (we don't hide text after ## in this end-user function)
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@ -6625,7 +6627,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, NULL))
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if (!ItemAdd(total_bb, 0))
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return;
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// Render
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@ -6787,7 +6789,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImRect bb(pos, pos + size);
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ItemSize(bb, style.FramePadding.y);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
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@ -6836,7 +6838,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
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ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@ -6851,7 +6853,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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ImGuiWindow* window = GetCurrentWindow();
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const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius));
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if (!ItemAdd(bb, &id)) // To allow navigation
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if (!ItemAdd(bb, id)) // To allow navigation
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return false;
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bool hovered, held;
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@ -6882,7 +6884,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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if (border_col.w > 0.0f)
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bb.Max += ImVec2(2,2);
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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if (border_col.w > 0.0f)
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@ -6919,7 +6921,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2);
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const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@ -6942,7 +6944,7 @@ void ImGui::LogToTTY(int max_depth)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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g.LogEnabled = true;
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g.LogFile = stdout;
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@ -6957,7 +6959,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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if (!filename)
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{
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@ -6984,7 +6986,7 @@ void ImGui::LogToClipboard(int max_depth)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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||||
g.LogEnabled = true;
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g.LogFile = NULL;
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@ -7122,7 +7124,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
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||||
bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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if (!ItemAdd(interact_bb, &id))
|
||||
if (!ItemAdd(interact_bb, id))
|
||||
{
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushRawID(id);
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@ -7409,7 +7411,7 @@ void ImGui::Bullet()
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
if (!ItemAdd(bb, 0))
|
||||
{
|
||||
SameLine(0, style.FramePadding.x*2);
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||||
return;
|
||||
@ -7437,7 +7439,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
// Render
|
||||
@ -7821,7 +7823,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
|
||||
if (!ItemAdd(total_bb, &id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
return false;
|
||||
@ -7878,7 +7880,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
if (!ItemAdd(frame_bb, &id, &frame_bb))
|
||||
if (!ItemAdd(frame_bb, id, &frame_bb))
|
||||
return false;
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
|
||||
@ -8122,7 +8124,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
|
||||
if (!ItemAdd(total_bb, &id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
return false;
|
||||
@ -8328,7 +8330,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, NULL, &frame_bb))
|
||||
if (!ItemAdd(total_bb, 0, &frame_bb))
|
||||
return;
|
||||
const bool hovered = ItemHoverable(inner_bb, 0);
|
||||
|
||||
@ -8468,7 +8470,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f));
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
// Render
|
||||
@ -8515,7 +8517,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
|
||||
}
|
||||
|
||||
if (!ItemAdd(total_bb, &id))
|
||||
if (!ItemAdd(total_bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
@ -8579,7 +8581,7 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
total_bb.Add(text_bb);
|
||||
}
|
||||
|
||||
if (!ItemAdd(total_bb, &id))
|
||||
if (!ItemAdd(total_bb, id))
|
||||
return false;
|
||||
|
||||
ImVec2 center = check_bb.GetCenter();
|
||||
@ -8918,7 +8920,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
else
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, &id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
return false;
|
||||
}
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
@ -9706,7 +9708,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, &id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
return false;
|
||||
|
||||
const float arrow_size = SmallSquareSize();
|
||||
@ -9858,7 +9860,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
bb_with_spacing.Min.y -= spacing_U;
|
||||
bb_with_spacing.Max.x += spacing_R;
|
||||
bb_with_spacing.Max.y += spacing_D;
|
||||
if (!ItemAdd(bb_with_spacing, (flags & ImGuiSelectableFlags_Disabled) ? NULL : &id))
|
||||
if (!ItemAdd(bb_with_spacing, (flags & ImGuiSelectableFlags_Disabled) ? 0 : id))
|
||||
{
|
||||
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||
PushColumnClipRect();
|
||||
@ -10377,7 +10379,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
size.y = default_size;
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, &id))
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
@ -11050,7 +11052,7 @@ void ImGui::Separator()
|
||||
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
||||
if (!ItemAdd(bb, NULL))
|
||||
if (!ItemAdd(bb, 0))
|
||||
{
|
||||
if (window->DC.ColumnsCount > 1)
|
||||
PushColumnClipRect();
|
||||
@ -11080,7 +11082,7 @@ void ImGui::VerticalSeparator()
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
||||
ItemSize(ImVec2(bb.GetWidth(), 0.0f));
|
||||
if (!ItemAdd(bb, NULL))
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
||||
@ -11104,7 +11106,7 @@ void ImGui::Dummy(const ImVec2& size)
|
||||
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
ItemSize(bb);
|
||||
ItemAdd(bb, NULL);
|
||||
ItemAdd(bb, 0);
|
||||
}
|
||||
|
||||
bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
@ -11168,7 +11170,7 @@ void ImGui::EndGroup()
|
||||
{
|
||||
window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
|
||||
ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
|
||||
ItemAdd(group_bb, NULL);
|
||||
ItemAdd(group_bb, 0);
|
||||
}
|
||||
|
||||
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group.
|
||||
@ -11287,7 +11289,7 @@ static float GetDraggedColumnOffset(int column_index)
|
||||
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
||||
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
|
||||
|
||||
@ -11454,7 +11456,7 @@ void ImGui::EndColumns()
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
|
||||
const float column_w = 4.0f; // Width for interaction
|
||||
const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
if (IsClippedEx(column_rect, column_id, false))
|
||||
continue;
|
||||
|
||||
bool hovered = false, held = false;
|
||||
|
@ -868,9 +868,9 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
|
||||
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb = NULL);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
|
||||
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
|
||||
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
|
||||
|
Loading…
Reference in New Issue
Block a user