Internals: Moved selectable flags to avoid collision with public flags + rewrote some tests so we can consistently grep for (held && hovered)
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@ -8107,7 +8107,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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MarkItemValueChanged(id);
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MarkItemValueChanged(id);
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// Render
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// Render
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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@ -8156,7 +8156,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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// Render
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// Render
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
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RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
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RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
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RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
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@ -8275,7 +8275,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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// Render
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// Render
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
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RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
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if (bg_col.w > 0.0f)
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if (bg_col.w > 0.0f)
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@ -237,11 +237,11 @@ enum ImGuiColumnsFlags_
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enum ImGuiSelectableFlagsPrivate_
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enum ImGuiSelectableFlagsPrivate_
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{
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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ImGuiSelectableFlags_NoHoldingActiveID = 1 << 3,
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ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
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ImGuiSelectableFlags_PressedOnClick = 1 << 4,
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ImGuiSelectableFlags_PressedOnClick = 1 << 11,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 5,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
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ImGuiSelectableFlags_Disabled = 1 << 6,
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ImGuiSelectableFlags_Disabled = 1 << 13,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 7
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 14
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};
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};
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enum ImGuiSeparatorFlags_
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enum ImGuiSeparatorFlags_
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