Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. (#1542)
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parent
1c385c2ca4
commit
637d9c42bf
@ -134,10 +134,10 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts;
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplWin32_Init(hwnd);
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ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
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@ -145,6 +145,8 @@ int main(int, char**)
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// Setup style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 0.0f;
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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206
imgui.cpp
206
imgui.cpp
@ -1932,6 +1932,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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Flags = FlagsPreviousFrame = 0;
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Viewport = NULL;
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ViewportId = 0;
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ViewportPlatformAllowMonitorExtend = -1;
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ViewportPlatformPos = ImVec2(FLT_MAX, FLT_MAX);
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PosFloat = Pos = ImVec2(0.0f, 0.0f);
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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@ -1947,7 +1948,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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ScrollbarSizes = ImVec2(0.0f, 0.0f);
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ScrollbarX = ScrollbarY = false;
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ViewportOwned = false;
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ViewportTryMerge = false;
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ViewportTryMerge = ViewportTrySplit = false;
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Active = WasActive = false;
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WriteAccessed = false;
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Collapsed = false;
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@ -2773,14 +2774,20 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
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}
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}
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static ImVec2 NavCalcPreferredMousePos()
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static ImVec2 NavCalcPreferredMousePos(ImGuiViewportP** out_viewport)
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{
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ImGuiContext& g = *GImGui;
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if (!g.NavWindow)
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return g.IO.MousePos;
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if (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow)
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{
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if (out_viewport) *out_viewport = g.MouseRefViewport;
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return ImFloor(g.IO.MousePos);
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}
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// When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item
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const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer];
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ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x*4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight()));
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ImRect visible_rect = g.NavWindow->Viewport->GetRect();
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if (out_viewport) *out_viewport = g.NavWindow->Viewport;
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return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in back-end might be lossy and result in undesirable non-zero delta.
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}
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@ -3109,10 +3116,11 @@ static void ImGui::NavUpdate()
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// Apply application mouse position movement, after we had a chance to process move request result.
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if (g.NavMousePosDirty && g.NavIdIsAlive)
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{
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// Set mouse position given our knowledge of the nav widget position from last frame
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// Set mouse position given our knowledge of the navigated item position from last frame
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if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBackendFlags_HasSetMousePos))
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{
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g.IO.MousePos = g.IO.MousePosPrev = NavCalcPreferredMousePos();
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IM_ASSERT(!g.NavDisableHighlight && g.NavDisableMouseHover);
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g.IO.MousePos = g.IO.MousePosPrev = NavCalcPreferredMousePos(NULL);
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g.IO.WantSetMousePos = true;
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}
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g.NavMousePosDirty = false;
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@ -3295,7 +3303,7 @@ static void ImGui::NavUpdate()
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g.NavScoringCount = 0;
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#if IMGUI_DEBUG_NAV_RECTS
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if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
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if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames == 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredMousePos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
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if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames == 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredMousePos(NULL); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
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#endif
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}
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@ -5446,7 +5454,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
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popup_ref.OpenFrameCount = g.FrameCount;
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popup_ref.OpenParentId = parent_window->IDStack.back();
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenPopupPos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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popup_ref.OpenPopupPos = NavCalcPreferredMousePos(NULL);
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//printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id);
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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@ -5834,16 +5842,11 @@ enum ImGuiPopupPositionPolicy
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ImGuiPopupPositionPolicy_ComboBox
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};
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static ImRect FindScreenRectForWindow(ImGuiWindow* window)
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{
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ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding;
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ImRect r_screen(window->Viewport->GetRect());
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r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f));
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return r_screen;
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}
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// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
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// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
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// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor
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// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport.
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// this allows us to have tooltips/popups displayed out of the parent viewport.)
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static ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default)
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{
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ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
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@ -5897,49 +5900,68 @@ static ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s
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return pos;
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}
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static ImRect FindAllowedExtentRectForWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImRect r_screen;
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if (window->ViewportPlatformAllowMonitorExtend != -1)
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{
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// Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here)
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const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportPlatformAllowMonitorExtend];
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r_screen.Min = ImGui::ConvertPlatformPosToViewportPos(monitor.Pos, window->Viewport);
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r_screen.Max = ImGui::ConvertPlatformPosToViewportPos(monitor.Pos + monitor.Size, window->Viewport);
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}
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else
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{
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r_screen.Min = window->Viewport->Pos;
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r_screen.Max = window->Viewport->Pos + window->Viewport->Size;
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}
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ImVec2 padding = g.Style.DisplaySafeAreaPadding;
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r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f));
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return r_screen;
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}
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static ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImRect r_screen = FindScreenRectForWindow(window);
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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{
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// Child menus typically request _any_ position within the parent menu item, and then our FindBestWindowPosForPopup() function will move the new menu outside the parent bounds.
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// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
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IM_ASSERT(g.CurrentWindow == window);
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ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
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ImGuiWindow* parent_window = window->ParentWindow;
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float horizontal_overlap = g.Style.ItemSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x).
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ImRect r_outer = FindAllowedExtentRectForWindow(window);
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ImRect r_avoid;
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if (parent_window->DC.MenuBarAppending)
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r_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
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else
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r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
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return FindBestWindowPosForPopupEx(window->PosFloat, window->Size, &window->AutoPosLastDirection, r_screen, r_avoid);
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return FindBestWindowPosForPopupEx(window->PosFloat, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid);
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}
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if (window->Flags & ImGuiWindowFlags_Popup)
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{
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ImRect r_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
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return FindBestWindowPosForPopupEx(window->PosFloat, window->Size, &window->AutoPosLastDirection, r_screen, r_avoid);
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ImRect r_outer = FindAllowedExtentRectForWindow(window);
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ImRect r_avoid = ImRect(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
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return FindBestWindowPosForPopupEx(window->PosFloat, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid);
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}
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if (window->Flags & ImGuiWindowFlags_Tooltip)
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{
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// Position tooltip (always follows mouse)
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float sc = g.Style.MouseCursorScale;
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ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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ImVec2 ref_pos = NavCalcPreferredMousePos(NULL);
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ImRect r_outer = FindAllowedExtentRectForWindow(window);
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ImRect r_avoid;
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if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
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r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
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else
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r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
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ImVec2 pos = FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_screen, r_avoid);
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ImVec2 pos = FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid);
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if (window->AutoPosLastDirection == ImGuiDir_None)
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pos = ref_pos + ImVec2(2, 2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
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return pos;
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}
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IM_ASSERT(0);
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return window->Pos;
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return window->PosFloat;
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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@ -6058,7 +6080,11 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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}
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else
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{
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ImVec2 avail_size = window->ViewportOwned ? ImVec2(FLT_MAX, FLT_MAX) : window->Viewport->Size;
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// Maximum window size is determined by the viewport size or monitor size
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const int monitor_idx = window->ViewportPlatformAllowMonitorExtend;
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ImVec2 avail_size = window->Viewport->Size;
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if (window->ViewportOwned)
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avail_size = (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) ? g.PlatformIO.Monitors[monitor_idx].Size : ImVec2(FLT_MAX, FLT_MAX);
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ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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@ -6142,11 +6168,25 @@ static void ImGui::SetWindowViewportTranslateToPreservePlatformPos(ImGuiWindow*
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window->ViewportId = curr_viewport->ID;
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}
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static int FindPlatformMonitorForPlatformPos(ImVec2 platform_pos)
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{
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ImGuiContext& g = *GImGui;
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
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{
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const ImGuiPlatformMonitor* monitor = &g.PlatformIO.Monitors[monitor_n];
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ImRect monitor_rect(monitor->Pos, monitor->Pos + monitor->Size);
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if (monitor_rect.Contains(platform_pos))
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return monitor_n;
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}
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return -1;
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}
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// FIXME-VIEWPORT: This is all super messy and ought to be clarified or rewritten.
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static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindowFlags flags = window->Flags;
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window->ViewportPlatformAllowMonitorExtend = -1;
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// Restore main viewport if multi-viewport is not supported by the back-end
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ImGuiViewportP* main_viewport = g.Viewports[0];
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@ -6158,6 +6198,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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return;
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}
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// Merge into host viewports (after moving, resizing)
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if (window->ViewportOwned && window->ViewportTryMerge && g.ActiveId == 0)
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{
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UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
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@ -6165,15 +6206,12 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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}
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window->ViewportOwned = false;
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const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
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const bool window_follow_mouse_viewport = window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window);
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bool created_viewport = false;
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// Appearing popups reset their viewport so they can inherit again
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
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if ((flags & ImGuiWindowFlags_Popup) && window_just_appearing_after_hidden_for_resize)
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && window->Appearing)
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{
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window->Viewport = NULL;
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window->ViewportId = 0;
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}
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// By default inherit from parent window
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if (window->Viewport == NULL && window->ParentWindow)
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@ -6184,11 +6222,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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window->Viewport = FindViewportByID(window->ViewportId);
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if (window->Viewport == NULL && window->ViewportPlatformPos.x != FLT_MAX && window->ViewportPlatformPos.y != FLT_MAX)
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{
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ImGuiViewportP* viewport = AddUpdateViewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
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window->Viewport = viewport;
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created_viewport = true;
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}
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window->Viewport = AddUpdateViewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPlatformPos, window->Size);
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}
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if (g.NextWindowData.ViewportCond)
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@ -6197,41 +6231,52 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = FindViewportByID(g.NextWindowData.ViewportId);
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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}
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else if (flags & ImGuiWindowFlags_ChildWindow)
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else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu))
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{
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// Inherit viewport from parent window
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window->Viewport = window->ParentWindow->Viewport;
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}
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else if (window_follow_mouse_viewport && IsMousePosValid())
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else if (flags & ImGuiWindowFlags_Tooltip)
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{
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window->Viewport = g.MouseRefViewport;
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}
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else if (g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid())
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{
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// 2018-04-13: the if() below tends to succeed but for a misleading reason: when moving a window and hovering another, UpdateMovingWindow would
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// already have displaced the window outside of its viewport boundaries. While this is currently working it is very smelly.
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ImGuiViewportP* current_viewport = window->Viewport;
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if (!window_is_mouse_tooltip && (current_viewport == NULL || !current_viewport->GetRect().Contains(window->Rect())))
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if (window->Viewport == NULL || !window->Viewport->GetRect().Contains(window->Rect()))
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{
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// Calculate mouse position in OS/platform coordinates, create a Viewport at this position.
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ImVec2 platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MouseRefViewport);
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ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs;
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ImGuiViewportP* viewport = AddUpdateViewport(window, window->ID, viewport_flags, platform_pos, window->Size);
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window->Viewport = viewport;
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created_viewport = true;
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window->Viewport = AddUpdateViewport(window, window->ID, viewport_flags, platform_pos, window->Size);
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}
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else
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{
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window->Viewport = g.MouseRefViewport;
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}
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}
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else if (g.NavWindow != NULL && g.NavWindow != window && (flags & ImGuiWindowFlags_Tooltip))
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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bool allow_protrude_on_whole_monitor = false;
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allow_protrude_on_whole_monitor |= (flags & ImGuiWindowFlags_Tooltip) != 0;
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allow_protrude_on_whole_monitor |= (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) != 0;
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if (allow_protrude_on_whole_monitor)
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{
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window->Viewport = g.NavWindow->Viewport;
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ImGuiViewportP* ref_viewport;
|
||||
ImVec2 ref_pos = NavCalcPreferredMousePos(&ref_viewport);
|
||||
window->ViewportPlatformAllowMonitorExtend = FindPlatformMonitorForPlatformPos(ConvertViewportPosToPlatformPos(ref_pos, ref_viewport));
|
||||
}
|
||||
if (window->ViewportTrySplit && window->ViewportPlatformAllowMonitorExtend == -1)
|
||||
window->ViewportPlatformAllowMonitorExtend = FindPlatformMonitorForPlatformPos(window->Viewport->PlatformPos);
|
||||
window->ViewportTrySplit = false;
|
||||
|
||||
// Fallback to default viewport
|
||||
if (window->Viewport == NULL)
|
||||
window->Viewport = main_viewport;
|
||||
|
||||
// When we own the viewport update its size/position
|
||||
if (window == window->Viewport->Window && !created_viewport)
|
||||
if (window == window->Viewport->Window && window->Viewport->LastFrameActive != g.FrameCount)
|
||||
{
|
||||
window->Viewport->Flags |= ImGuiViewportFlags_NoDecoration;
|
||||
if (!window->Viewport->PlatformRequestResize)
|
||||
@ -6371,6 +6416,8 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
window->SizeFull = size_target;
|
||||
if (window->ViewportOwned)
|
||||
window->ViewportTryMerge = true;
|
||||
else
|
||||
window->ViewportTrySplit = true;
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
if (pos_target.x != FLT_MAX)
|
||||
@ -6570,10 +6617,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
SetCurrentWindow(window);
|
||||
flags = window->Flags;
|
||||
|
||||
// Lock window rounding, border size and padding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
|
||||
if (window->ViewportOwned)
|
||||
window->WindowRounding = 0.0f;
|
||||
// Lock border size and padding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
|
||||
window->WindowPadding = style.WindowPadding;
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
|
||||
@ -6672,16 +6716,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
|
||||
window->PosFloat = FindBestWindowPosForPopup(window);
|
||||
|
||||
// Clamp position so window stays visible within its viewport
|
||||
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||
ImRect viewport_rect = window->Viewport->GetRect();
|
||||
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && !window->ViewportOwned && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
||||
if (viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
|
||||
if (window->ViewportPlatformAllowMonitorExtend != -1 && !window->ViewportOwned)
|
||||
{
|
||||
if (!window->Viewport->GetRect().Contains(ImRect(window->PosFloat, window->PosFloat + window->Size)))
|
||||
{
|
||||
ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
|
||||
window->PosFloat = ImMax(window->PosFloat + window->Size, viewport_rect.Min + padding) - window->Size;
|
||||
window->PosFloat = ImMin(window->PosFloat, viewport_rect.Max - padding);
|
||||
// Late create viewport, based on the assumption that with our calculations, the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport)
|
||||
//ImGuiViewport* old_viewport = window->Viewport;
|
||||
ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ((window->Flags & ImGuiWindowFlags_NoInputs) ? ImGuiViewportFlags_NoInputs : 0);
|
||||
ImVec2 platform_pos = ConvertViewportPosToPlatformPos(window->PosFloat, window->Viewport);
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, viewport_flags, platform_pos, window->Size);
|
||||
window->ViewportOwned = true;
|
||||
|
||||
// FIXME-DPI
|
||||
//IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong
|
||||
SetCurrentViewport(window->Viewport);
|
||||
window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f;
|
||||
SetCurrentWindow(window);
|
||||
}
|
||||
}
|
||||
|
||||
// Position window to fit within viewport
|
||||
// We can also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha
|
||||
@ -6693,8 +6745,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->Size = window->SizeFull = window->Viewport->Size;
|
||||
}
|
||||
|
||||
// Clamp position so window stays visible within its viewport
|
||||
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||
ImRect viewport_rect = window->Viewport->GetRect();
|
||||
if (!window->ViewportOwned && !window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
||||
if (viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
|
||||
{
|
||||
ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
|
||||
window->PosFloat = ImMax(window->PosFloat + window->Size, viewport_rect.Min + padding) - window->Size;
|
||||
window->PosFloat = ImMin(window->PosFloat, viewport_rect.Max - padding);
|
||||
}
|
||||
|
||||
window->Pos = ImFloor(window->PosFloat);
|
||||
|
||||
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
|
||||
if (window->ViewportOwned)
|
||||
window->WindowRounding = 0.0f;
|
||||
|
||||
// Prepare for focus requests
|
||||
window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
|
||||
window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
|
||||
@ -6721,7 +6789,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// When a window is marked as owning its viewport, we immediately update the viewport after a resize
|
||||
window->ViewportPlatformPos = window->Viewport->PlatformPos;
|
||||
if (window->ViewportOwned && (window->Size.x != window->Viewport->Size.x || window->Size.y != window->Viewport->Size.y))
|
||||
if (window->ViewportOwned && !window->Viewport->PlatformRequestResize && (window->SizeFull.x != window->Viewport->Size.x || window->SizeFull.y != window->Viewport->Size.y))
|
||||
{
|
||||
window->Viewport->Size = window->SizeFull;
|
||||
viewport_rect = window->Viewport->GetRect();
|
||||
@ -6783,7 +6851,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (g.NextWindowData.BgAlphaCond != 0)
|
||||
bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(g.NextWindowData.BgAlphaVal) << IM_COL32_A_SHIFT);
|
||||
if (window->ViewportOwned)
|
||||
{
|
||||
//window->Viewport->Alpha = ((bg_col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) / 255.0f;
|
||||
bg_col = (bg_col | IM_COL32_A_MASK);
|
||||
}
|
||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
|
||||
|
||||
// Title bar
|
||||
@ -11569,7 +11640,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
|
||||
if (flags & ImGuiComboFlags_PopupAlignLeft)
|
||||
popup_window->AutoPosLastDirection = ImGuiDir_Left;
|
||||
ImRect r_outer = FindScreenRectForWindow(popup_window);
|
||||
ImRect r_outer = FindAllowedExtentRectForWindow(popup_window);
|
||||
ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
|
||||
SetNextWindowPos(pos);
|
||||
}
|
||||
@ -12162,7 +12233,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menu_is_open)
|
||||
{
|
||||
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Always);
|
||||
//SetNextWindowPos(popup_pos, ImGuiCond_Always);
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Appearing); // FIXME-VIEWPORT: This needs to work with ImGuiCond_Always
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
}
|
||||
@ -14300,6 +14372,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
|
||||
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
|
||||
ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
|
||||
ImVec2 mouse_platform_pos = ConvertViewportPosToPlatformPos(g.IO.MousePos, g.MouseRefViewport);
|
||||
ImGui::Text("MousePlatformPos: (%.1f,%.1f)", mouse_platform_pos.x, mouse_platform_pos.y);
|
||||
ImGui::Text("MousePosViewport: 0x%08X, Hovered: 0x%08X -> Ref 0x%08X", g.IO.MousePosViewport, g.IO.MouseHoveredViewport, g.MouseRefViewport->ID);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
@ -941,6 +941,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_
|
||||
ImGuiViewportP* Viewport; // Always set in Begin(), only inactive windows may have a NULL value here
|
||||
ImGuiID ViewportId; // Inactive windows preserve their last viewport id (since the viewport may disappear with the window inactivity)
|
||||
int ViewportPlatformAllowMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor
|
||||
ImVec2 ViewportPlatformPos;
|
||||
ImVec2 PosFloat;
|
||||
ImVec2 Pos; // Position rounded-up to nearest pixel
|
||||
@ -961,7 +962,8 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 ScrollbarSizes;
|
||||
bool ScrollbarX, ScrollbarY;
|
||||
bool ViewportOwned;
|
||||
bool ViewportTryMerge;
|
||||
bool ViewportTryMerge; // Request attempt to merge into a host viewport and destroy our owned viewport
|
||||
bool ViewportTrySplit; // Request attempt to split out of a host viewport and create our owned viewport
|
||||
bool Active; // Set to true on Begin(), unless Collapsed
|
||||
bool WasActive;
|
||||
bool WriteAccessed; // Set to true when any widget access the current window
|
||||
|
Loading…
Reference in New Issue
Block a user