Viewports: fix/amend dcb6335 to (1) avoid refocusing when focus action was actionned from a click within imgui boundaries and (2) restore a null focus as well. (#6299)

This commit is contained in:
ocornut 2023-04-06 16:29:36 +02:00
parent 1f0b46b93c
commit 63370be0e5
2 changed files with 16 additions and 7 deletions

View File

@ -13916,14 +13916,22 @@ static void ImGui::UpdateViewportsNewFrame()
focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
g.PlatformLastFocusedViewportId = focused_viewport->ID;
// Focus associated dear imgui window (#6299)
// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle both cases?
// Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299)
// e.g. Clicking platform title bar.
// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
if (!IsAnyMouseDown())
{
if (focused_viewport->Window != NULL)
FocusWindow(NavRestoreLastChildNavWindow(focused_viewport->Window));
else
else if (focused_viewport->LastFocusedHadNavWindow)
FocusTopMostWindowUnderOne(NULL, NULL, focused_viewport);
else
FocusWindow(NULL);
}
}
if (focused_viewport)
focused_viewport->LastFocusedHadNavWindow = (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport);
}
// Create/update main viewport with current platform position.
// FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent.

View File

@ -1738,6 +1738,7 @@ struct ImGuiViewportP : public ImGuiViewport
ImVec2 LastPos;
float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent)
float LastAlpha;
bool LastFocusedHadNavWindow;// Instead of maintaining a LastFocusedWindow (which may harder to correctly maintain), we merely store weither NavWindow != NULL last time the viewport was focused.
short PlatformMonitor;
int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
@ -1751,7 +1752,7 @@ struct ImGuiViewportP : public ImGuiViewport
ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f.
ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f.
ImGuiViewportP() { Window = NULL; Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFocusedStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
ImGuiViewportP() { Window = NULL; Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFocusedStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; LastFocusedHadNavWindow = false; PlatformMonitor = -1; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); }
void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; }