mirror of https://github.com/ocornut/imgui
Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
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@ -58,6 +58,7 @@ Other Changes:
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One of the noticeable minor side effect was that navigating menus would have had a tendency to disable
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highlight from parent menu items earlier than necessary while approaching the child menu.
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- Window: Close button is horizontally aligned with style.FramePadding.x.
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- Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
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- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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16
imgui.cpp
16
imgui.cpp
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@ -5414,8 +5414,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
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window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
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window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
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window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
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window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + window->WindowBorderSize));
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window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + window->WindowBorderSize));
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// Setup drawing context
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// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
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@ -5517,10 +5517,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->OuterRectClipped = window->Rect();
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window->OuterRectClipped.ClipWith(window->ClipRect);
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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// Maybe we can support CTRL+C on every element?
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@ -5530,13 +5526,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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LogToClipboard();
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*/
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->OuterRectClipped = window->Rect();
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window->OuterRectClipped.ClipWith(window->ClipRect);
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// Inner rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
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window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
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window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
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window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
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window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
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window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
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window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
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//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
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// Inner clipping rectangle
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