Added basic sizes edition in the style editor
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parent
05f0993616
commit
6062d18cf9
71
imgui.cpp
71
imgui.cpp
@ -2344,7 +2344,7 @@ const char* GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_PlotLines: return "PlotLines";
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case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered";
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case ImGuiCol_PlotHistogram: return "PlotHistogram";
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case ImGuiCol_PlotHistogramHovered: return "ImGuiCol_PlotHistogramHovered";
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case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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case ImGuiCol_TooltipBg: return "TooltipBg";
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}
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@ -5413,34 +5413,53 @@ void ShowStyleEditor(ImGuiStyle* ref)
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*ref = g.Style;
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}
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ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
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ImGui::SliderFloat("Rounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
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ImGui::PushItemWidth(ImGui::GetWindowWidth()*0.55f);
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static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB;
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ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB);
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ImGui::SameLine();
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ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV);
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ImGui::SameLine();
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ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX);
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static ImGuiTextFilter filter;
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filter.Draw("Filter colors", 200);
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ImGui::ColorEditMode(edit_mode);
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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if (ImGui::TreeNode("Sizes"))
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{
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const char* name = GetStyleColorName(i);
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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ImGui::ColorEdit4(name, (float*)&style.Colors[i], true);
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if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
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{
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ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
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if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
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}
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ImGui::PopID();
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ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 0.0f, 20.0f, "%.0f");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Colors"))
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{
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static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB;
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ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB);
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ImGui::SameLine();
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ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV);
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ImGui::SameLine();
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ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX);
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static ImGuiTextFilter filter;
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filter.Draw("Filter colors", 200);
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ImGui::ColorEditMode(edit_mode);
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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const char* name = GetStyleColorName(i);
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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ImGui::ColorEdit4(name, (float*)&style.Colors[i], true);
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if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
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{
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ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
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if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
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}
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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ImGui::PopItemWidth();
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}
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//-----------------------------------------------------------------------------
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