mirror of https://github.com/ocornut/imgui
Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
Zero-clearing more structures Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData. Nav extracted NavApplyItemToResult() function. Coding style fixes in OSX Backends.
This commit is contained in:
parent
046057cebb
commit
5f97809cab
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@ -1,3 +1,6 @@
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// Dear ImGui: standalone example application for OSX + Metal.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#import <Foundation/Foundation.h>
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#import <Foundation/Foundation.h>
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@ -31,13 +34,15 @@
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@implementation ViewController
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@implementation ViewController
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- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil {
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- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil
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{
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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_device = MTLCreateSystemDefaultDevice();
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_device = MTLCreateSystemDefaultDevice();
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_commandQueue = [_device newCommandQueue];
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_commandQueue = [_device newCommandQueue];
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if (!self.device) {
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if (!self.device)
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{
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NSLog(@"Metal is not supported");
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NSLog(@"Metal is not supported");
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abort();
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abort();
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}
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}
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@ -75,11 +80,13 @@
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return self;
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return self;
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}
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}
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- (MTKView *)mtkView {
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- (MTKView *)mtkView
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{
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return (MTKView *)self.view;
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return (MTKView *)self.view;
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}
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}
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- (void)loadView {
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- (void)loadView
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{
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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}
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}
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@ -104,14 +111,13 @@
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// window, we'd want to be much more careful than just ingesting the complete event stream, though we
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// window, we'd want to be much more careful than just ingesting the complete event stream, though we
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// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
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// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
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NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
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NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) {
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
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BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
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if (event.type == NSEventTypeKeyDown && wantsCapture) {
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if (event.type == NSEventTypeKeyDown && wantsCapture)
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return nil;
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return nil;
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} else {
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else
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return event;
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return event;
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}
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}];
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}];
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ImGui_ImplOSX_Init();
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ImGui_ImplOSX_Init();
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@ -174,15 +180,18 @@
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// when there are multiple active touches. But for demo purposes, single-touch
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// when there are multiple active touches. But for demo purposes, single-touch
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// interaction actually works surprisingly well.
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// interaction actually works surprisingly well.
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- (void)updateIOWithTouchEvent:(UIEvent *)event {
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- (void)updateIOWithTouchEvent:(UIEvent *)event
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{
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UITouch *anyTouch = event.allTouches.anyObject;
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UITouch *anyTouch = event.allTouches.anyObject;
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CGPoint touchLocation = [anyTouch locationInView:self.view];
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CGPoint touchLocation = [anyTouch locationInView:self.view];
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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io.MousePos = ImVec2(touchLocation.x, touchLocation.y);
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io.MousePos = ImVec2(touchLocation.x, touchLocation.y);
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BOOL hasActiveTouch = NO;
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BOOL hasActiveTouch = NO;
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for (UITouch *touch in event.allTouches) {
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for (UITouch *touch in event.allTouches)
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
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{
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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{
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hasActiveTouch = YES;
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hasActiveTouch = YES;
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break;
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break;
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}
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}
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io.MouseDown[0] = hasActiveTouch;
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io.MouseDown[0] = hasActiveTouch;
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}
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[self updateIOWithTouchEvent:event];
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[self updateIOWithTouchEvent:event];
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}
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[self updateIOWithTouchEvent:event];
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[self updateIOWithTouchEvent:event];
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}
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[self updateIOWithTouchEvent:event];
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[self updateIOWithTouchEvent:event];
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}
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[self updateIOWithTouchEvent:event];
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[self updateIOWithTouchEvent:event];
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}
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}
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@ -212,7 +225,7 @@
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- (void)drawInMTKView:(MTKView*)view
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- (void)drawInMTKView:(MTKView*)view
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{
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{
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.y = view.bounds.size.height;
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io.DisplaySize.y = view.bounds.size.height;
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// Rendering
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// Rendering
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ImGui::Render();
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ImGui::Render();
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ImDrawData* drawData = ImGui::GetDrawData();
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ImDrawData* draw_data = ImGui::GetDrawData();
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ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder);
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ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder);
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[renderEncoder popDebugGroup];
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[renderEncoder popDebugGroup];
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[renderEncoder endEncoding];
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[renderEncoder endEncoding];
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@implementation AppDelegate
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@implementation AppDelegate
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- (instancetype)init {
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- (instancetype)init
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if (self = [super init]) {
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{
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if (self = [super init])
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{
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NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
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NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
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self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect
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self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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return self;
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return self;
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}
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
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{
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return YES;
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return YES;
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}
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}
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#if TARGET_OS_OSX
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#if TARGET_OS_OSX
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int main(int argc, const char * argv[]) {
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int main(int argc, const char * argv[])
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{
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return NSApplicationMain(argc, argv);
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return NSApplicationMain(argc, argv);
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}
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}
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#else
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#else
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int main(int argc, char * argv[]) {
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int main(int argc, char * argv[])
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@autoreleasepool {
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{
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@autoreleasepool
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{
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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}
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}
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animationTimer = nil;
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animationTimer = nil;
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}
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}
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// Forward Mouse/Keyboard events to dear imgui OSX backend. It returns true when imgui is expecting to use the event.
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// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
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-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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24
imgui.cpp
24
imgui.cpp
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static inline void NavUpdateAnyRequestFlag();
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static inline void NavUpdateAnyRequestFlag();
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static void NavEndFrame();
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static void NavEndFrame();
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
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static void NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static ImVec2 NavCalcPreferredRefPos();
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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return new_best;
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return new_best;
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}
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}
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static void ImGui::NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel)
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{
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result->Window = window;
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result->ID = id;
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result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
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result->RectRel = nav_bb_rel;
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}
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// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
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// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
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static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id)
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static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id)
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{
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{
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bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
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bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
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#endif
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#endif
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if (new_best)
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if (new_best)
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{
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NavApplyItemToResult(result, window, id, nav_bb_rel);
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result->Window = window;
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result->ID = id;
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result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
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result->RectRel = nav_bb_rel;
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}
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb))
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if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb))
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{
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NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel);
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result = &g.NavMoveResultLocalVisibleSet;
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result->Window = window;
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result->ID = id;
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result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
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result->RectRel = nav_bb_rel;
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}
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}
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}
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// Update window-relative bounding box of navigated item
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// Update window-relative bounding box of navigated item
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ImDrawListSharedData::ImDrawListSharedData()
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ImDrawListSharedData::ImDrawListSharedData()
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{
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{
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Font = NULL;
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memset(this, 0, sizeof(*this));
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FontSize = 0.0f;
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CurveTessellationTol = 0.0f;
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CircleSegmentMaxError = 0.0f;
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ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
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InitialFlags = ImDrawListFlags_None;
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// Lookup tables
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for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
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for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
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{
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{
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const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
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const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
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ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
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ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
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}
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}
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memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
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TexUvLines = NULL;
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}
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}
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void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
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void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
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@ -844,7 +844,7 @@ struct IMGUI_API ImGuiMenuColumns
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float Width, NextWidth;
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float Width, NextWidth;
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float Pos[3], NextWidths[3];
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float Pos[3], NextWidths[3];
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ImGuiMenuColumns();
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ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
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void Update(int count, float spacing, bool clear);
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w) const;
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float CalcExtraSpace(float avail_w) const;
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@ -897,7 +897,7 @@ struct ImGuiPopupData
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
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ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
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};
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};
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struct ImGuiNavMoveResult
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struct ImGuiNavMoveResult
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@ -1006,7 +1006,7 @@ struct ImGuiColumnData
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ImGuiColumnsFlags Flags; // Not exposed
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ImGuiColumnsFlags Flags; // Not exposed
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ImRect ClipRect;
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ImRect ClipRect;
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; }
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ImGuiColumnData() { memset(this, 0, sizeof(*this)); }
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};
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};
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struct ImGuiColumns
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struct ImGuiColumns
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@ -1027,21 +1027,7 @@ struct ImGuiColumns
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ImVector<ImGuiColumnData> Columns;
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ImVector<ImGuiColumnData> Columns;
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ImDrawListSplitter Splitter;
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ImDrawListSplitter Splitter;
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ImGuiColumns() { Clear(); }
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ImGuiColumns() { memset(this, 0, sizeof(*this)); }
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void Clear()
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{
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ID = 0;
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|
||||||
Flags = ImGuiColumnsFlags_None;
|
|
||||||
IsFirstFrame = false;
|
|
||||||
IsBeingResized = false;
|
|
||||||
Current = 0;
|
|
||||||
Count = 1;
|
|
||||||
OffMinX = OffMaxX = 0.0f;
|
|
||||||
LineMinY = LineMaxY = 0.0f;
|
|
||||||
HostCursorPosY = 0.0f;
|
|
||||||
HostCursorMaxPosX = 0.0f;
|
|
||||||
Columns.clear();
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
@ -1083,7 +1069,7 @@ struct ImGuiWindowSettings
|
||||||
bool Collapsed;
|
bool Collapsed;
|
||||||
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
|
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
|
||||||
|
|
||||||
ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
|
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
|
||||||
char* GetName() { return (char*)(this + 1); }
|
char* GetName() { return (char*)(this + 1); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -6388,13 +6388,6 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
// Helpers for internal use
|
// Helpers for internal use
|
||||||
ImGuiMenuColumns::ImGuiMenuColumns()
|
|
||||||
{
|
|
||||||
Spacing = Width = NextWidth = 0.0f;
|
|
||||||
memset(Pos, 0, sizeof(Pos));
|
|
||||||
memset(NextWidths, 0, sizeof(NextWidths));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
|
void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
|
||||||
{
|
{
|
||||||
IM_ASSERT(count == IM_ARRAYSIZE(Pos));
|
IM_ASSERT(count == IM_ARRAYSIZE(Pos));
|
||||||
|
|
Loading…
Reference in New Issue