Tables: removed ImGuiTableSortSpecs::ColumnsMask because it needlessly exposes our 64-columns limitation which we'd eventually would like to lift
+ shuffle declarations in internals
This commit is contained in:
parent
e09454aec4
commit
5ef7b831c2
5
imgui.h
5
imgui.h
@ -1115,7 +1115,7 @@ enum ImGuiTableColumnFlags_
|
||||
// [Internal] Combinations and masks
|
||||
ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize,
|
||||
ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable,
|
||||
ImGuiTableColumnFlags_NoDirectResize_ = 1 << 20 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
|
||||
ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
|
||||
};
|
||||
|
||||
// Flags for ImGui::TableNextRow()
|
||||
@ -1912,9 +1912,8 @@ struct ImGuiTableSortSpecs
|
||||
const ImGuiTableSortSpecsColumn* Specs; // Pointer to sort spec array.
|
||||
int SpecsCount; // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
|
||||
bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
|
||||
ImU64 ColumnsMask; // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
|
||||
|
||||
ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; ColumnsMask = 0x00; }
|
||||
ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -2270,21 +2270,25 @@ namespace ImGui
|
||||
IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm);
|
||||
IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
|
||||
|
||||
// Tables
|
||||
// Tables: Candidates for public api
|
||||
IMGUI_API void TableOpenContextMenu(int column_n = -1);
|
||||
IMGUI_API void TableSetColumnWidth(int column_n, float width);
|
||||
IMGUI_API bool TableGetColumnIsHidden(int column_n);
|
||||
IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
|
||||
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
|
||||
IMGUI_API void TablePushBackgroundChannel();
|
||||
IMGUI_API void TablePopBackgroundChannel();
|
||||
|
||||
// Tables: Internals
|
||||
IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
|
||||
IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API void TableBeginUpdateColumns(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableSetColumnWidth(int column_n, float width);
|
||||
IMGUI_API bool TableGetColumnIsHidden(int column_n);
|
||||
IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
|
||||
IMGUI_API void TableOpenContextMenu(int column_n = -1);
|
||||
IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
|
||||
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
|
||||
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
||||
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
||||
IMGUI_API void TableBeginRow(ImGuiTable* table);
|
||||
@ -2296,8 +2300,6 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
|
||||
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
|
||||
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
|
||||
IMGUI_API void PushTableBackground();
|
||||
IMGUI_API void PopTableBackground();
|
||||
IMGUI_API void TableRemove(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactSettings();
|
||||
|
@ -2129,7 +2129,7 @@ void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::PushTableBackground()
|
||||
void ImGui::TablePushBackgroundChannel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
@ -2141,7 +2141,7 @@ void ImGui::PushTableBackground()
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg1DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::PopTableBackground()
|
||||
void ImGui::TablePopBackgroundChannel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
@ -2653,7 +2653,6 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
||||
|
||||
// Write output
|
||||
table->SortSpecsData.resize(table->SortSpecsCount);
|
||||
table->SortSpecs.ColumnsMask = 0x00;
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
@ -2664,7 +2663,6 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
||||
sort_spec->ColumnIndex = (ImU8)column_n;
|
||||
sort_spec->SortOrder = (ImU8)column->SortOrder;
|
||||
sort_spec->SortDirection = column->SortDirection;
|
||||
table->SortSpecs.ColumnsMask |= (ImU64)1 << column_n;
|
||||
}
|
||||
table->SortSpecs.Specs = table->SortSpecsData.Data;
|
||||
table->SortSpecs.SpecsCount = table->SortSpecsData.Size;
|
||||
|
@ -6000,7 +6000,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (span_all_columns && window->DC.CurrentColumns)
|
||||
PushColumnsBackground();
|
||||
else if (span_all_columns && g.CurrentTable)
|
||||
PushTableBackground();
|
||||
TablePushBackgroundChannel();
|
||||
|
||||
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
||||
ImGuiButtonFlags button_flags = 0;
|
||||
@ -6050,7 +6050,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (span_all_columns && window->DC.CurrentColumns)
|
||||
PopColumnsBackground();
|
||||
else if (span_all_columns && g.CurrentTable)
|
||||
PopTableBackground();
|
||||
TablePopBackgroundChannel();
|
||||
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
|
Loading…
Reference in New Issue
Block a user