Docs: TODO, FAQ
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@ -31,6 +31,13 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.79 WIP (In Progress)
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-----------------------------------------------------------------------
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Other Changes:
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-----------------------------------------------------------------------
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VERSION 1.78 (Released 2020-08-18)
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-----------------------------------------------------------------------
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@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
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| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
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| **Q&A: Usage** |
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| **[How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-how-can-i-have-widgets-with-an-empty-label)** |
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| **[Why is my widget not reacting when I click on it?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
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| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
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| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
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| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
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@ -173,9 +173,9 @@ Refer to rendering back-ends in the [examples/](https://github.com/ocornut/imgui
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# Q&A: Usage
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### Q: Why is my widget not reacting when I click on it?
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### Q: How can I have widgets with an empty label?
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### Q: How can I have multiple widgets with the same label?
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### Q: Why are multiple widgets reacting when I interact with one?
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A primer on labels and the ID Stack...
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@ -27,6 +27,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: investigate better auto-positioning for new windows.
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- window: top most window flag? (#2574)
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- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
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- window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
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- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
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- window/child: background options for child windows, border option (disable rounding).
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- window/child: allow resizing of child windows (possibly given min/max for each axis?.)
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@ -35,6 +36,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window/child: allow SetNextWindowContentSize() to work on child windows.
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- window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
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- window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar).
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- window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and ../ (#1390, #331)
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! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463)
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- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
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- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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@ -54,6 +56,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API).
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- drawlist: AddRect vs AddLine position confusing (#2441)
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- drawlist: channel splitter should be external helper and not stored in ImDrawList.
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- drawlist: Add quadratic bezier curves? (#3127)
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- drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. (#1962)
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- drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation.
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- drawlist/opt: thick AA line could be doable in same number of triangles as 1.0 AA line by storing gradient+full color in atlas.
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@ -78,6 +81,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: preserve scrolling when unfocused?
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text: expose CursorPos in char filter event (#816)
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- input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009)
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@ -134,7 +138,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them.
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- columns: sizing is lossy when columns width is very small (default width may turn negative etc.)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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- columns: flag to add horizontal separator above/below?
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- columns: flag to add horizontal separator above/below)
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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!- color: the color conversion helpers/types are a mess and needs sorting out.
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@ -155,12 +159,16 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- clipper: horizontal clipping support. (#2580)
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- separator: expose flags (#759)
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- separator: take indent into consideration (optional)
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- separator: width, thickness, centering (#1643)
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- splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- dock: merge docking branch (#2109)
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- dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code.
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- tabs: "there is currently a problem because TabItem() will try to submit their own tooltip after 0.50 second, and this will have the effect of making your tooltip flicker once." -> tooltip priority work
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- tabs: close button tends to overlap unsaved-document star
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- tabs: consider showing the star at the same spot as the close button, like VS Code does.
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- tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
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@ -179,7 +187,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
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- slider: relative dragging? + precision dragging
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- slider: step option (#1183)
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- slider style: fill % of the bar instead of positioning a drag.
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- slider: style: fill % of the bar instead of positioning a drag.
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- knob: rotating knob widget (#942)
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- drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e)
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- drag float: up/down axis
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@ -232,13 +240,15 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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- tree node: leaf/non-leaf highlight mismatch.
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- tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height?)
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- tree node: flag to disable formatting and/or detect "%s"
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- tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height? format only %s/%c to be able to count height?)
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- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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- settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
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- style: better default styles. (#707)
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- style: PushStyleVar: allow direct access to individual float X/Y elements.
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- style: add a highlighted text color (for headers, etc.)
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- style: border types: out-screen, in-screen, etc. (#447)
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- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
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@ -285,6 +295,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #?
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- text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT
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- text: refactor TextUnformatted (or underlying function) to more explicitly request if we need width measurement or not
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- text/layout/tabs: \t pulling position from base pos + step, or offset array (e.g. could be used in text edit, menus for simple icon+text alignment, etc.)
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- text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use?
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- text/wrapped: should be a more first-class citizen, e.g. wrapped text within a Selectable with known width.
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- text/wrapped: custom separator for text wrapping. (#3002)
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@ -383,6 +394,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- examples: window minimize, maximize (#583)
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- examples: provide a zero frame-rate/idle example.
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- examples: dx11/dx12: try to use new swapchain blit models (#2970)
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- backends: move to backends/ folder?
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- backends: report it better when not able to create texture?
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- backends: apple: example_apple should be using modern GL3.
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- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
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@ -657,9 +657,9 @@ CODE
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Q&A: Usage
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----------
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Q: Why is my widget not reacting when I click on it?
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Q: How can I have widgets with an empty label?
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Q: How can I have multiple widgets with the same label?
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Q: Why are multiple widgets reacting when I interact with one?
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Q: How can I display an image? What is ImTextureID, how does it works?
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Q: How can I use my own math types instead of ImVec2/ImVec4?
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Q: How can I interact with standard C++ types (such as std::string and std::vector)?
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2
imgui.h
2
imgui.h
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.78"
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#define IMGUI_VERSION_NUM 17800
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#define IMGUI_VERSION_NUM 17801
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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