MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments.
Can't find trace of early prototype for range-select but I couldn't find way to trigger this anymore. May be wrong. Will find out.
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85954c845e
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5d71314f71
4
imgui.h
4
imgui.h
@ -2732,7 +2732,7 @@ struct ImColor
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enum ImGuiMultiSelectFlags_
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{
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
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ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0, // Disable selecting more than one item. This is not very useful at this kind of selection can be implemented without BeginMultiSelect(), but this is available for consistency.
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ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnClickWindowVoid= 1 << 3, // Clear selection when clicking on empty location within host window (use if BeginMultiSelect() covers a whole window)
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@ -2787,7 +2787,7 @@ struct ImGuiMultiSelectData
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bool RangeValue; // End // End: parameter from RequestSetRange request. true = Select Range, false = Unselect Range.
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void* RangeSrc; // Begin, End // End: parameter from RequestSetRange request + you need to save this value so you can pass it again next frame. / Begin: this is the value you passed to BeginMultiSelect()
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void* RangeDst; // End // End: parameter from RequestSetRange request.
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int RangeDirection; // End // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values.
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int RangeDirection; // End // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values. If your void* values are storing indices you will never need this.
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ImGuiMultiSelectData() { Clear(); }
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void Clear()
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@ -2787,7 +2787,7 @@ struct ExampleSelection
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void Clear() { Storage.Clear(); SelectionSize = 0; }
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bool GetSelected(int n) const { return Storage.GetInt((ImGuiID)n, 0) != 0; }
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void SetSelected(int n, bool v) { int* p_int = Storage.GetIntRef((ImGuiID)n, 0); if (*p_int == (int)v) return; if (v) SelectionSize++; else SelectionSize--; *p_int = (bool)v; }
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int GetSelectionSize() const { return SelectionSize; }
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int GetSize() const { return SelectionSize; }
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// When using SelectAll() / SetRange() we assume that our objects ID are indices.
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// In this demo we always store selection using indices and never in another manner (e.g. object ID or pointers).
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@ -2808,7 +2808,6 @@ struct ExampleSelection
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}
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};
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static void ShowDemoWindowMultiSelect()
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{
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IMGUI_DEMO_MARKER("Widgets/Selection State");
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@ -2873,7 +2872,7 @@ static void ShowDemoWindowMultiSelect()
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// The BeginListBox() has no actual purpose for selection logic (other that offering a scrolling regions).
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const int ITEMS_COUNT = 50;
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ImGui::Text("Selection size: %d", selection.GetSelectionSize());
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ImGui::Text("Selection size: %d", selection.GetSize());
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if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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@ -2918,7 +2917,8 @@ static void ShowDemoWindowMultiSelect()
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static bool use_drag_drop = true;
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static bool use_multiple_scopes = false;
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None;
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static WidgetType widget_type = WidgetType_TreeNode;
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static WidgetType widget_type = WidgetType_Selectable;
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if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
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ImGui::SameLine();
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if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
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@ -2951,7 +2951,7 @@ static void ShowDemoWindowMultiSelect()
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}
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else
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{
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ImGui::Text("Selection size: %d", selection->GetSelectionSize());
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ImGui::Text("Selection size: %d", selection->GetSize());
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draw_selection = ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20));
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}
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if (draw_selection)
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@ -2967,7 +2967,7 @@ static void ShowDemoWindowMultiSelect()
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selection->ApplyRequests(multi_select_data, ITEMS_COUNT);
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if (use_multiple_scopes)
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ImGui::Text("Selection size: %d", selection->GetSelectionSize()); // Draw counter below Separator and after BeginMultiSelect()
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ImGui::Text("Selection size: %d", selection->GetSize()); // Draw counter below Separator and after BeginMultiSelect()
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if (use_table)
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{
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@ -2994,7 +2994,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::PushID(n);
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const char* category = random_names[n % IM_ARRAYSIZE(random_names)];
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char label[64];
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sprintf(label, "Object %05d (category: %s)", n, category);
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sprintf(label, "Object %05d: category: %s", n, category);
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bool item_is_selected = selection->GetSelected(n);
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// Emit a color button, to test that Shift+LeftArrow landing on an item that is not part
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@ -3011,7 +3011,7 @@ static void ShowDemoWindowMultiSelect()
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selection->SetSelected(n, !item_is_selected);
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if (use_drag_drop && ImGui::BeginDragDropSource())
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{
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ImGui::Text("(Dragging %d items)", selection->GetSelectionSize());
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ImGui::Text("(Dragging %d items)", selection->GetSize());
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ImGui::EndDragDropSource();
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}
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}
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@ -3026,7 +3026,7 @@ static void ShowDemoWindowMultiSelect()
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selection->SetSelected(n, !item_is_selected);
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if (use_drag_drop && ImGui::BeginDragDropSource())
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{
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ImGui::Text("(Dragging %d items)", selection->GetSelectionSize());
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ImGui::Text("(Dragging %d items)", selection->GetSize());
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ImGui::EndDragDropSource();
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}
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if (open)
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@ -3041,6 +3041,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::EndPopup();
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}
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// Demo content within a table
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if (use_table)
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{
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ImGui::TableNextColumn();
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@ -2124,9 +2124,6 @@ struct ImGuiContext
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ImVec2 NavWindowingAccumDeltaPos;
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ImVec2 NavWindowingAccumDeltaSize;
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// Range-Select/Multi-Select
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ImGuiMultiSelectState MultiSelectState; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
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// Render
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float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
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@ -2169,6 +2166,9 @@ struct ImGuiContext
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ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
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ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
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// Multi-Select state
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ImGuiMultiSelectState MultiSelectState; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
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// Hover Delay system
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ImGuiID HoverItemDelayId;
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ImGuiID HoverItemDelayIdPreviousFrame;
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@ -3344,7 +3344,7 @@ namespace ImGui
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IMGUI_API int TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
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// Multi-Select/Range-Select API
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// Multi-Select API
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IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected);
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IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
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@ -7157,22 +7157,20 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
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ms->In.RequestClear = true;
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}
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// Shortcuts
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if (ms->IsFocused)
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{
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// Select All helper shortcut (CTRL+A)
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// Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
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if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
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if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
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ms->In.RequestSelectAll = true;
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// Shortcut: Select all (CTRL+A)
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if (ms->IsFocused && !(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
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if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
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ms->In.RequestSelectAll = true;
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if (flags & ImGuiMultiSelectFlags_ClearOnEscape)
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if (Shortcut(ImGuiKey_Escape)) // FIXME-MULTISELECT: Only hog shortcut if selection is not null, meaning we need "has selection or "selection size" data here.
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ms->In.RequestClear = true;
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}
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// Shortcut: Clear selection (Escape)
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// FIXME-MULTISELECT: Only hog shortcut if selection is not null, meaning we need "has selection or "selection size" data here.
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// Otherwise may be done by caller but it means Shortcut() needs to be exposed.
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if (ms->IsFocused && (flags & ImGuiMultiSelectFlags_ClearOnEscape))
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if (Shortcut(ImGuiKey_Escape))
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ms->In.RequestClear = true;
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//if (ms->In.RequestClear) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestClear\n");
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//if (ms->In.RequestSelectAll) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestSelectAll\n");
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//if (ms->In.RequestClear) IMGUI_DEBUG_LOG_SELECTION("BeginMultiSelect: RequestClear\n");
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//if (ms->In.RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("BeginMultiSelect: RequestSelectAll\n");
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return &ms->In;
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}
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@ -7201,9 +7199,9 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
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ms->Flags = ImGuiMultiSelectFlags_None;
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PopFocusScope();
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//if (ms->Out.RequestClear) IMGUI_DEBUG_LOG("EndMultiSelect: RequestClear\n");
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//if (ms->Out.RequestSelectAll) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSelectAll\n");
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//if (ms->Out.RequestSetRange) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSetRange %p..%p = %d\n", ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue);
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//if (ms->Out.RequestClear) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestClear\n");
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//if (ms->Out.RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSelectAll\n");
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//if (ms->Out.RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSetRange %p..%p = %d (dir %+d)\n", ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue, ms->Out.RangeDirection);
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return &ms->Out;
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}
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@ -7220,7 +7218,7 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
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g.NextItemData.SelectionUserData = selection_user_data;
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g.NextItemData.FocusScopeId = g.CurrentFocusScopeId;
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// Auto updating RangeSrcPassedBy for cases were clipped is not used.
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// Auto updating RangeSrcPassedBy for cases were clipper is not used.
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if (g.MultiSelectState.In.RangeSrc == (void*)selection_user_data)
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g.MultiSelectState.In.RangeSrcPassedBy = true;
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}
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@ -7322,6 +7320,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (is_shift && is_multiselect)
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{
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// Shift+Arrow always select, Ctrl+Shift+Arrow copy source selection state.
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ms->Out.RequestSetRange = true;
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ms->Out.RangeDst = item_data;
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if (!is_ctrl)
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@ -7330,7 +7329,8 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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}
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else
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{
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selected = (!is_ctrl || (ms->Flags & ImGuiMultiSelectFlags_NoUnselect)) ? true : !selected;
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// Ctrl inverts selection, otherwise always select
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selected = (is_ctrl && (ms->Flags & ImGuiMultiSelectFlags_NoUnselect) == 0) ? !selected : true;
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ms->Out.RangeSrc = ms->Out.RangeDst = item_data;
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ms->Out.RangeValue = selected;
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}
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@ -7338,13 +7338,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
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{
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// Mouse click without CTRL clears the selection, unless the clicked item is already selected
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bool preserve_existing_selection = g.DragDropActive;
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if (is_multiselect && !is_ctrl && !preserve_existing_selection)
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if (is_multiselect && !is_ctrl)
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ms->Out.RequestClear = true;
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if (is_multiselect && !is_shift && !preserve_existing_selection && ms->Out.RequestClear)
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if (is_multiselect && !is_shift && ms->Out.RequestClear)
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{
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// For toggle selection unless there is a Clear request, we can handle it completely locally without sending a RangeSet request.
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IM_ASSERT(ms->Out.RangeSrc == ms->Out.RangeDst); // Setup by block above
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IM_ASSERT(ms->Out.RangeSrc == ms->Out.RangeDst); // Setup by else block above
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ms->Out.RequestSetRange = true;
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ms->Out.RangeValue = selected;
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ms->Out.RangeDirection = +1;
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