Merge branch 'master' into viewport
# Conflicts: # imgui.cpp # imgui.h # imgui_internal.h
This commit is contained in:
commit
5af930f97a
1
.github/CONTRIBUTING.md
vendored
1
.github/CONTRIBUTING.md
vendored
@ -1 +0,0 @@
|
||||
Please read https://github.com/ocornut/imgui/issues/2261
|
12
.github/pull_request_template.md
vendored
12
.github/pull_request_template.md
vendored
@ -1,12 +0,0 @@
|
||||
(Click "Preview" to turn any http URL into a clickable link)
|
||||
|
||||
1. PLEASE CAREFULLY READ:
|
||||
https://github.com/ocornut/imgui/issues/2261
|
||||
|
||||
2. PLEASE MAKE SURE YOU HAVE READ:
|
||||
https://github.com/ocornut/imgui/issues/2261
|
||||
|
||||
3. DID I MENTION YOU SHOULD READ THIS?
|
||||
https://github.com/ocornut/imgui/issues/2261
|
||||
|
||||
(Clear this form before submitting your PR)
|
@ -79,6 +79,7 @@ Breaking Changes:
|
||||
The addition of new configuration options in the Docking branch is pushing for a little reorganization of those names.
|
||||
- Made it illegal to call Begin("") with an empty string. This somehow accidentally worked before but had various
|
||||
undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches.
|
||||
- Renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
|
||||
|
||||
Other Changes:
|
||||
|
||||
@ -91,30 +92,36 @@ Other Changes:
|
||||
- Demo: Added "Documents" example app showcasing possible use for tabs.
|
||||
This feature was merged from the Docking branch in order to allow the use of regular tabs in your code.
|
||||
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
|
||||
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
|
||||
the ID, as a convenience to avoid using the ### operator.
|
||||
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID,
|
||||
as a convenience to avoid using the ### operator. In the Docking branch this also has an effect on tab closing behavior.
|
||||
- Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus
|
||||
the parent window of the popup instead of the newly clicked window.
|
||||
- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
|
||||
- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
|
||||
- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
|
||||
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
|
||||
- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
|
||||
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-ends do.
|
||||
- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. This is ignored by window with no title bars (often popups).
|
||||
This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
|
||||
- Window: Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected
|
||||
in the parent window, so there is no mismatch between the layout in parent and the position of the child window.
|
||||
- InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
|
||||
- Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself
|
||||
at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. (#1651)
|
||||
- Error recovery: Missing calls to End(), pass the assert, should not lead to crashes or to the fallback Debug window
|
||||
appearing on screen, (#1651).
|
||||
- Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary
|
||||
keep the focus on the parent window, which could steal it from newly appearing windows. (#787)
|
||||
- Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function closer
|
||||
to the user call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. (#1651)
|
||||
Missing calls to End(), past the assert, should not lead to crashes or to the fallback Debug window appearing on screen.
|
||||
Those changes makes it easier to integrate dear imgui with a scripting language allowing, given asserts are redirected
|
||||
into e.g. an error log and stopping the script execution.
|
||||
- IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends.
|
||||
- IO: Renamed InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
|
||||
- IO: AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful
|
||||
for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
|
||||
- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
|
||||
which is the same as the title bar height.
|
||||
- Demo: "Simple Layout" and "Style Editor" are now using tabs.
|
||||
- Demo: Added a few more things under "Child windows" (changing ImGuiCol_ChildBg, positioning child, using IsItemHovered after a child).
|
||||
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
|
||||
to ease integration.
|
||||
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
|
||||
- Examples: Allegro 5: Properly destroy globals on shutdown to allow for restart. (#2262) [@DomRe]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@ -800,6 +807,7 @@ Breaking Changes:
|
||||
- Removed `IsItemRectHovered()`, `IsWindowRectHovered()` recently introduced in 1.51 which were merely the more consistent/correct names for the above functions which are now obsolete anyway. (#1382)
|
||||
- Changed `IsWindowHovered()` default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. (#1382)
|
||||
- Renamed imconfig.h's `IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS`/`IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS` to `IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS`/`IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS` for consistency.
|
||||
- Renamed ImFont::Glyph to ImFontGlyph. Keep redirection typedef (will obsolete).
|
||||
|
||||
Other Changes:
|
||||
|
||||
|
@ -127,7 +127,8 @@ Languages: (third-party bindings)
|
||||
- Pascal: [imgui-pas](https://github.com/dpethes/imgui-pas)
|
||||
- PureBasic: [pb-cimgui](https://github.com/hippyau/pb-cimgui)
|
||||
- Python [CyImGui](https://github.com/chromy/cyimgui) or [pyimgui](https://github.com/swistakm/pyimgui)
|
||||
- Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs)
|
||||
- Ruby: [ruby-imgui](https://github.com/vaiorabbit/ruby-imgui)
|
||||
- Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs) or [imgui-rust](https://github.com/nsf/imgui-rust)
|
||||
- Swift [swift-imgui](https://github.com/mnmly/Swift-imgui)
|
||||
|
||||
Frameworks:
|
||||
@ -205,7 +206,7 @@ See the [Wiki](https://github.com/ocornut/imgui/wiki) for more references and [B
|
||||
Support Forums
|
||||
--------------
|
||||
|
||||
If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
|
||||
If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forums: https://discourse.dearimgui.org.
|
||||
|
||||
For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. Please read and fill the New Issue template carefully.
|
||||
|
||||
@ -273,9 +274,9 @@ Support dear imgui
|
||||
|
||||
**How can I help?**
|
||||
|
||||
- You may participate in the Discourse and GitHub [issues trackers](https://github.com/ocornut/imgui/issues).
|
||||
- You may participate in the [Discourse forums](https://discourse.dearimgui.org) and the GitHub [issues tracker](https://github.com/ocornut/imgui/issues).
|
||||
- You may help with development and submit pull requests! Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance forever. PR should be crafted both in the interest in the end-users and also to ease the maintainer into understanding and accepting it.
|
||||
- See [Help wanted](https://github.com/ocornut/imgui/wiki/Help-Wanted) on the Wiki for some more ideas.
|
||||
- See [Help wanted](https://github.com/ocornut/imgui/wiki/Help-Wanted) on the [Wiki](https://github.com/ocornut/imgui/wiki/) for some more ideas.
|
||||
- Convince your company to financially support this project.
|
||||
|
||||
**How can I help financing further development of Dear ImGui?**
|
||||
|
@ -31,6 +31,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
|
||||
- window: investigate better auto-positioning for new windows.
|
||||
- window/child: the first draw command of a child window could be moved into the current draw command of the parent window (unless child+tooltip?).
|
||||
- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
|
||||
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
|
||||
- scrolling/style: shadows on scrollable areas to denote that there is more contents
|
||||
|
6
docs/pull_request_template.md
Normal file
6
docs/pull_request_template.md
Normal file
@ -0,0 +1,6 @@
|
||||
(Click "Preview" to turn any http URL into a clickable link)
|
||||
|
||||
PLEASE CAREFULLY READ:
|
||||
https://github.com/ocornut/imgui/issues/2261
|
||||
|
||||
(Clear this template before submitting your PR)
|
@ -231,14 +231,16 @@
|
||||
TargetAttributes = {
|
||||
8307E7C320E9F9C900473790 = {
|
||||
CreatedOnToolsVersion = 9.4.1;
|
||||
ProvisioningStyle = Automatic;
|
||||
};
|
||||
8307E7D920E9F9C900473790 = {
|
||||
CreatedOnToolsVersion = 9.4.1;
|
||||
ProvisioningStyle = Automatic;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 8307E7B920E9F9C700473790 /* Build configuration list for PBXProject "example_apple_metal" */;
|
||||
compatibilityVersion = "Xcode 9.3";
|
||||
compatibilityVersion = "Xcode 8.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
@ -444,10 +446,7 @@
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = "$(SRCROOT)/iOS/Info-iOS.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 10.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.imgui.example.apple-metal-ios";
|
||||
PRODUCT_NAME = example_apple_metal;
|
||||
SDKROOT = iphoneos;
|
||||
@ -463,10 +462,7 @@
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = "$(SRCROOT)/iOS/Info-iOS.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 10.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.imgui.example.apple-metal-ios";
|
||||
PRODUCT_NAME = example_apple_metal;
|
||||
SDKROOT = iphoneos;
|
||||
@ -483,11 +479,8 @@
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = "$(SRCROOT)/macOS/Info-macOS.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/../Frameworks",
|
||||
);
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.12;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.imgui.example.apple-metal-macos";
|
||||
PRODUCT_NAME = example_apple_metal;
|
||||
SDKROOT = macosx;
|
||||
@ -502,11 +495,8 @@
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = "$(SRCROOT)/macOS/Info-macOS.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/../Frameworks",
|
||||
);
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.12;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.imgui.example.apple-metal-macos";
|
||||
PRODUCT_NAME = example_apple_metal;
|
||||
SDKROOT = macosx;
|
||||
|
@ -135,11 +135,12 @@
|
||||
TargetAttributes = {
|
||||
4080A96A20B029B00036BA46 = {
|
||||
CreatedOnToolsVersion = 9.3.1;
|
||||
ProvisioningStyle = Automatic;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 4080A96620B029B00036BA46 /* Build configuration list for PBXProject "example_apple_opengl2" */;
|
||||
compatibilityVersion = "Xcode 9.3";
|
||||
compatibilityVersion = "Xcode 8.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
@ -286,6 +287,7 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.12;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SYSTEM_HEADER_SEARCH_PATHS = ../libs/gl3w;
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
@ -296,6 +298,7 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.12;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SYSTEM_HEADER_SEARCH_PATHS = ../libs/gl3w;
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
|
@ -280,9 +280,14 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
void ImGui_ImplAllegro5_Shutdown()
|
||||
{
|
||||
ImGui_ImplAllegro5_InvalidateDeviceObjects();
|
||||
g_Display = NULL;
|
||||
|
||||
// Destroy last known clipboard data
|
||||
g_Display = NULL;
|
||||
g_Time = 0.0;
|
||||
|
||||
if (g_VertexDecl)
|
||||
al_destroy_vertex_decl(g_VertexDecl);
|
||||
g_VertexDecl = NULL;
|
||||
|
||||
if (g_ClipboardTextData)
|
||||
al_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = NULL;
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "imgui_impl_metal.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
// #import <QuartzCore/CAMetalLayer.h> // Not suported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...)
|
||||
#import <simd/simd.h>
|
||||
|
||||
#pragma mark - Support classes
|
||||
|
41
imgui.cpp
41
imgui.cpp
@ -374,6 +374,8 @@ CODE
|
||||
- 2018/XX/XX (1.XX) - removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (they were used to clip within the (0,0)..DisplaySize range, I don't know of anyone using it)
|
||||
|
||||
|
||||
- 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
|
||||
- 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
|
||||
- 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags.
|
||||
- 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files.
|
||||
- 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
|
||||
@ -390,6 +392,9 @@ CODE
|
||||
- 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
|
||||
- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
|
||||
- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
|
||||
- 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
|
||||
old binding will still work as is, however prefer using the separated bindings as they will be updated to be multi-viewport conformant.
|
||||
when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call.
|
||||
- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
|
||||
- 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.
|
||||
- 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
|
||||
@ -438,6 +443,7 @@ CODE
|
||||
removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting.
|
||||
- 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead!
|
||||
- 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete).
|
||||
- 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Keep redirection typedef (will obsolete).
|
||||
- 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete).
|
||||
- 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)".
|
||||
- 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)!
|
||||
@ -829,7 +835,7 @@ CODE
|
||||
|
||||
// Or create your own custom ranges (e.g. for a game you can feed your entire game script and only build the characters the game need)
|
||||
ImVector<ImWchar> ranges;
|
||||
ImFontAtlas::GlyphRangesBuilder builder;
|
||||
ImFontGlyphRangesBuilder builder;
|
||||
builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
|
||||
builder.AddChar(0x7262); // Add a specific character
|
||||
builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
|
||||
@ -1186,22 +1192,23 @@ ImGuiIO::ImGuiIO()
|
||||
// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
|
||||
void ImGuiIO::AddInputCharacter(ImWchar c)
|
||||
{
|
||||
const int n = ImStrlenW(InputCharacters);
|
||||
if (n + 1 < IM_ARRAYSIZE(InputCharacters))
|
||||
{
|
||||
InputCharacters[n] = c;
|
||||
InputCharacters[n+1] = '\0';
|
||||
}
|
||||
InputQueueCharacters.push_back(c);
|
||||
}
|
||||
|
||||
void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
|
||||
{
|
||||
// We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
|
||||
const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar);
|
||||
ImWchar wchars[wchars_buf_len];
|
||||
ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL);
|
||||
for (int i = 0; i < wchars_buf_len && wchars[i] != 0; i++)
|
||||
AddInputCharacter(wchars[i]);
|
||||
while (*utf8_chars != 0)
|
||||
{
|
||||
unsigned int c = 0;
|
||||
utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL);
|
||||
if (c > 0 && c <= 0xFFFF)
|
||||
InputQueueCharacters.push_back((ImWchar)c);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiIO::ClearInputCharacters()
|
||||
{
|
||||
InputQueueCharacters.resize(0);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -2560,6 +2567,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME-NAV: The existence of SetNavID/SetNavIDWithRectRel/SetFocusID is incredibly messy and confusing and needs some explanation or refactoring.
|
||||
void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -3898,7 +3906,7 @@ void ImGui::EndFrame()
|
||||
|
||||
// Clear Input data for next frame
|
||||
g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
|
||||
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
|
||||
g.IO.InputQueueCharacters.resize(0);
|
||||
memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
|
||||
}
|
||||
|
||||
@ -5160,6 +5168,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Position child window
|
||||
if (flags & ImGuiWindowFlags_ChildWindow)
|
||||
{
|
||||
IM_ASSERT(parent_window->Active);
|
||||
window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size;
|
||||
parent_window->DC.ChildWindows.push_back(window);
|
||||
if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip)
|
||||
@ -6936,7 +6945,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
|
||||
popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
|
||||
popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos;
|
||||
|
||||
//printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id);
|
||||
//IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id);
|
||||
if (g.OpenPopupStack.Size < current_stack_size + 1)
|
||||
{
|
||||
g.OpenPopupStack.push_back(popup_ref);
|
||||
@ -8437,7 +8446,7 @@ static void ImGui::NavUpdate()
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.IO.WantSetMousePos = false;
|
||||
#if 0
|
||||
if (g.NavScoringCount > 0) printf("[%05d] NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
|
||||
if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
|
||||
#endif
|
||||
|
||||
// Set input source as Gamepad when buttons are pressed before we map Keyboard (some features differs when used with Gamepad vs Keyboard)
|
||||
|
224
imgui.h
224
imgui.h
@ -13,11 +13,12 @@ Index of this file:
|
||||
// Forward declarations and basic types
|
||||
// ImGui API (Dear ImGui end-user API)
|
||||
// Flags & Enumerations
|
||||
// ImVector
|
||||
// ImGuiStyle
|
||||
// ImGuiIO
|
||||
// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
|
||||
// Obsolete functions
|
||||
// Helpers (ImVector, ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
|
||||
// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
|
||||
// Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFont)
|
||||
// Platform interface for multi-viewport support (ImGuiPlatformMonitor, ImGuiPlatformIO, ImGuiViewport)
|
||||
@ -87,15 +88,17 @@ Index of this file:
|
||||
// Forward declarations and basic types
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit()
|
||||
struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call)
|
||||
struct ImDrawData; // All draw command lists required to render the frame
|
||||
struct ImDrawChannel; // Temporary storage for ImDrawList ot output draw commands out of order, used by ImDrawList::ChannelsSplit()
|
||||
struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
|
||||
struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
|
||||
struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
|
||||
struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)
|
||||
struct ImDrawVert; // A single vertex (20 bytes by default, override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
|
||||
struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
|
||||
struct ImFont; // Runtime data for a single font within a parent ImFontAtlas
|
||||
struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
|
||||
struct ImFontConfig; // Configuration data when adding a font or merging fonts
|
||||
struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset)
|
||||
struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data
|
||||
struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
|
||||
#ifndef ImTextureID
|
||||
typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
|
||||
@ -111,8 +114,8 @@ struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bou
|
||||
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
|
||||
struct ImGuiStorage; // Helper for key->value storage
|
||||
struct ImGuiStyle; // Runtime data for styling/colors
|
||||
struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]")
|
||||
struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder)
|
||||
struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]")
|
||||
struct ImGuiViewport; // Viewport (generally ~1 per window to output to at the OS level. Need per-platform support to use multiple viewports)
|
||||
struct ImGuiWindowClass; // Window class (rare/advanced uses: provide hints to the platform back-end via altered viewport flags and parent/child info)
|
||||
|
||||
@ -653,7 +656,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
|
||||
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
|
||||
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
|
||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
|
||||
IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); //
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into
|
||||
@ -826,8 +829,9 @@ enum ImGuiTabBarFlags_
|
||||
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
|
||||
ImGuiTabBarFlags_NoTabListPopupButton = 1 << 3,
|
||||
ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4,
|
||||
ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 5, // Resize tabs when they don't fit
|
||||
ImGuiTabBarFlags_FittingPolicyScroll = 1 << 6, // Add scroll buttons when tabs don't fit
|
||||
ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab
|
||||
ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit
|
||||
ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit
|
||||
ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll,
|
||||
ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown
|
||||
};
|
||||
@ -1068,8 +1072,9 @@ enum ImGuiCol_
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
|
||||
, ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg
|
||||
, ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg // [renamed in 1.63]
|
||||
, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg // [renamed in 1.53]
|
||||
, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive // [renamed in 1.51]
|
||||
//ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered, // [unused since 1.60+] the close button now uses regular button colors.
|
||||
//ImGuiCol_ComboBg, // [unused since 1.53+] ComboBg has been merged with PopupBg, so a redirect isn't accurate.
|
||||
#endif
|
||||
@ -1182,6 +1187,77 @@ enum ImGuiCond_
|
||||
#endif
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helper: ImVector<>
|
||||
// Lightweight std::vector<>-like class to avoid dragging dependencies (also: some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
|
||||
// You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our data structures are relying on it.
|
||||
// Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that,
|
||||
// do NOT use this class as a std::vector replacement in your own code!
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template<typename T>
|
||||
class ImVector
|
||||
{
|
||||
public:
|
||||
int Size;
|
||||
int Capacity;
|
||||
T* Data;
|
||||
|
||||
typedef T value_type;
|
||||
typedef value_type* iterator;
|
||||
typedef const value_type* const_iterator;
|
||||
|
||||
inline ImVector() { Size = Capacity = 0; Data = NULL; }
|
||||
inline ~ImVector() { if (Data) ImGui::MemFree(Data); }
|
||||
inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); }
|
||||
inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(value_type)); return *this; }
|
||||
|
||||
inline bool empty() const { return Size == 0; }
|
||||
inline int size() const { return Size; }
|
||||
inline int capacity() const { return Capacity; }
|
||||
inline value_type& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
|
||||
inline const value_type& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
|
||||
|
||||
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
|
||||
inline iterator begin() { return Data; }
|
||||
inline const_iterator begin() const { return Data; }
|
||||
inline iterator end() { return Data + Size; }
|
||||
inline const_iterator end() const { return Data + Size; }
|
||||
inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
|
||||
inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
|
||||
inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; }
|
||||
inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; }
|
||||
inline void swap(ImVector<value_type>& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
|
||||
|
||||
inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
|
||||
inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
|
||||
inline void resize(int new_size,const value_type& v){ if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
|
||||
inline void reserve(int new_capacity)
|
||||
{
|
||||
if (new_capacity <= Capacity)
|
||||
return;
|
||||
value_type* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(value_type));
|
||||
if (Data)
|
||||
{
|
||||
memcpy(new_data, Data, (size_t)Size * sizeof(value_type));
|
||||
ImGui::MemFree(Data);
|
||||
}
|
||||
Data = new_data;
|
||||
Capacity = new_capacity;
|
||||
}
|
||||
|
||||
// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
|
||||
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
|
||||
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
|
||||
inline void push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
|
||||
inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator erase(const_iterator it, const_iterator it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(value_type)); Size -= (int)count; return Data + off; }
|
||||
inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
|
||||
inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
|
||||
inline int index_from_pointer(const_iterator it) const { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; return (int)off; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiStyle
|
||||
// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame().
|
||||
@ -1297,7 +1373,7 @@ struct ImGuiIO
|
||||
// You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this.
|
||||
void (*RenderDrawListsFn)(ImDrawData* data);
|
||||
#else
|
||||
// This is only here to keep ImGuiIO the same size, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
|
||||
// This is only here to keep ImGuiIO the same size/layout, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
|
||||
void* RenderDrawListsFnUnused;
|
||||
#endif
|
||||
|
||||
@ -1315,13 +1391,12 @@ struct ImGuiIO
|
||||
bool KeyAlt; // Keyboard modifier pressed: Alt
|
||||
bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows
|
||||
bool KeysDown[512]; // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys).
|
||||
ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
|
||||
float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs (keyboard keys will be auto-mapped and be written here by ImGui::NewFrame, all values will be cleared back to zero in ImGui::EndFrame)
|
||||
float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
|
||||
|
||||
// Functions
|
||||
IMGUI_API void AddInputCharacter(ImWchar c); // Add new character into InputCharacters[]
|
||||
IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Add new characters into InputCharacters[] from an UTF-8 string
|
||||
inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Clear the text input buffer manually
|
||||
IMGUI_API void AddInputCharacter(ImWchar c); // Queue new character input
|
||||
IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
|
||||
IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output - Retrieve after calling NewFrame()
|
||||
@ -1361,6 +1436,7 @@ struct ImGuiIO
|
||||
float KeysDownDurationPrev[512]; // Previous duration the key has been down
|
||||
float NavInputsDownDuration[ImGuiNavInput_COUNT];
|
||||
float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
|
||||
ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper.
|
||||
|
||||
IMGUI_API ImGuiIO();
|
||||
};
|
||||
@ -1450,6 +1526,7 @@ struct ImGuiWindowClass
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
|
||||
// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@ -1457,14 +1534,14 @@ namespace ImGui
|
||||
{
|
||||
// OBSOLETED in 1.66 (from Sep 2018)
|
||||
static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
|
||||
// OBSOLETED in 1.63 (from Aug 2018)
|
||||
// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
|
||||
static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
|
||||
// OBSOLETED in 1.61 (from Apr 2018)
|
||||
// OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
|
||||
IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
|
||||
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
// OBSOLETED in 1.60 (from Dec 2017)
|
||||
// OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
|
||||
static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
|
||||
static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
|
||||
static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
|
||||
@ -1485,7 +1562,7 @@ namespace ImGui
|
||||
static inline bool IsMouseHoveringAnyWindow() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
|
||||
static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
|
||||
}
|
||||
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETE in 1.63 (from Aug 2018): made the names consistent
|
||||
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETE in 1.63 (from Aug 2018): made the names consistent
|
||||
typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||
#endif
|
||||
|
||||
@ -1493,71 +1570,6 @@ typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||
// Helpers
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helper: Lightweight std::vector<> like class to avoid dragging dependencies (also: Windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
|
||||
// *Important* Our implementation does NOT call C++ constructors/destructors. This is intentional, we do not require it but you have to be mindful of that. Do _not_ use this class as a std::vector replacement in your code!
|
||||
template<typename T>
|
||||
class ImVector
|
||||
{
|
||||
public:
|
||||
int Size;
|
||||
int Capacity;
|
||||
T* Data;
|
||||
|
||||
typedef T value_type;
|
||||
typedef value_type* iterator;
|
||||
typedef const value_type* const_iterator;
|
||||
|
||||
inline ImVector() { Size = Capacity = 0; Data = NULL; }
|
||||
inline ~ImVector() { if (Data) ImGui::MemFree(Data); }
|
||||
inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); }
|
||||
inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(value_type)); return *this; }
|
||||
|
||||
inline bool empty() const { return Size == 0; }
|
||||
inline int size() const { return Size; }
|
||||
inline int capacity() const { return Capacity; }
|
||||
inline value_type& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
|
||||
inline const value_type& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
|
||||
|
||||
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
|
||||
inline iterator begin() { return Data; }
|
||||
inline const_iterator begin() const { return Data; }
|
||||
inline iterator end() { return Data + Size; }
|
||||
inline const_iterator end() const { return Data + Size; }
|
||||
inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
|
||||
inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
|
||||
inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; }
|
||||
inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; }
|
||||
inline void swap(ImVector<value_type>& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
|
||||
|
||||
inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
|
||||
inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
|
||||
inline void resize(int new_size,const value_type& v){ if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
|
||||
inline void reserve(int new_capacity)
|
||||
{
|
||||
if (new_capacity <= Capacity)
|
||||
return;
|
||||
value_type* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(value_type));
|
||||
if (Data)
|
||||
{
|
||||
memcpy(new_data, Data, (size_t)Size * sizeof(value_type));
|
||||
ImGui::MemFree(Data);
|
||||
}
|
||||
Data = new_data;
|
||||
Capacity = new_capacity;
|
||||
}
|
||||
|
||||
// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
|
||||
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
|
||||
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
|
||||
inline void push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
|
||||
inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator erase(const_iterator it, const_iterator it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(value_type)); Size -= (int)count; return Data + off; }
|
||||
inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
|
||||
inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
|
||||
inline int index_from_pointer(const_iterator it) const { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; return (int)off; }
|
||||
};
|
||||
|
||||
// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree
|
||||
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
|
||||
// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
|
||||
@ -1578,15 +1590,15 @@ struct ImGuiOnceUponAFrame
|
||||
};
|
||||
|
||||
// Helper: Macro for ImGuiOnceUponAFrame. Attention: The macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS // Will obsolete
|
||||
#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf) // OBSOLETED in 1.51, will remove!
|
||||
#endif
|
||||
|
||||
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
|
||||
struct ImGuiTextFilter
|
||||
{
|
||||
IMGUI_API ImGuiTextFilter(const char* default_filter = "");
|
||||
IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||
IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||
IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
|
||||
IMGUI_API void Build();
|
||||
void Clear() { InputBuf[0] = 0; Build(); }
|
||||
@ -1939,7 +1951,7 @@ struct ImDrawData
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFont)
|
||||
// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImFontConfig
|
||||
@ -1976,6 +1988,19 @@ struct ImFontGlyph
|
||||
float U0, V0, U1, V1; // Texture coordinates
|
||||
};
|
||||
|
||||
// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges().
|
||||
struct ImFontGlyphRangesBuilder
|
||||
{
|
||||
ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||
ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / 8); memset(UsedChars.Data, 0, 0x10000 / 8); }
|
||||
bool GetBit(int n) const { return (UsedChars[n >> 3] & (1 << (n & 7))) != 0; }
|
||||
void SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); } // Set bit 'c' in the array
|
||||
void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
|
||||
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||
};
|
||||
|
||||
enum ImFontAtlasFlags_
|
||||
{
|
||||
ImFontAtlasFlags_None = 0,
|
||||
@ -2032,7 +2057,7 @@ struct ImFontAtlas
|
||||
|
||||
// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
|
||||
// NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
|
||||
// NB: Consider using GlyphRangesBuilder to build glyph ranges from textual data.
|
||||
// NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data.
|
||||
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
|
||||
IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
|
||||
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
||||
@ -2041,19 +2066,6 @@ struct ImFontAtlas
|
||||
IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
|
||||
IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
|
||||
|
||||
// Helpers to build glyph ranges from text data. Feed your application strings/characters to it then call BuildRanges().
|
||||
struct GlyphRangesBuilder
|
||||
{
|
||||
ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||
GlyphRangesBuilder() { UsedChars.resize(0x10000 / 8); memset(UsedChars.Data, 0, 0x10000 / 8); }
|
||||
bool GetBit(int n) const { return (UsedChars[n >> 3] & (1 << (n & 7))) != 0; }
|
||||
void SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); } // Set bit 'c' in the array
|
||||
void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
|
||||
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||
};
|
||||
|
||||
//-------------------------------------------
|
||||
// Custom Rectangles/Glyphs API
|
||||
//-------------------------------------------
|
||||
@ -2102,6 +2114,10 @@ struct ImFontAtlas
|
||||
ImVector<CustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
|
||||
ImVector<ImFontConfig> ConfigData; // Internal data
|
||||
int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETE 1.67+
|
||||
#endif
|
||||
};
|
||||
|
||||
// Font runtime data and rendering
|
||||
|
@ -3409,10 +3409,15 @@ struct ExampleAppLog
|
||||
{
|
||||
ImGuiTextBuffer Buf;
|
||||
ImGuiTextFilter Filter;
|
||||
ImVector<int> LineOffsets; // Index to lines offset
|
||||
ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
|
||||
bool ScrollToBottom;
|
||||
|
||||
void Clear() { Buf.clear(); LineOffsets.clear(); }
|
||||
void Clear()
|
||||
{
|
||||
Buf.clear();
|
||||
LineOffsets.clear();
|
||||
LineOffsets.push_back(0);
|
||||
}
|
||||
|
||||
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
|
||||
{
|
||||
@ -3423,13 +3428,12 @@ struct ExampleAppLog
|
||||
va_end(args);
|
||||
for (int new_size = Buf.size(); old_size < new_size; old_size++)
|
||||
if (Buf[old_size] == '\n')
|
||||
LineOffsets.push_back(old_size);
|
||||
LineOffsets.push_back(old_size + 1);
|
||||
ScrollToBottom = true;
|
||||
}
|
||||
|
||||
void Draw(const char* title, bool* p_open = NULL)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin(title, p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
@ -3442,24 +3446,47 @@ struct ExampleAppLog
|
||||
Filter.Draw("Filter", -100.0f);
|
||||
ImGui::Separator();
|
||||
ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
if (copy) ImGui::LogToClipboard();
|
||||
if (copy)
|
||||
ImGui::LogToClipboard();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
const char* buf = Buf.begin();
|
||||
const char* buf_end = Buf.end();
|
||||
if (Filter.IsActive())
|
||||
{
|
||||
const char* buf_begin = Buf.begin();
|
||||
const char* line = buf_begin;
|
||||
for (int line_no = 0; line != NULL; line_no++)
|
||||
for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
|
||||
{
|
||||
const char* line_end = (line_no < LineOffsets.Size) ? buf_begin + LineOffsets[line_no] : NULL;
|
||||
if (Filter.PassFilter(line, line_end))
|
||||
ImGui::TextUnformatted(line, line_end);
|
||||
line = line_end && line_end[1] ? line_end + 1 : NULL;
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
if (Filter.PassFilter(line_start, line_end))
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TextUnformatted(Buf.begin());
|
||||
// The simplest and easy way to display the entire buffer:
|
||||
// ImGui::TextUnformatted(buf_begin, buf_end);
|
||||
// And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines.
|
||||
// Here we instead demonstrate using the clipper to only process lines that are within the visible area.
|
||||
// If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended.
|
||||
// Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height,
|
||||
// both of which we can handle since we an array pointing to the beginning of each line of text.
|
||||
// When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper.
|
||||
// Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries)
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(LineOffsets.Size);
|
||||
while (clipper.Step())
|
||||
{
|
||||
for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
|
||||
{
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
clipper.End();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
if (ScrollToBottom)
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
@ -3474,15 +3501,23 @@ static void ShowExampleAppLog(bool* p_open)
|
||||
{
|
||||
static ExampleAppLog log;
|
||||
|
||||
// Demo: add random items (unless Ctrl is held)
|
||||
static double last_time = -1.0;
|
||||
double time = ImGui::GetTime();
|
||||
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
|
||||
// For the demo: add a debug button before the normal log window contents
|
||||
// We take advantage of the fact that multiple calls to Begin()/End() are appending to the same window.
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Example: Log", p_open);
|
||||
if (ImGui::SmallButton("Add 5 entries"))
|
||||
{
|
||||
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
|
||||
log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
|
||||
last_time = time;
|
||||
static int counter = 0;
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
const char* categories[3] = { "info", "warn", "error" };
|
||||
const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" };
|
||||
log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n",
|
||||
ImGui::GetFrameCount(), categories[counter % IM_ARRAYSIZE(categories)], ImGui::GetTime(), words[counter % IM_ARRAYSIZE(words)]);
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
log.Draw("Example: Log", p_open);
|
||||
}
|
||||
|
@ -12,7 +12,8 @@ Index of this file:
|
||||
// [SECTION] Helpers ShadeVertsXXX functions
|
||||
// [SECTION] ImFontConfig
|
||||
// [SECTION] ImFontAtlas
|
||||
// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
|
||||
// [SECTION] ImFontAtlas glyph ranges helpers
|
||||
// [SECTION] ImFontGlyphRangesBuilder
|
||||
// [SECTION] ImFont
|
||||
// [SECTION] Internal Render Helpers
|
||||
// [SECTION] Decompression code
|
||||
@ -2092,7 +2093,7 @@ static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short*
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
|
||||
// [SECTION] ImFontAtlas glyph ranges helpers
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
||||
@ -2100,7 +2101,7 @@ const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
||||
// Store 2500 regularly used characters for Simplified Chinese.
|
||||
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
|
||||
// This table covers 97.97% of all characters used during the month in July, 1987.
|
||||
// You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
||||
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
||||
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
||||
static const short accumulative_offsets_from_0x4E00[] =
|
||||
{
|
||||
@ -2166,7 +2167,7 @@ const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
||||
// 1946 common ideograms code points for Japanese
|
||||
// Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
|
||||
// FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
|
||||
// You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
||||
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
||||
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
||||
static const short accumulative_offsets_from_0x4E00[] =
|
||||
{
|
||||
@ -2244,7 +2245,11 @@ const ImWchar* ImFontAtlas::GetGlyphRangesThai()
|
||||
return &ranges[0];
|
||||
}
|
||||
|
||||
void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontGlyphRangesBuilder
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
||||
{
|
||||
while (text_end ? (text < text_end) : *text)
|
||||
{
|
||||
@ -2258,14 +2263,14 @@ void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
||||
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
||||
{
|
||||
for (; ranges[0]; ranges += 2)
|
||||
for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
|
||||
AddChar(c);
|
||||
}
|
||||
|
||||
void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
||||
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
||||
{
|
||||
for (int n = 0; n < 0x10000; n++)
|
||||
if (GetBit(n))
|
||||
@ -2959,8 +2964,9 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
|
||||
// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
|
||||
// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
|
||||
// the boldness or positioning of what the font uses...
|
||||
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col)
|
||||
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
|
||||
{
|
||||
ImFont* font = draw_list->_Data->Font;
|
||||
pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
|
||||
for (int dot_n = 0; dot_n < count; dot_n++)
|
||||
draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
|
||||
|
@ -102,7 +102,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
|
||||
#define IM_NEWLINE "\n"
|
||||
#endif
|
||||
|
||||
//#define IMGUI_DEBUG_LOG(FMT,...) printf("[%05d] " FMT, GImGui->FrameCount, __VA_ARGS__)
|
||||
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
|
||||
#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
|
||||
@ -1445,7 +1445,7 @@ namespace ImGui
|
||||
// Render helpers (those functions don't access any ImGui state!)
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col);
|
||||
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
|
||||
|
||||
// Widgets
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
|
@ -488,7 +488,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
// Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
|
||||
g.NavActivateId = id; // This is so SetActiveId assign a Nav source
|
||||
SetActiveID(id, window);
|
||||
if (!(flags & ImGuiButtonFlags_NoNavFocus))
|
||||
if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus))
|
||||
SetFocusID(id, window);
|
||||
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
|
||||
}
|
||||
@ -3127,7 +3127,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiIO& io = g.IO;
|
||||
ImGuiIO& io = g.IO;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
|
||||
@ -3312,22 +3312,22 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
|
||||
edit_state.SelectedAllMouseLock = false;
|
||||
|
||||
if (io.InputCharacters[0])
|
||||
if (io.InputQueueCharacters.Size > 0)
|
||||
{
|
||||
// Process text input (before we check for Return because using some IME will effectively send a Return?)
|
||||
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
|
||||
bool ignore_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
|
||||
if (!ignore_inputs && is_editable && !user_nav_input_start)
|
||||
for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++)
|
||||
for (int n = 0; n < io.InputQueueCharacters.Size; n++)
|
||||
{
|
||||
// Insert character if they pass filtering
|
||||
unsigned int c = (unsigned int)io.InputCharacters[n];
|
||||
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
edit_state.OnKeyPressed((int)c);
|
||||
}
|
||||
|
||||
// Consume characters
|
||||
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
|
||||
io.InputQueueCharacters.resize(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5852,7 +5852,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
g.CurrentTabBar.push_back(tab_bar);
|
||||
if (tab_bar->CurrFrameVisible == g.FrameCount)
|
||||
{
|
||||
//printf("[%05d] BeginTabBarEx already called this frame\n", g.FrameCount);
|
||||
//IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount);
|
||||
IM_ASSERT(0);
|
||||
return true;
|
||||
}
|
||||
@ -6246,6 +6246,7 @@ void ImGui::EndTabItem()
|
||||
|
||||
IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||
IM_ASSERT(tab_bar->LastTabItemIdx >= 0 && "Needs to be called between BeginTabItem() and EndTabItem()");
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
|
||||
g.CurrentWindow->IDStack.pop_back();
|
||||
@ -6427,7 +6428,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
|
||||
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
|
||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
|
||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
|
||||
return tab_contents_visible;
|
||||
}
|
||||
@ -6547,7 +6549,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
|
||||
const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f;
|
||||
if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x)
|
||||
RenderPixelEllipsis(draw_list, g.Font, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
|
||||
RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -119,8 +119,8 @@ Mind the fact that some graphics drivers have texture size limitation.
|
||||
If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
||||
Some solutions:
|
||||
|
||||
- 1) Reduce glyphs ranges by calculating them from source localization data. You can use ImFont::GlyphRangesBuilder for this purpose,
|
||||
this will be the biggest win.
|
||||
- 1) Reduce glyphs ranges by calculating them from source localization data.
|
||||
You can use ImFontGlyphRangesBuilder for this purpose, this will be the biggest win!
|
||||
- 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size.
|
||||
- 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
|
||||
- 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
|
||||
@ -177,11 +177,11 @@ Also note that correct sRGB space blending will have an important effect on your
|
||||
BUILDING CUSTOM GLYPH RANGES
|
||||
---------------------------------------
|
||||
|
||||
You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input.
|
||||
You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input.
|
||||
For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
|
||||
|
||||
ImVector<ImWchar> ranges;
|
||||
ImFontAtlas::GlyphRangesBuilder builder;
|
||||
ImFontGlyphRangesBuilder builder;
|
||||
builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
|
||||
builder.AddChar(0x7262); // Add a specific character
|
||||
builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
|
||||
|
@ -33,7 +33,7 @@
|
||||
</Type>
|
||||
|
||||
<Type Name="ImGuiWindow">
|
||||
<DisplayString>{{Name={Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d}}</DisplayString>
|
||||
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
||||
</Type>
|
||||
|
||||
</AutoVisualizer>
|
Loading…
Reference in New Issue
Block a user