diff --git a/imgui.cpp b/imgui.cpp index c253a1c63..6eeed76b8 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6682,6 +6682,13 @@ void ImGui::PushID(int int_id) window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); } +// Push a given id value ignoring the ID stack as a seed. +void ImGui::PushOverrideID(ImGuiID id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + window->IDStack.push_back(id); +} + void ImGui::PopID() { ImGuiWindow* window = GImGui->CurrentWindow; diff --git a/imgui_internal.h b/imgui_internal.h index 4d8faa056..7aeaf6797 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1431,6 +1431,7 @@ namespace ImGui IMGUI_API void SetHoveredID(ImGuiID id); IMGUI_API void KeepAliveID(ImGuiID id); IMGUI_API void MarkItemEdited(ImGuiID id); + IMGUI_API void PushOverrideID(ImGuiID id); // Basic Helpers for widget code IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f); @@ -1546,7 +1547,7 @@ namespace ImGui IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging - IMGUI_API void TreePushRawID(ImGuiID id); + IMGUI_API void TreePushOverrideID(ImGuiID id); // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 708bf0c31..950c8cf92 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5082,7 +5082,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l if (!item_add) { if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushRawID(id); + TreePushOverrideID(id); IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); return is_open; } @@ -5186,7 +5186,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l } if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushRawID(id); + TreePushOverrideID(id); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); return is_open; } @@ -5207,7 +5207,7 @@ void ImGui::TreePush(const void* ptr_id) PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); } -void ImGui::TreePushRawID(ImGuiID id) +void ImGui::TreePushOverrideID(ImGuiID id) { ImGuiWindow* window = GetCurrentWindow(); Indent(); @@ -6211,7 +6211,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG return false; if ((flags & ImGuiTabBarFlags_DockNode) == 0) - window->IDStack.push_back(tab_bar->ID); + PushOverrideID(tab_bar->ID); // Add to stack g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); @@ -6663,7 +6663,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) { ImGuiContext& g = *GImGui; - if (g.CurrentWindow->SkipItems) + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) return false; ImGuiTabBar* tab_bar = g.CurrentTabBar; @@ -6676,7 +6677,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) + PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) } return ret; } @@ -6684,7 +6685,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f void ImGui::EndTabItem() { ImGuiContext& g = *GImGui; - if (g.CurrentWindow->SkipItems) + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) return; ImGuiTabBar* tab_bar = g.CurrentTabBar; @@ -6696,7 +6698,7 @@ void ImGui::EndTabItem() IM_ASSERT(tab_bar->LastTabItemIdx >= 0); ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) - g.CurrentWindow->IDStack.pop_back(); + window->IDStack.pop_back(); } bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)