Added SetCursorScreenPos() helper (WindowPos+CursorPos = SrceenPos)
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@ -3111,6 +3111,8 @@ void ImGui::SetWindowFontScale(float scale)
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window->FontWindowScale = scale;
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}
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// NB: internally we store CursorPos in absolute screen coordinates because it is more convenient.
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// Conversion happens as we pass the value to user, but it makes our naming convention dodgy. May want to rename 'DC.CursorPos'.
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ImVec2 ImGui::GetCursorPos()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -3141,6 +3143,12 @@ ImVec2 ImGui::GetCursorScreenPos()
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return window->DC.CursorPos;
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}
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void ImGui::SetCursorScreenPos(const ImVec2& screen_pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = screen_pos;
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}
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void ImGui::SetScrollPosHere()
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{
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ImGuiWindow* window = GetCurrentWindow();
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3
imgui.h
3
imgui.h
@ -206,7 +206,8 @@ namespace ImGui
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IMGUI_API void SetCursorPos(const ImVec2& pos); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in screen space
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize)
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize)
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
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IMGUI_API float GetTextLineSpacing();
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IMGUI_API float GetTextLineHeight();
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