Added stub for obsolete GetDefaultFontData() to help the user upgrading
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a1c0c0e298
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56ac857cac
17
imgui.cpp
17
imgui.cpp
@ -185,18 +185,18 @@
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If you want to load a different font than the default (ProggyClean.ttf, size 13)
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
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io.Fonts->GetTexDataAs****()
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io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
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If you want to load multiple fonts, use the font atlas to pack them into a single texture!
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ImFont* font0 = io.Fonts->AddFontDefault();
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ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
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io.Fonts->GetTexDataAs****()
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io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
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If you want to display Chinese, Japanese, Korean characters, pass custom Unicode ranges when loading a font:
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, io.Fonts->GetGlyphRangesJapanese()); // Load Japanese characters
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io.Fonts->GetTexDataAs****()
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io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
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If you want to input Japanese/Chinese/Korean in the text input widget:
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@ -6359,6 +6359,17 @@ void ImFontAtlas::Clear()
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Fonts.clear();
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}
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void ImGui::GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size)
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{
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printf("GetDefaultFontData() is obsoleted in ImGui 1.30.\n");
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printf("Please use ImGui::GetIO().Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() functions to retrieve uncompressed texture data.\n");
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if (fnt_data) *fnt_data = NULL;
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if (fnt_size) *fnt_size = 0;
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if (png_data) *png_data = NULL;
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if (png_size) *png_size = 0;
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IM_ASSERT(false);
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}
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void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
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{
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// Lazily build
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3
imgui.h
3
imgui.h
@ -320,6 +320,9 @@ namespace ImGui
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IMGUI_API const char* GetStyleColName(ImGuiCol idx);
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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// Obsolete (will be removed)
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IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
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} // namespace ImGui
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// Flags for ImGui::Begin()
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