Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_sdl.cpp
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commit
5261e5a6ba
@ -29,6 +29,17 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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-----------------------------------------------------------------------
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VERSION 1.66 (Released 2018-11-22)
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-----------------------------------------------------------------------
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@ -19,6 +19,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
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// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
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// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
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// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
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@ -83,7 +84,8 @@ static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text)
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event)
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// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field.
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bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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{
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ImGuiIO& io = ImGui::GetIO();
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switch (event->type)
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@ -24,4 +24,4 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* s
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (headers)
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// See imgui.cpp file for documentation.
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@ -23,8 +23,8 @@
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.66"
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#define IMGUI_VERSION_NUM 16601
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#define IMGUI_VERSION "1.67 WIP"
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#define IMGUI_VERSION_NUM 16700
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -213,6 +213,30 @@ static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)
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static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
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static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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// Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
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// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
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typedef int ImPoolIdx;
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template<typename T>
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struct IMGUI_API ImPool
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{
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ImVector<T> Data; // Contiguous data
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ImGuiStorage Map; // ID->Index
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ImPoolIdx FreeIdx; // Next free idx to use
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ImPool() { FreeIdx = 0; }
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~ImPool() { Clear(); }
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T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
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T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
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ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
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T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
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void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
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void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
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void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); }
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int GetSize() const { return Data.Size; }
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};
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//-----------------------------------------------------------------------------
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// Types
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//-----------------------------------------------------------------------------
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@ -1,4 +1,4 @@
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// dear imgui, v1.66
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// dear imgui, v1.67 WIP
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// (widgets code)
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/*
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