Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. () + Reword tests to help static analysis.

This commit is contained in:
ocornut 2022-02-03 11:49:36 +01:00
parent 37958ca1b5
commit 5017602752
2 changed files with 4 additions and 5 deletions

View File

@ -370,7 +370,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
// SDL on Linux/OSX doesn't report events for unfocused windows (see https://github.com/ocornut/imgui/issues/4960) // SDL on Linux/OSX doesn't report events for unfocused windows (see https://github.com/ocornut/imgui/issues/4960)
#ifdef _WIN32 #ifndef __APPLE__
if (mouse_can_use_global_state) if (mouse_can_use_global_state)
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;// We can call io.AddMouseViewportEvent() with correct data (optional) io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;// We can call io.AddMouseViewportEvent() with correct data (optional)
#endif #endif

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@ -6383,11 +6383,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
BeginDocked(window, p_open); BeginDocked(window, p_open);
flags = window->Flags; flags = window->Flags;
if (window->DockIsActive) if (window->DockIsActive)
{
IM_ASSERT(window->DockNode != NULL); IM_ASSERT(window->DockNode != NULL);
g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; // Docking currently override constraints
// Docking currently override constraints }
if (window->DockIsActive)
g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
// Amend the Appearing flag // Amend the Appearing flag
if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing) if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing)