diff --git a/imgui_demo.cpp b/imgui_demo.cpp index a4108ed7b..0a05e656f 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -666,33 +666,31 @@ void ImGui::ShowTestWindow(bool* p_open) ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n"); ImGui::ColorEdit3("MyColor##1", (float*)&color, ImGuiColorEditFlags_HSV); - ImGui::Text("Color widget w/ Alpha:"); + ImGui::Text("Color widget with Alpha:"); ImGui::ColorEdit4("MyColor##2", (float*)&color); ImGui::Text("Color button only:"); + ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup."); ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoLabel); ImGui::Text("Color picker:"); static bool alpha = false; static bool alpha_bar = false; - static bool label = true; static int inputs_mode = 0; static float width = 200.0f; ImGui::Checkbox("With Alpha", &alpha); ImGui::Checkbox("With Alpha Bar", &alpha_bar); - ImGui::Checkbox("With Label", &label); ImGui::Combo("Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0"); ImGui::DragFloat("Width", &width, 1.0f, 1.0f, 999.0f); ImGui::PushItemWidth(width); - ImGuiColorEditFlags flags = (label ? 0 : ImGuiColorEditFlags_NoLabel) | (alpha_bar ? ImGuiColorEditFlags_AlphaBar : 0); + ImGuiColorEditFlags flags = 0; + if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() + if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB; if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV; if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX; - if (alpha) - ImGui::ColorPicker4("MyColor##4", (float*)&color, flags); - else - ImGui::ColorPicker3("MyColor##4", (float*)&color, flags); + ImGui::ColorPicker4("MyColor##4", (float*)&color, flags); ImGui::PopItemWidth(); ImGui::TreePop();