Nav: Moving code next to its peers

This commit is contained in:
omar 2017-10-06 15:50:32 -07:00
parent d2975115cd
commit 4d83078885
2 changed files with 16 additions and 16 deletions

View File

@ -4247,21 +4247,6 @@ void ImGui::SetItemAllowOverlap()
g.ActiveIdAllowOverlap = true; g.ActiveIdAllowOverlap = true;
} }
void ImGui::SetItemDefaultFocus()
{
ImGuiContext& g = *GImGui;
if (g.NavWindow == g.CurrentWindow->RootNavWindow && (g.NavInitDefaultRequest || g.NavInitDefaultResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
{
g.NavInitDefaultRequest = false;
g.NavInitDefaultResultExplicit = true;
g.NavInitDefaultResultId = g.NavWindow->DC.LastItemId;
g.NavInitDefaultResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos);
NavUpdateAnyRequestFlag();
if (!IsItemVisible())
SetScrollHere();
}
}
ImVec2 ImGui::GetItemRectMin() ImVec2 ImGui::GetItemRectMin()
{ {
ImGuiWindow* window = GetCurrentWindowRead(); ImGuiWindow* window = GetCurrentWindowRead();
@ -6441,6 +6426,21 @@ void ImGui::SetKeyboardFocusHere(int offset)
window->FocusIdxTabRequestNext = INT_MAX; window->FocusIdxTabRequestNext = INT_MAX;
} }
void ImGui::SetItemDefaultFocus()
{
ImGuiContext& g = *GImGui;
if (g.NavWindow == g.CurrentWindow->RootNavWindow && (g.NavInitDefaultRequest || g.NavInitDefaultResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
{
g.NavInitDefaultRequest = false;
g.NavInitDefaultResultExplicit = true;
g.NavInitDefaultResultId = g.NavWindow->DC.LastItemId;
g.NavInitDefaultResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos);
NavUpdateAnyRequestFlag();
if (!IsItemVisible())
SetScrollHere();
}
}
void ImGui::SetStateStorage(ImGuiStorage* tree) void ImGui::SetStateStorage(ImGuiStorage* tree)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();

View File

@ -419,6 +419,7 @@ namespace ImGui
IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_API ImGuiID GetItemID(); // get id of previous item, generally ~GetID(label) IMGUI_API ImGuiID GetItemID(); // get id of previous item, generally ~GetID(label)
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // FIXME-NAVIGATION // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // FIXME-NAVIGATION // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
IMGUI_API void SetItemDefaultFocus(); // FIXME-NAVIGATION // make last item the default focused item of a window
// Utilities // Utilities
IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused. IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
@ -434,7 +435,6 @@ namespace ImGui
IMGUI_API ImVec2 GetItemRectMax(); // " IMGUI_API ImVec2 GetItemRectMax(); // "
IMGUI_API ImVec2 GetItemRectSize(); // " IMGUI_API ImVec2 GetItemRectSize(); // "
IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window
IMGUI_API bool IsWindowFocused(); // is current window focused IMGUI_API bool IsWindowFocused(); // is current window focused
IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others) IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
IMGUI_API bool IsWindowRectHovered(); // is current window rectangle hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup) IMGUI_API bool IsWindowRectHovered(); // is current window rectangle hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)