mirror of https://github.com/ocornut/imgui
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. (#3740)
+ GC pass on that data.
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@ -50,6 +50,7 @@ Other Changes:
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- Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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frame and then immediately standling still (would only affect automation/bots). [@rokups]
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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@ -4060,6 +4060,9 @@ void ImGui::NewFrame()
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for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
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if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
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TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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@ -2154,9 +2154,7 @@ struct ImGuiTable
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (should move to ImGuiTableTempDataB)
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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@ -2203,13 +2201,19 @@ struct ImGuiTable
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared.
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// Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// FIXME-TABLE: more transient data could be stored here: DrawSplitter (!), SortSpecs? incoming RowData?
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// FIXME-TABLE: more transient data could be stored here: DrawSplitter, incoming RowData?
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struct ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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@ -2485,6 +2489,7 @@ namespace ImGui
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void TableRemove(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
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IMGUI_API void TableGcCompactSettings();
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// Tables: Settings
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@ -350,6 +350,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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temp_data->TableIndex = table_idx;
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table->DrawSplitter = &table->TempData->DrawSplitter;
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table->DrawSplitter->Clear();
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// Fix flags
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table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
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@ -475,6 +477,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (table_idx >= g.TablesLastTimeActive.Size)
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g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
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g.TablesLastTimeActive[table_idx] = (float)g.Time;
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temp_data->LastTimeActive = (float)g.Time;
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table->MemoryCompacted = false;
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// Setup memory buffer (clear data if columns count changed)
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@ -1123,7 +1126,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Initial state
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ImGuiWindow* inner_window = table->InnerWindow;
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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else
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inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
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}
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@ -1273,7 +1276,7 @@ void ImGui::EndTable()
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#endif
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// Flatten channels and merge draw calls
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ImDrawListSplitter* splitter = &table->DrawSplitter;
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ImDrawListSplitter* splitter = table->DrawSplitter;
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splitter->SetCurrentChannel(inner_window->DrawList, 0);
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if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
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TableMergeDrawChannels(table);
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@ -1387,7 +1390,10 @@ void ImGui::EndTable()
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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{
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g.CurrentTable->TempData = temp_data;
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g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
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}
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outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
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}
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@ -1760,7 +1766,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
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if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
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window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
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table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
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}
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// Draw row background
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@ -1832,7 +1838,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
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SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
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}
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if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
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@ -1947,14 +1953,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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if (table->Flags & ImGuiTableFlags_NoClip)
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{
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// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
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table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
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}
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else
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{
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// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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// Logging
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@ -2202,7 +2208,7 @@ void ImGui::TablePushBackgroundChannel()
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// Optimization: avoid SetCurrentChannel() + PushClipRect()
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table->HostBackupInnerClipRect = window->ClipRect;
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SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
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}
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void ImGui::TablePopBackgroundChannel()
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@ -2214,7 +2220,7 @@ void ImGui::TablePopBackgroundChannel()
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// Optimization: avoid PopClipRect() + SetCurrentChannel()
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SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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// Allocate draw channels. Called by TableUpdateLayout()
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@ -2240,7 +2246,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
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const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
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const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
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const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
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table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
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table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
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table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
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table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
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table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
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@ -2304,7 +2310,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
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void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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{
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ImGuiContext& g = *GImGui;
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ImDrawListSplitter* splitter = &table->DrawSplitter;
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ImDrawListSplitter* splitter = table->DrawSplitter;
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const bool has_freeze_v = (table->FreezeRowsCount > 0);
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const bool has_freeze_h = (table->FreezeColumnsCount > 0);
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IM_ASSERT(splitter->_Current == 0);
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@ -2475,7 +2481,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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return;
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ImDrawList* inner_drawlist = inner_window->DrawList;
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table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
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table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
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inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
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// Draw inner border and resizing feedback
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@ -2735,8 +2741,9 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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TableSortSpecsSanitize(table);
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// Write output
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table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
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ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
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ImGuiTableTempData* temp_data = table->TempData;
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temp_data->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
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ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &temp_data->SortSpecsSingle : temp_data->SortSpecsMulti.Data;
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if (sort_specs != NULL)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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@ -3434,8 +3441,6 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
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//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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ImGuiContext& g = *GImGui;
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IM_ASSERT(table->MemoryCompacted == false);
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table->DrawSplitter.ClearFreeMemory();
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table->SortSpecsMulti.clear();
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table->SortSpecs.Specs = NULL;
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table->IsSortSpecsDirty = true;
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table->ColumnsNames.clear();
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@ -3445,6 +3450,13 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
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g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
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}
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void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
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{
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temp_data->DrawSplitter.ClearFreeMemory();
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temp_data->SortSpecsMulti.clear();
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temp_data->LastTimeActive = -1.0f;
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}
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// Compact and remove unused settings data (currently only used by TestEngine)
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void ImGui::TableGcCompactSettings()
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{
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