Internals: Using simpler ImVec2ih construct + fixed misnamed member.
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e1fca8d982
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483534b525
28
imgui.cpp
28
imgui.cpp
@ -5182,7 +5182,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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if (settings->ViewportId)
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{
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window->ViewportId = settings->ViewportId;
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window->ViewportPos = ImVec2(settings->ViewportPosh.x, settings->ViewportPosh.y);
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window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y);
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}
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else
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{
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@ -7304,8 +7304,8 @@ void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
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{
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IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters
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window->HitTestHoleSize = ImVec2ih((short)size.x, (short)size.y);
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window->HitTestHoleOffset = ImVec2ih((short)(pos.x - window->Pos.x), (short)(pos.y - window->Pos.y));
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window->HitTestHoleSize = ImVec2ih(size);
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window->HitTestHoleOffset = ImVec2ih(pos - window->Pos);
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
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@ -10217,7 +10217,7 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
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if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; }
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else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2) { settings->ViewportPosh = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2) { settings->ViewportPos = ImVec2ih((short)x, (short)y); }
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else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); }
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else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; }
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else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; }
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@ -10242,10 +10242,10 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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settings->Pos = ImVec2ih((short)(window->Pos.y - window->ViewportPos.y), (short)(window->Pos.y - window->ViewportPos.y));
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settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
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settings->Pos = ImVec2ih(window->Pos - window->ViewportPos);
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settings->Size = ImVec2ih(window->SizeFull);
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settings->ViewportId = window->ViewportId;
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settings->ViewportPosh = ImVec2ih((short)window->ViewportPos.x, (short)window->ViewportPos.y);
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settings->ViewportPos = ImVec2ih(window->ViewportPos);
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IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId);
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settings->DockId = window->DockId;
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settings->ClassId = window->WindowClass.ClassId;
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@ -10261,7 +10261,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
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if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
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{
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buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPosh.x, settings->ViewportPosh.y);
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buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y);
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buf->appendf("ViewportId=0x%08X\n", settings->ViewportId);
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}
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if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
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@ -13929,10 +13929,10 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
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}
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else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name))
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{
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ImVec2ih window_pos_2ih = ImVec2ih((short)src_window->Pos.x, (short)src_window->Pos.y);
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ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos);
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if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID)
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{
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dst_settings->ViewportPosh = window_pos_2ih;
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dst_settings->ViewportPos = window_pos_2ih;
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dst_settings->ViewportId = src_window->ViewportId;
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dst_settings->Pos = ImVec2ih(0, 0);
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}
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@ -13940,7 +13940,7 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
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{
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dst_settings->Pos = window_pos_2ih;
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}
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dst_settings->Size = ImVec2ih((short)src_window->SizeFull.x, (short)src_window->SizeFull.y);
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dst_settings->Size = ImVec2ih(src_window->SizeFull);
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dst_settings->Collapsed = src_window->Collapsed;
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}
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}
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@ -14412,9 +14412,9 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
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node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
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node_settings.Depth = (char)depth;
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node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_);
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node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
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node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
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node_settings.SizeRef = ImVec2ih((short)node->SizeRef.x, (short)node->SizeRef.y);
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node_settings.Pos = ImVec2ih(node->Pos);
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node_settings.Size = ImVec2ih(node->Size);
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node_settings.SizeRef = ImVec2ih(node->SizeRef);
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dc->SettingsNodes.push_back(node_settings);
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if (node->ChildNodes[0])
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DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
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@ -544,8 +544,9 @@ struct ImVec1
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struct ImVec2ih
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{
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short x, y;
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
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};
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// 2D axis aligned bounding-box
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@ -677,14 +678,14 @@ struct ImGuiWindowSettings
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ImGuiID ID;
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ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
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ImVec2ih Size;
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ImVec2ih ViewportPosh;
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ImVec2ih ViewportPos;
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ImGuiID ViewportId;
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ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none.
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ImGuiID ClassId; // ID of window class if specified
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short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible.
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bool Collapsed;
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPosh = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
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ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPos = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
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};
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struct ImGuiSettingsHandler
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@ -1210,7 +1211,7 @@ struct ImGuiContext
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{
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Initialized = false;
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FrameScopeActive = FrameScopePushedFallbackWindow = false;
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ConfigFlagsCurrFrame = ImGuiConfigFlags_None;
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ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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