ImDrawList::AddPolyLine() tidying up in AA path
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82727d7119
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47
imgui.cpp
47
imgui.cpp
@ -9264,20 +9264,15 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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const int idx_count = count*12;
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const int vtx_count = points_count*3;
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PrimReserve(idx_count, vtx_count);
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unsigned int vtx_inner_idx = _VtxCurrentIdx+1;
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unsigned int vtx_outer_idx = _VtxCurrentIdx+2;
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// Temporary buffer
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ImVec2* temp_inner = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
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ImVec2* temp_outer = temp_inner + points_count;
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ImVec2* temp_normals = temp_inner + points_count * 2;
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ImVec2* temp_points = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
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ImVec2* temp_normals = temp_points + points_count * 2;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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const ImVec2& p1 = points[i1];
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const ImVec2& p2 = points[i2];
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ImVec2 diff = p2 - p1;
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ImVec2 diff = points[i2] - points[i1];
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diff *= ImInvLength(diff, 1.0f);
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temp_normals[i1].x = diff.y;
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temp_normals[i1].y = -diff.x;
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@ -9286,21 +9281,21 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_outer[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_inner[0] = points[0] - temp_normals[0] * AA_SIZE;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
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temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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}
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
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// Average normals
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const ImVec2& n1 = temp_normals[i1];
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const ImVec2& n2 = temp_normals[i2];
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ImVec2 dm = (n1 + n2) * 0.5f;
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ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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@ -9309,23 +9304,25 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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dm *= scale;
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}
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dm *= AA_SIZE;
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temp_outer[i2] = points[i2] + dm;
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temp_inner[i2] = points[i2] - dm;
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temp_points[i2*2+0] = points[i2] + dm;
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temp_points[i2*2+1] = points[i2] - dm;
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// Add indexes
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_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + i1*3);
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_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + i1*3); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + i2*3); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + i2*3);
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_IdxWritePtr[6] = (ImDrawIdx)(vtx_inner_idx + i2*3); _IdxWritePtr[7] = (ImDrawIdx)(vtx_inner_idx + i1*3); _IdxWritePtr[8] = (ImDrawIdx)(_VtxCurrentIdx + i1*3);
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_IdxWritePtr[9] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[10]= (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[11]= (ImDrawIdx)(vtx_inner_idx + i2*3);
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_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
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_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
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_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
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_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
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_IdxWritePtr += 12;
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idx1 = idx2;
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}
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// Add vertexes
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for (int i = 0; i < points_count; i++)
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{
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_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = temp_inner[i]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_outer[i]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr += 3;
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}
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_VtxCurrentIdx += (ImDrawIdx)vtx_count;
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