Merge branch 'master' into 2016-02-colorpicker
This commit is contained in:
commit
459af7683c
76
imgui.cpp
76
imgui.cpp
@ -149,6 +149,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
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- 2016/02/21 (1.48) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
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- replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
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- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
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@ -438,6 +439,7 @@
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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- input text: reorganise event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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@ -1991,7 +1993,7 @@ void ImGui::NewFrame()
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}
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
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int mouse_earliest_button_down = -1;
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bool mouse_any_down = false;
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for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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@ -2003,16 +2005,19 @@ void ImGui::NewFrame()
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if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
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mouse_earliest_button_down = i;
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}
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bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
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g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
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bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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if (g.CaptureMouseNextFrame != -1)
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g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
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else
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty());
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g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
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g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1;
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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if (mouse_owned_by_application)
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if (!mouse_avail_to_imgui)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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// Scale & Scrolling
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@ -2991,14 +2996,14 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
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GImGui->MouseCursor = cursor_type;
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}
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void ImGui::CaptureKeyboardFromApp()
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void ImGui::CaptureKeyboardFromApp(bool capture)
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{
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GImGui->CaptureKeyboardNextFrame = true;
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GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0;
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}
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void ImGui::CaptureMouseFromApp()
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void ImGui::CaptureMouseFromApp(bool capture)
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{
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GImGui->CaptureMouseNextFrame = true;
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GImGui->CaptureMouseNextFrame = capture ? 1 : 0;
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}
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bool ImGui::IsItemHovered()
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@ -3384,12 +3389,11 @@ void ImGui::EndChild()
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else
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{
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// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
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ImGuiState& g = *GImGui;
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ImVec2 sz = ImGui::GetWindowSize();
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if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zeroish child size of 4.0f
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sz.x = ImMax(4.0f, sz.x - g.Style.WindowPadding.x);
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if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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sz.x = ImMax(4.0f, sz.x);
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if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY)
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sz.y = ImMax(4.0f, sz.y - g.Style.WindowPadding.y);
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sz.y = ImMax(4.0f, sz.y);
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ImGui::End();
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@ -5077,6 +5081,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end && lines_skipped < lines_skippable)
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{
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const char* line_end = strchr(line, '\n');
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if (!line_end)
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line_end = text_end;
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line = line_end + 1;
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lines_skipped++;
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}
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@ -5222,7 +5228,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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SetHoveredID(id);
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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if (g.IO.MouseClicked[0])
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if (g.IO.MouseDoubleClicked[0] && (flags & ImGuiButtonFlags_PressedOnDoubleClick))
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{
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pressed = true;
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}
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else if (g.IO.MouseClicked[0])
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{
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if (flags & ImGuiButtonFlags_PressedOnClick)
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{
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@ -7117,41 +7127,41 @@ void ImGuiTextEditState::OnKeyPressed(int key)
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// Public API to manipulate UTF-8 text
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// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
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// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
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void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
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{
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IM_ASSERT(pos + bytes_count <= BufTextLen);
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char* dst = Buf + pos;
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const char* src = Buf + pos + bytes_count;
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while (char c = *src++)
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*dst++ = c;
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*dst = '\0';
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BufDirty = true;
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if (CursorPos + bytes_count >= pos)
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CursorPos -= bytes_count;
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else if (CursorPos >= pos)
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CursorPos = pos;
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SelectionStart = SelectionEnd = CursorPos;
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BufDirty = true;
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BufTextLen -= bytes_count;
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}
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void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
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{
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const int text_len = (int)strlen(Buf);
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if (!new_text_end)
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new_text_end = new_text + strlen(new_text);
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const int new_text_len = (int)(new_text_end - new_text);
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if (new_text_len + text_len + 1 >= BufSize)
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
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if (new_text_len + BufTextLen + 1 >= BufSize)
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return;
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if (text_len != pos)
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memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(text_len - pos));
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if (BufTextLen != pos)
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memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
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memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
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Buf[text_len + new_text_len] = '\0';
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Buf[BufTextLen + new_text_len] = '\0';
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BufDirty = true;
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if (CursorPos >= pos)
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CursorPos += new_text_len;
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SelectionStart = SelectionEnd = CursorPos;
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BufDirty = true;
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BufTextLen += new_text_len;
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}
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// Return false to discard a character.
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@ -7539,10 +7549,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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event_flag = ImGuiInputTextFlags_CallbackHistory;
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event_key = ImGuiKey_DownArrow;
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}
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else if (flags & ImGuiInputTextFlags_CallbackAlways)
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event_flag = ImGuiInputTextFlags_CallbackAlways;
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if (event_key != ImGuiKey_COUNT || (flags & ImGuiInputTextFlags_CallbackAlways) != 0)
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if (event_flag)
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{
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ImGuiTextEditCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
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callback_data.EventFlag = event_flag;
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callback_data.Flags = flags;
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callback_data.UserData = user_data;
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@ -7550,10 +7563,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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callback_data.EventKey = event_key;
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callback_data.Buf = edit_state.TempTextBuffer.Data;
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callback_data.BufTextLen = edit_state.CurLenA;
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callback_data.BufSize = edit_state.BufSizeA;
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callback_data.BufDirty = false;
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// We have to convert from position from wchar to UTF-8 positions
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// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
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ImWchar* text = edit_state.Text.Data;
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const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
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const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
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@ -7571,8 +7585,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
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if (callback_data.BufDirty)
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{
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edit_state.CurLenW = ImTextStrFromUtf8(text, edit_state.Text.Size, edit_state.TempTextBuffer.Data, NULL);
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edit_state.CurLenA = (int)strlen(edit_state.TempTextBuffer.Data);
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
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edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
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edit_state.CursorAnimReset();
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}
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}
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@ -8136,6 +8151,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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|
21
imgui.h
21
imgui.h
@ -416,8 +416,8 @@ namespace ImGui
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IMGUI_API void ResetMouseDragDelta(int button = 0); //
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IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
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IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
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IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
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IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle).
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// Helpers functions to access functions pointers in ImGui::GetIO()
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IMGUI_API void* MemAlloc(size_t sz);
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@ -489,7 +489,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
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ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
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ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
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ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
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ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer.
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
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@ -506,7 +506,8 @@ enum ImGuiSelectableFlags_
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{
|
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// Default: 0
|
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ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
|
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};
|
||||
|
||||
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
|
||||
@ -949,7 +950,7 @@ struct ImGuiStorage
|
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IMGUI_API void SetAllInt(int val);
|
||||
};
|
||||
|
||||
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
|
||||
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
|
||||
struct ImGuiTextEditCallbackData
|
||||
{
|
||||
ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
|
||||
@ -961,15 +962,17 @@ struct ImGuiTextEditCallbackData
|
||||
ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
|
||||
|
||||
// Completion,History,Always events:
|
||||
// If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
|
||||
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
|
||||
char* Buf; // Current text // Read-write (pointed data only)
|
||||
int BufSize; // // Read-only
|
||||
bool BufDirty; // Must set if you modify Buf directly // Write
|
||||
char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer)
|
||||
int BufTextLen; // Current text length in bytes // Read-write
|
||||
int BufSize; // Maximum text length in bytes // Read-only
|
||||
bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write
|
||||
int CursorPos; // // Read-write
|
||||
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
|
||||
int SelectionEnd; // // Read-write
|
||||
|
||||
// NB: calling those function loses selection.
|
||||
// NB: Helper functions for text manipulation. Calling those function loses selection.
|
||||
void DeleteChars(int pos, int bytes_count);
|
||||
void InsertChars(int pos, const char* text, const char* text_end = NULL);
|
||||
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
||||
|
@ -392,11 +392,14 @@ void ImGui::ShowTestWindow(bool* p_opened)
|
||||
{
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
static bool selected[3] = { false, true, false };
|
||||
static bool selected[4] = { false, true, false, false };
|
||||
ImGui::Selectable("1. I am selectable", &selected[0]);
|
||||
ImGui::Selectable("2. I am selectable", &selected[1]);
|
||||
ImGui::Text("3. I am not selectable");
|
||||
ImGui::Selectable("4. I am selectable", &selected[2]);
|
||||
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
if (ImGui::IsMouseDoubleClicked(0))
|
||||
selected[3] = !selected[3];
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same block"))
|
||||
@ -713,7 +716,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
|
||||
|
||||
static ImVector<float> values; if (values.empty()) { values.resize(90); memset(values.Data, 0, values.Size*sizeof(float)); }
|
||||
// Create a dummy array of contiguous float values to plot
|
||||
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
|
||||
static float values[90] = { 0 };
|
||||
static int values_offset = 0;
|
||||
if (animate)
|
||||
{
|
||||
@ -722,11 +727,11 @@ void ImGui::ShowTestWindow(bool* p_opened)
|
||||
{
|
||||
static float phase = 0.0f;
|
||||
values[values_offset] = cosf(phase);
|
||||
values_offset = (values_offset+1)%values.Size;
|
||||
values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
|
||||
phase += 0.10f*values_offset;
|
||||
}
|
||||
}
|
||||
ImGui::PlotLines("Lines", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
|
||||
|
||||
// Use functions to generate output
|
||||
@ -1501,10 +1506,14 @@ void ImGui::ShowTestWindow(bool* p_opened)
|
||||
ImGui::Text("WantCaptureKeyboard: %s", io.WantCaptureKeyboard ? "true" : "false");
|
||||
ImGui::Text("WantTextInput: %s", io.WantTextInput ? "true" : "false");
|
||||
|
||||
ImGui::Button("Hover me\nto enforce\ninputs capture");
|
||||
ImGui::Button("Hovering me sets the\nkeyboard capture flag");
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::CaptureKeyboardFromApp();
|
||||
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ImGui::CaptureKeyboardFromApp(true);
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||||
ImGui::SameLine();
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||||
ImGui::Button("Holding me clears the\nthe keyboard capture flag");
|
||||
if (ImGui::IsItemActive())
|
||||
ImGui::CaptureKeyboardFromApp(false);
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@ -1885,18 +1894,19 @@ struct ExampleAppConsole
|
||||
Commands.push_back("HISTORY");
|
||||
Commands.push_back("CLEAR");
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||||
Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
|
||||
AddLog("Welcome to ImGui!");
|
||||
}
|
||||
~ExampleAppConsole()
|
||||
{
|
||||
ClearLog();
|
||||
for (int i = 0; i < Items.Size; i++)
|
||||
for (int i = 0; i < History.Size; i++)
|
||||
free(History[i]);
|
||||
}
|
||||
|
||||
// Portable helpers
|
||||
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
|
||||
static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
|
||||
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = ImGui::MemAlloc(len); return (char*)memcpy(buff, (const void*)str, len); }
|
||||
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
|
||||
|
||||
void ClearLog()
|
||||
{
|
||||
@ -2125,9 +2135,8 @@ struct ExampleAppConsole
|
||||
// A better implementation would preserve the data on the current input line along with cursor position.
|
||||
if (prev_history_pos != HistoryPos)
|
||||
{
|
||||
snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
|
||||
data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
|
||||
data->BufDirty = true;
|
||||
data->CursorPos = data->SelectionStart = data->SelectionEnd = (int)strlen(data->Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -153,14 +153,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
|
||||
|
||||
enum ImGuiButtonFlags_
|
||||
{
|
||||
ImGuiButtonFlags_Repeat = 1 << 0,
|
||||
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
|
||||
ImGuiButtonFlags_FlattenChilds = 1 << 3,
|
||||
ImGuiButtonFlags_DontClosePopups = 1 << 4,
|
||||
ImGuiButtonFlags_Disabled = 1 << 5,
|
||||
ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
|
||||
ImGuiButtonFlags_NoKeyModifiers = 1 << 7
|
||||
ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
|
||||
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
|
||||
ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
|
||||
ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
|
||||
ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
|
||||
ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
|
||||
ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held
|
||||
};
|
||||
|
||||
enum ImGuiTreeNodeFlags_
|
||||
@ -177,10 +178,10 @@ enum ImGuiSliderFlags_
|
||||
enum ImGuiSelectableFlagsPrivate_
|
||||
{
|
||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||
ImGuiSelectableFlags_Menu = 1 << 2,
|
||||
ImGuiSelectableFlags_MenuItem = 1 << 3,
|
||||
ImGuiSelectableFlags_Disabled = 1 << 4,
|
||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5
|
||||
ImGuiSelectableFlags_Menu = 1 << 3,
|
||||
ImGuiSelectableFlags_MenuItem = 1 << 4,
|
||||
ImGuiSelectableFlags_Disabled = 1 << 5,
|
||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
||||
};
|
||||
|
||||
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
||||
@ -435,8 +436,8 @@ struct ImGuiState
|
||||
float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
|
||||
int FramerateSecPerFrameIdx;
|
||||
float FramerateSecPerFrameAccum;
|
||||
bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
|
||||
bool CaptureKeyboardNextFrame;
|
||||
int CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
|
||||
int CaptureKeyboardNextFrame;
|
||||
char TempBuffer[1024*3+1]; // temporary text buffer
|
||||
|
||||
ImGuiState()
|
||||
@ -502,7 +503,7 @@ struct ImGuiState
|
||||
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
|
||||
FramerateSecPerFrameIdx = 0;
|
||||
FramerateSecPerFrameAccum = 0.0f;
|
||||
CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
|
||||
CaptureMouseNextFrame = CaptureKeyboardNextFrame = -1;
|
||||
memset(TempBuffer, 0, sizeof(TempBuffer));
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user