Fixed some warnings with Clang/GCC
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638babb0dd
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11
imgui.cpp
11
imgui.cpp
@ -233,6 +233,7 @@
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==================
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- misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers
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!- i/o: avoid requesting mouse capture if button held and initial click was out of reach for imgui
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- window: add horizontal scroll
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- window: fix resize grip rendering scaling along with Rounding style setting
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- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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@ -328,7 +329,7 @@
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#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
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#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion chanjges signedness //
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#endif
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//-------------------------------------------------------------------------
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@ -351,6 +352,10 @@ namespace IMGUI_STB_NAMESPACE
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#endif
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-function"
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#endif
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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@ -375,6 +380,9 @@ namespace IMGUI_STB_NAMESPACE
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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@ -3615,7 +3623,6 @@ bool ImGui::SmallButton(const char* label)
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// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
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bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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