mirror of https://github.com/ocornut/imgui
Automatically include the available gl loader header
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@ -32,8 +32,20 @@
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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// to avoid problem with non-clang compilers not having this macro.
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#if defined(__has_include)
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// check if the header exists, then automatically define the macros ..
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#if __has_include(<GL/glew.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#else
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#endif
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#endif
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#else
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#endif
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#endif
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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