Remove CaptureInputCharactersFromApp and minor cleanups (#305)

This commit is contained in:
ocornut 2015-08-24 13:47:27 +02:00
parent 73917115a8
commit 425c6cb3a3
3 changed files with 3 additions and 10 deletions

View File

@ -1903,9 +1903,9 @@ void ImGui::NewFrame()
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
g.IO.WantInputCharacters = ((g.InputTextState.Id != 0) && (g.InputTextState.Id == g.ActiveId)) || g.WantInputCharactersNextFrame;
g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = g.WantInputCharactersNextFrame = false;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
if (mouse_owned_by_application)
@ -2877,11 +2877,6 @@ void ImGui::CaptureMouseFromApp()
GImGui->CaptureMouseNextFrame = true;
}
void ImGui::CaptureInputCharactersFromApp()
{
GImGui->WantInputCharactersNextFrame = true;
}
bool ImGui::IsItemHovered()
{
ImGuiWindow* window = GetCurrentWindow();

View File

@ -405,7 +405,6 @@ namespace ImGui
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
IMGUI_API void CaptureInputCharactersFromApp(); // manually enforce imgui setting the io.WantInputCharacters flag next frame (your application needs to handle it).
// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
IMGUI_API void* MemAlloc(size_t sz);

View File

@ -394,7 +394,6 @@ struct ImGuiState
float FramerateSecPerFrameAccum;
bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
bool CaptureKeyboardNextFrame;
bool WantInputCharactersNextFrame;
char TempBuffer[1024*3+1]; // temporary text buffer
ImGuiState()
@ -457,7 +456,7 @@ struct ImGuiState
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
FramerateSecPerFrameAccum = 0.0f;
CaptureMouseNextFrame = CaptureKeyboardNextFrame = WantInputCharactersNextFrame = false;
CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
}
};