Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
This commit is contained in:
parent
f1c31ebc67
commit
423577e14e
@ -521,7 +521,6 @@ static void ImGui_ImplDX10_CreateWindow(ImGuiViewport* viewport)
|
||||
ImGuiViewportDataDx10* data = IM_NEW(ImGuiViewportDataDx10)();
|
||||
viewport->RendererUserData = data;
|
||||
|
||||
// FIXME-PLATFORM
|
||||
HWND hwnd = (HWND)viewport->PlatformHandle;
|
||||
IM_ASSERT(hwnd != 0);
|
||||
|
||||
|
@ -605,7 +605,7 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
|
||||
}
|
||||
|
||||
// Setup back-end capabilities flags
|
||||
// FIXME-VIEWPORT: Actually unfinshed..
|
||||
// FIXME-VIEWPORT: Actually unfinished..
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
|
@ -242,17 +242,22 @@ static void ImGui_ImplGlfw_UpdateMouse()
|
||||
}
|
||||
|
||||
// Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
|
||||
for (int n = 0; n < platform_io.Viewports.Size; n++)
|
||||
{
|
||||
GLFWwindow* window = (GLFWwindow*)platform_io.Viewports[n]->PlatformHandle;
|
||||
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)
|
||||
{
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwSetCursor(g_Window, g_MouseCursors[cursor] ? g_MouseCursors[cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
glfwSetCursor(window, g_MouseCursors[cursor] ? g_MouseCursors[cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -520,8 +525,8 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
|
||||
}
|
||||
#endif // GLFW_HAS_VULKAN
|
||||
|
||||
// FIXME-PLATFORM: Update when changed (using glfwSetMonitorCallback?)
|
||||
// FIXME-PLATFORM: GLFW doesn't export work area (see https://github.com/glfw/glfw/pull/989)
|
||||
// FIXME-PLATFORM: Update monitor list when changed (using glfwSetMonitorCallback?)
|
||||
// FIXME-PLATFORM: GLFW doesn't export monitor work area (see https://github.com/glfw/glfw/pull/989)
|
||||
static void ImGui_ImplGlfw_UpdateMonitors()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
@ -30,7 +30,7 @@
|
||||
#include "imgui_impl_sdl2.h"
|
||||
|
||||
// SDL
|
||||
// (the multi-viewports feature requires SDL features suppoted from SDL 2.0.5+)
|
||||
// (the multi-viewports feature requires SDL features supported from SDL 2.0.5+)
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
|
||||
@ -39,6 +39,7 @@
|
||||
#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
|
||||
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
|
||||
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
|
||||
#define SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH SDL_VERSION_ATLEAST(2,0,5)
|
||||
#if !SDL_HAS_VULKAN
|
||||
static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
|
||||
#endif
|
||||
@ -231,7 +232,7 @@ static void ImGui_ImplSDL2_UpdateMouse()
|
||||
io.MousePosViewport = viewport->ID;
|
||||
}
|
||||
|
||||
// We already retrieve global mouse position, SDL_CaptureMouse() also let the OS know our drag outside boundaries shouldn't trigger, e.g.: OS window resize cursor
|
||||
// We already retrieve global mouse position, SDL_CaptureMouse() also let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't trigger the OS window resize cursor
|
||||
// The function is only supported from SDL 2.0.4 (released Jan 2016)
|
||||
bool any_mouse_button_down = ImGui::IsAnyMouseDown();
|
||||
SDL_CaptureMouse(any_mouse_button_down ? SDL_TRUE : SDL_FALSE);
|
||||
@ -301,11 +302,10 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
|
||||
ImGuiViewportDataSDL2* data = IM_NEW(ImGuiViewportDataSDL2)();
|
||||
viewport->PlatformUserData = data;
|
||||
|
||||
// Share GL resources with main context
|
||||
// FIXME-PLATFORM
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
ImGuiViewportDataSDL2* main_viewport_data = (ImGuiViewportDataSDL2*)main_viewport->PlatformUserData;
|
||||
|
||||
// Share GL resources with main context
|
||||
bool use_opengl = (main_viewport_data->GLContext != NULL);
|
||||
SDL_GLContext backup_context = NULL;
|
||||
if (use_opengl)
|
||||
@ -444,7 +444,7 @@ static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
|
||||
}
|
||||
#endif // SDL_HAS_VULKAN
|
||||
|
||||
// FIXME-PLATFORM: Update when changed?
|
||||
// FIXME-PLATFORM: Update monitor list when changed?
|
||||
static void ImGui_ImplSDL2_UpdateMonitors()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
@ -490,6 +490,11 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
|
||||
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
|
||||
#endif
|
||||
|
||||
// SDL2 by default doesn't pass mouse clicks to the application when the click focused a window. This is getting in the way of our interactions and we disable that behavior.
|
||||
#if SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH
|
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
|
||||
#endif
|
||||
|
||||
ImGui_ImplSDL2_UpdateMonitors();
|
||||
|
||||
// Register main window handle (which is owned by the main application, not by us)
|
||||
|
@ -566,7 +566,7 @@ static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, H
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// FIXME-PLATFORM: Update list when changed (WM_DISPLAYCHANGE?)
|
||||
// FIXME-PLATFORM: Update monitor list when changed (WM_DISPLAYCHANGE?)
|
||||
static void ImGui_ImplWin32_UpdateMonitors()
|
||||
{
|
||||
ImGui::GetPlatformIO().Monitors.resize(0);
|
||||
|
Loading…
Reference in New Issue
Block a user