mirror of https://github.com/ocornut/imgui
Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
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055b2e80fb
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40
imgui.cpp
40
imgui.cpp
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@ -10313,7 +10313,6 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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// - GetFrameHeight()
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// - GetFrameHeightWithSpacing()
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// - GetContentRegionMax()
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// - GetContentRegionMaxAbs() [Internal]
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// - GetContentRegionAvail(),
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// - BeginGroup()
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// - EndGroup()
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@ -10530,8 +10529,8 @@ float ImGui::CalcItemWidth()
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w = window->DC.ItemWidth;
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if (w < 0.0f)
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{
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float region_max_x = GetContentRegionMaxAbs().x;
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w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w);
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float region_avail_x = GetContentRegionAvail().x;
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w = ImMax(1.0f, region_avail_x + w);
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}
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w = IM_TRUNC(w);
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return w;
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@ -10543,22 +10542,19 @@ float ImGui::CalcItemWidth()
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// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable)
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 region_max;
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ImVec2 avail;
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if (size.x < 0.0f || size.y < 0.0f)
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region_max = GetContentRegionMaxAbs();
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avail = GetContentRegionAvail();
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if (size.x == 0.0f)
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size.x = default_w;
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else if (size.x < 0.0f)
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size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x);
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size.x = ImMax(4.0f, avail.x + size.x); // <-- size.x is negative here so we are subtracting
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if (size.y == 0.0f)
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size.y = default_h;
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else if (size.y < 0.0f)
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size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y);
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size.y = ImMax(4.0f, avail.y + size.y); // <-- size.y is negative here so we are subtracting
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return size;
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}
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@ -10587,8 +10583,15 @@ float ImGui::GetFrameHeightWithSpacing()
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return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
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}
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// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience!
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ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = (window->DC.CurrentColumns || g.CurrentTable) ? window->WorkRect.Max : window->ContentRegionRect.Max;
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return mx - window->DC.CursorPos;
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}
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// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience!
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// FIXME: This is in window space (not screen space!).
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ImVec2 ImGui::GetContentRegionMax()
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{
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@ -10598,21 +10601,6 @@ ImVec2 ImGui::GetContentRegionMax()
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return mx - window->Pos;
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}
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = (window->DC.CurrentColumns || g.CurrentTable) ? window->WorkRect.Max : window->ContentRegionRect.Max;
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return mx;
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}
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ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return GetContentRegionMaxAbs() - window->DC.CursorPos;
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// You should never need those functions. Always use GetCursorScreenPos() and GetContentRegionAvail()!
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// They are bizarre local-coordinates which don't play well with scrolling.
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@ -3217,7 +3217,6 @@ namespace ImGui
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full);
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IMGUI_API ImVec2 GetContentRegionMaxAbs();
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IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess);
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// Parameter stacks (shared)
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