Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)

Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
This commit is contained in:
omar 2019-06-03 19:25:03 +02:00
parent 06f1d2c101
commit 4149d22e85
2 changed files with 13 additions and 7 deletions

View File

@ -41,6 +41,7 @@ Other Changes:
after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize
will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.
The exact meaning of ContentSize for decorated windows was previously ill-defined.
- Window: Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags.
- Columns: Fixed Separator from creating an extraneous draw command. (#125)
- Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect

View File

@ -4733,9 +4733,11 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
// When the window cannot fit all contents (either because of constraints, either because screen is too small),
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
if (size_auto_fit_after_constraint.x - size_pad.x - size_decorations.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar))
bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - size_decorations.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar);
bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - size_decorations.y < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar);
if (will_have_scrollbar_x)
size_auto_fit.y += style.ScrollbarSize;
if (size_auto_fit_after_constraint.y - size_pad.y - size_decorations.y < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar))
if (will_have_scrollbar_y)
size_auto_fit.x += style.ScrollbarSize;
return size_auto_fit;
}
@ -5405,12 +5407,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{
// When reading the current size we need to read it after size constraints have been applied.
// When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again.
float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->InnerRect.GetWidth() + window->ScrollbarSizes.x;
float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y - window->TitleBarHeight() - window->MenuBarHeight() : window->InnerRect.GetHeight() + window->ScrollbarSizes.y;
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->ContentSize.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->ContentSize.x + window->WindowPadding.x * 2.0f > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - window->TitleBarHeight() - window->MenuBarHeight());
ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes;
ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0,0) : window->ContentSize + window->WindowPadding * 2.0f;
float size_x_for_scrollbars = (size_full_modified.x != FLT_MAX || window_just_created) ? avail_size_from_current_frame.x : avail_size_from_last_frame.x;
float size_y_for_scrollbars = (size_full_modified.y != FLT_MAX || window_just_created) ? avail_size_from_current_frame.y : avail_size_from_last_frame.y;
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
if (window->ScrollbarX && !window->ScrollbarY)
window->ScrollbarY = (window->ContentSize.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
}