ColorPicker: Better cursor/color preview over the color matrix. (#346)

This commit is contained in:
omar 2017-07-30 16:57:44 +08:00
parent 390188dfa9
commit 3ffcc72f98
1 changed files with 10 additions and 8 deletions

View File

@ -9380,13 +9380,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V); ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
// Color matrix logic // Color matrix logic
bool value_changed = false, hsv_changed = false; bool value_changed = false, hsv_changed = false, value_changed_from_matrix = false;
InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
if (IsItemActive()) if (IsItemActive())
{ {
S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1)); S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
value_changed = hsv_changed = true; value_changed = hsv_changed = value_changed_from_matrix = true;
} }
// Hue bar logic // Hue bar logic
@ -9426,6 +9426,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
TextUnformatted(label, label_display_end); TextUnformatted(label, label_display_end);
} }
} }
if (!(flags & ImGuiColorEditFlags_NoSidePreview)) if (!(flags & ImGuiColorEditFlags_NoSidePreview))
{ {
ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
@ -9515,13 +9516,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK); draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f); RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f);
// Render cross-hair (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
const float CROSSHAIR_SIZE = 7.0f;
ImVec2 p((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), (float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f)); ImVec2 p((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), (float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f));
draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE); p.x = ImClamp(p.x, picker_pos.x + 2, picker_pos.x + sv_picker_size - 2);
draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE); p.y = ImClamp(p.y, picker_pos.y + 2, picker_pos.y + sv_picker_size - 2);
draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE); float r = value_changed_from_matrix ? 10.0f : 6.0f;
draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE); draw_list->AddCircleFilled(p, r, ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f)), 12);
draw_list->AddCircle(p, r+1, IM_COL32(128,128,128,255), 12);
draw_list->AddCircle(p, r, IM_COL32_WHITE, 12);
EndGroup(); EndGroup();
PopID(); PopID();