mirror of https://github.com/ocornut/imgui
Cleanup and TODO list items
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15
imgui.cpp
15
imgui.cpp
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@ -204,6 +204,8 @@
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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- portability: big-endian test/support (github issue #81)
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL
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- misc: not thread-safe
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: add a button to output C code.
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@ -233,9 +235,6 @@
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// Forward Declarations
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//-------------------------------------------------------------------------
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//namespace ImGui
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//{
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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@ -257,8 +256,6 @@ static void FocusWindow(ImGuiWindow* window);
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static ImGuiWindow* FindWindow(const char* name);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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//} // namespace ImGui
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//-----------------------------------------------------------------------------
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// Platform dependent default implementations
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//-----------------------------------------------------------------------------
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@ -1139,9 +1136,6 @@ void ImGuiWindow::AddToRenderList()
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//-----------------------------------------------------------------------------
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//namespace ImGui
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//{
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void* ImGui::MemAlloc(size_t sz)
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{
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return GImGui.IO.MemAllocFn(sz);
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@ -4183,9 +4177,6 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size,
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RenderText(pos+ImVec2(width-clip_end,0.0f), s);
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}
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//namespace ImGui
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//{
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bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
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{
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ImGuiState& g = GImGui;
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@ -5231,8 +5222,6 @@ void ImGui::Color(const char* prefix, unsigned int v)
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ImGui::ColorButton(col, true);
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}
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//} // namespace ImGui
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//-----------------------------------------------------------------------------
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// ImDrawList
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//-----------------------------------------------------------------------------
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