Made with the NoResize flag can still use auto-fitting. Added SetWindowSize().
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63
imgui.cpp
63
imgui.cpp
@ -1023,7 +1023,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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FontWindowScale = 1.0f;
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if (ImLength(Size) < 0.001f)
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AutoFitFrames = 3;
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AutoFitFrames = 2;
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DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
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new(DrawList) ImDrawList();
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@ -2170,15 +2170,8 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y);
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}
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}
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else if (!(window->Flags & ImGuiWindowFlags_NoResize))
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else
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{
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// Draw resize grip
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const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true);
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resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
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if (window->AutoFitFrames > 0)
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{
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@ -2186,19 +2179,29 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
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MarkSettingsDirty();
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}
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else if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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else if (!(window->Flags & ImGuiWindowFlags_NoResize))
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{
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// Manual auto-fit
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window->SizeFull = size_auto_fit;
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window->Size = window->SizeFull;
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MarkSettingsDirty();
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}
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else if (held)
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{
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// Resize
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window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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window->Size = window->SizeFull;
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MarkSettingsDirty();
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// Resize grip
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const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true);
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resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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{
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// Manual auto-fit
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window->SizeFull = size_auto_fit;
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window->Size = window->SizeFull;
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MarkSettingsDirty();
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}
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else if (held)
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{
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// Resize
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window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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window->Size = window->SizeFull;
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MarkSettingsDirty();
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}
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}
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// Update aabb immediately so that the rendering below isn't one frame late
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@ -2565,6 +2568,14 @@ ImVec2 GetWindowSize()
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return window->Size;
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}
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void SetWindowSize(const ImVec2& size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->SizeFull = size;
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if (ImLength(size) < 0.001f)
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window->AutoFitFrames = 3;
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}
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ImVec2 GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -2601,14 +2612,14 @@ ImDrawList* GetWindowDrawList()
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ImFont GetWindowFont()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->Font();
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ImGuiWindow* window = GetCurrentWindow();
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return window->Font();
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}
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float GetWindowFontSize()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->FontSize();
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ImGuiWindow* window = GetCurrentWindow();
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return window->FontSize();
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}
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void SetWindowFontScale(float scale)
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@ -4666,7 +4677,7 @@ bool ColorEdit4(const char* label, float col[4], bool alpha)
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while (*p == '#' || *p == ' ' || *p == '\t')
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p++;
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// Treat at unsigned (%X is unsigned)
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// Treat at unsigned (%X is unsigned)
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ix = iy = iz = iw = 0;
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if (alpha)
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sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&ix, (unsigned int*)&iy, (unsigned int*)&iz, (unsigned int*)&iw);
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5
imgui.h
5
imgui.h
@ -146,13 +146,14 @@ namespace ImGui
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bool GetWindowIsFocused();
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ImVec2 GetWindowSize();
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float GetWindowWidth();
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void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
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ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
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void SetWindowPos(const ImVec2& pos); // set current window pos.
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ImVec2 GetWindowContentRegionMin();
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ImVec2 GetWindowContentRegionMax();
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ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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ImFont GetWindowFont();
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float GetWindowFontSize();
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ImFont GetWindowFont();
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float GetWindowFontSize();
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void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
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