MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id.

This commit is contained in:
ocornut 2024-06-26 17:00:52 +02:00
parent f472f17054
commit 3ac367ff41
3 changed files with 11 additions and 8 deletions

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@ -2817,7 +2817,7 @@ struct ImGuiSelectionRequest
// Optional helper to store multi-selection state + apply multi-selection requests. // Optional helper to store multi-selection state + apply multi-selection requests.
// - Used by our demos and provided as a convenience to easily implement basic multi-selection. // - Used by our demos and provided as a convenience to easily implement basic multi-selection.
// - Iterate selection with 'void* it = NULL; while (ImGuiId id = selection.GetNextSelectedItem(&it)) { ... }' // - Iterate selection with 'void* it = NULL; ImGuiID id; while (selection.GetNextSelectedItem(&it, &id)) { ... }'
// Or you can check 'if (Contains(id)) { ... }' for each possible object if their number is not too high to iterate. // Or you can check 'if (Contains(id)) { ... }' for each possible object if their number is not too high to iterate.
// - USING THIS IS NOT MANDATORY. This is only a helper and not a required API. // - USING THIS IS NOT MANDATORY. This is only a helper and not a required API.
// To store a multi-selection, in your application you could: // To store a multi-selection, in your application you could:
@ -2834,10 +2834,10 @@ struct ImGuiSelectionRequest
struct ImGuiSelectionBasicStorage struct ImGuiSelectionBasicStorage
{ {
// Members // Members
ImGuiStorage _Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>. Prefer not accessing directly: iterate with GetNextSelectedItem().
int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper. int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items; void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; }; ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; };
ImGuiStorage _Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>. Prefer not accessing directly: iterate with GetNextSelectedItem().
// Methods // Methods
ImGuiSelectionBasicStorage(); ImGuiSelectionBasicStorage();
@ -2846,7 +2846,7 @@ struct ImGuiSelectionBasicStorage
IMGUI_API void Clear(); // Clear selection IMGUI_API void Clear(); // Clear selection
IMGUI_API void Swap(ImGuiSelectionBasicStorage& r); // Swap two selections IMGUI_API void Swap(ImGuiSelectionBasicStorage& r); // Swap two selections
IMGUI_API void SetItemSelected(ImGuiID id, bool selected); // Add/remove an item from selection (generally done by ApplyRequests() function) IMGUI_API void SetItemSelected(ImGuiID id, bool selected); // Add/remove an item from selection (generally done by ApplyRequests() function)
IMGUI_API ImGuiID GetNextSelectedItem(void** opaque_it); // Iterate selection with 'void* it = NULL; while (ImGuiId id = selection.GetNextSelectedItem(&it)) { ... }' IMGUI_API bool GetNextSelectedItem(void** opaque_it, ImGuiID* out_id); // Iterate selection with 'void* it = NULL; ImGuiId id; while (selection.GetNextSelectedItem(&it, &id)) { ... }'
inline ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); } // Convert index to item id based on provided adapter. inline ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); } // Convert index to item id based on provided adapter.
}; };

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@ -3447,11 +3447,12 @@ static void ShowDemoWindowMultiSelect()
{ {
ImVector<int> payload_items; ImVector<int> payload_items;
void* it = NULL; void* it = NULL;
ImGuiID id = 0;
if (!item_is_selected) if (!item_is_selected)
payload_items.push_back(item_id); payload_items.push_back(item_id);
else else
while (int id = (int)selection.GetNextSelectedItem(&it)) while (selection.GetNextSelectedItem(&it, &id))
payload_items.push_back(id); payload_items.push_back((int)id);
ImGui::SetDragDropPayload("MULTISELECT_DEMO_ITEMS", payload_items.Data, (size_t)payload_items.size_in_bytes()); ImGui::SetDragDropPayload("MULTISELECT_DEMO_ITEMS", payload_items.Data, (size_t)payload_items.size_in_bytes());
} }
@ -9907,10 +9908,11 @@ struct ExampleAssetsBrowser
{ {
ImVector<ImGuiID> payload_items; ImVector<ImGuiID> payload_items;
void* it = NULL; void* it = NULL;
ImGuiID id = 0;
if (!item_is_selected) if (!item_is_selected)
payload_items.push_back(item_data->ID); payload_items.push_back(item_data->ID);
else else
while (ImGuiID id = Selection.GetNextSelectedItem(&it)) while (Selection.GetNextSelectedItem(&it, &id))
payload_items.push_back(id); payload_items.push_back(id);
ImGui::SetDragDropPayload("ASSETS_BROWSER_ITEMS", payload_items.Data, (size_t)payload_items.size_in_bytes()); ImGui::SetDragDropPayload("ASSETS_BROWSER_ITEMS", payload_items.Data, (size_t)payload_items.size_in_bytes());
} }

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@ -7847,7 +7847,7 @@ bool ImGuiSelectionBasicStorage::Contains(ImGuiID id) const
// GetNextSelectedItem() is an abstraction allowing us to change our underlying actual storage system without impacting user. // GetNextSelectedItem() is an abstraction allowing us to change our underlying actual storage system without impacting user.
// (e.g. store unselected vs compact down, compact down on demand, use raw ImVector<ImGuiID> instead of ImGuiStorage...) // (e.g. store unselected vs compact down, compact down on demand, use raw ImVector<ImGuiID> instead of ImGuiStorage...)
ImGuiID ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it) bool ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it, ImGuiID* out_id)
{ {
ImGuiStoragePair* it = (ImGuiStoragePair*)*opaque_it; ImGuiStoragePair* it = (ImGuiStoragePair*)*opaque_it;
ImGuiStoragePair* it_end = _Storage.Data.Data + _Storage.Data.Size; ImGuiStoragePair* it_end = _Storage.Data.Data + _Storage.Data.Size;
@ -7859,7 +7859,8 @@ ImGuiID ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it)
it++; it++;
const bool has_more = (it != it_end); const bool has_more = (it != it_end);
*opaque_it = has_more ? (void**)(it + 1) : (void**)(it); *opaque_it = has_more ? (void**)(it + 1) : (void**)(it);
return has_more ? it->key : 0; *out_id = has_more ? it->key : 0;
return has_more;
} }
void ImGuiSelectionBasicStorage::SetItemSelected(ImGuiID id, bool selected) void ImGuiSelectionBasicStorage::SetItemSelected(ImGuiID id, bool selected)