Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416)
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@ -55,6 +55,8 @@ Other changes:
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- Windows: Scrollbar visibility decision uses current size when both size and contents
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- Windows: Scrollbar visibility decision uses current size when both size and contents
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size are submitted by API. (#7252)
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size are submitted by API. (#7252)
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- Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
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- Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
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- Tables: Angled headers: fixed border hit box extending beyond when used within
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non-scrollable tables. (#7416) [@cfillion]
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- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
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- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
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frames would erroneously close the window. While it is technically a popup issue
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frames would erroneously close the window. While it is technically a popup issue
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it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
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it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
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@ -1240,7 +1240,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
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const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
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const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
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const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
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const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
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const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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