mirror of https://github.com/ocornut/imgui
Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui.h
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commit
38bfdb357e
11
imgui.cpp
11
imgui.cpp
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@ -6888,7 +6888,10 @@ void ImGui::SetKeyboardFocusHere(int offset)
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void ImGui::SetItemDefaultFocus()
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{
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ImGuiContext& g = *GImGui;
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if (g.NavWindow == g.CurrentWindow->RootNavWindow && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
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ImGuiWindow* window = g.CurrentWindow;
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if (!window->Appearing)
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return;
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if (g.NavWindow == window->RootNavWindow && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
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{
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g.NavInitRequest = false;
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g.NavInitResultExplicit = true;
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@ -10304,7 +10307,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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return false;
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// Display items
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// FIXME-OPT: Use clipper (if we can disable it on the appearing frame to make sure our call to SetScrollHere() is processed)
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// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
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bool value_changed = false;
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for (int i = 0; i < items_count; i++)
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{
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@ -10318,8 +10321,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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value_changed = true;
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*current_item = i;
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}
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if (item_selected && IsWindowAppearing())
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SetItemDefaultFocus(); //SetScrollHere();
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if (item_selected)
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SetItemDefaultFocus();
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PopID();
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}
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9
imgui.h
9
imgui.h
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@ -180,7 +180,7 @@ namespace ImGui
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IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
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IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
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IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
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IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
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IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
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IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
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IMGUI_API ImGuiStorage* GetStateStorage();
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@ -431,8 +431,8 @@ namespace ImGui
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// Focus, Activation
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IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
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IMGUI_API ImGuiID GetItemID(); // get id of previous item, generally ~GetID(label)
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // FIXME-NAVIGATION // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
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IMGUI_API void SetItemDefaultFocus(); // FIXME-NAVIGATION // make last item the default focused item of a window
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IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. Please use instead of "if (IsWindowAppearing()) SetScrollHere()" to signify "default item".
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
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// Utilities
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IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
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@ -989,9 +989,6 @@ namespace ImGui
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
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static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); } // OBSOLETE 1.51+
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETE 1.42+
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}
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#endif
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@ -1655,7 +1655,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::TreeNode("Horizontal Scrolling"))
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{
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ImGui::SetNextWindowContentWidth(1500);
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ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
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ImGui::BeginChild("##ScrollingRegion", ImVec2(0, ImGui::GetFontSize() * 20), false, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::Columns(10);
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int ITEMS_COUNT = 2000;
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@ -22,6 +22,9 @@
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#if !defined(alloca)
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#ifdef _WIN32
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#include <malloc.h> // alloca
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#if !defined(alloca)
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#define alloca _alloca // for clang with MS Codegen
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#endif
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#elif defined(__GLIBC__) || defined(__sun)
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#include <alloca.h> // alloca
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#else
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