Moving window doesn't use accumulating MouseDelta so straying out of boundaries keeps moved window at the same spot.
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@ -2379,9 +2379,10 @@ void ImGui::NewFrame()
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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{
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g.MovingWindow->RootWindow->PosFloat += g.IO.MouseDelta;
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if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
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MarkIniSettingsDirty(g.MovingWindow->RootWindow);
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g.MovingWindow->RootWindow->PosFloat = pos;
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FocusWindow(g.MovingWindow);
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}
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else
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@ -2930,6 +2931,7 @@ void ImGui::EndFrame()
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.MovingWindow->RootWindow->Pos;
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}
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}
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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