Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut 2023-11-07 20:20:41 +01:00
commit 37ea320b96
7 changed files with 172 additions and 77 deletions

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@ -59,6 +59,11 @@ Breaking changes:
Before: BeginChild("Name", size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding);
After: BeginChild("Name", size, ImGuiChildFlags_AlwaysUseWindowPadding, 0);
Kept inline redirection enum (will obsolete later) so existing code will work.
- BeginChildFrame()/EndChildFrame(): removed functions in favor of using BeginChild() with
the ImGuiChildFlags_FrameStyle flag. Kept inline redirection function (will obsolete).
Those functions were merely PushStyle/PopStyle helpers and custom versions are easy to create.
(The removal isn't so much motivated by needing to add the feature in BeginChild(), but by the
necessity to avoid BeginChildFrame() signature mismatching BeginChild() signature and features.)
- Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIDStackToolWindow() ("ID Stack Tool"),
as earlier name was misleading. Kept inline redirection function. (#4631)
- IO: Removed io.MetricsActiveAllocations introduced in 1.63, was displayed in Metrics and unlikely to
@ -87,14 +92,33 @@ Other changes:
- Windows:
- BeginChild(): Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY to allow resizing
child windows from the bottom/right border (toward layout direction). Resized child windows
settings are saved and persistent in .ini file. (#1666, #1496, #1395, #1710)
settings are saved and persistent in .ini file. (#1710)
- BeginChild(): Added ImGuiChildFlags_Border as a replacement for 'bool border = true' parameter.
- BeginChild(): Added ImGuiChildFlags_AutoResizeX and ImGuiChildFlags_AutoResizeY to auto-resize
on one axis, while generally providing a size on the other axis. (#1666, #1395, #1496, #1710)
e.g. BeginChild("name", {-FLT_MIN, 0.0f}, ImGuiChildFlags_AutoResizeY);
- Size is only reevaluated if the child window is within visible boundaries or just appearing.
This allows coarse clipping to be performed and auto-resizing childs to return false when
hidden because of being scrolled out.
- Combining this with also specifying ImGuiChildFlags_AlwaysAutoResize disables
this optimization, meaning child contents will never be clipped (not recommended).
- Please be considerate that child are full windows and carry significiant overhead:
combining auto-resizing for both axises to create a non-scrolling child to merely draw
a border would be better more optimally using BeginGroup().
(until we come up with new helpers for framed groups and work-rect adjustments).
- BeginChild(): made it possible to use SetNextWindowSizeConstraints() rectangle, often
useful when ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY. (#1666, #1395, #1496)
Custom constraint callback are not supported with child window.
- BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(),
use it to make child window use FrameBg, FrameRounding, FrameBorderSize, FramePadding
instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
- BeginChild(): Internal name used by child windows now omits the hash/id if the child
window is submitted in root of id stack of parent window. Makes debugging/metrics easier
and shorter to read in many cases.
window is submitted in root of id stack of parent window.
So "Parent/Child_XXXXXXX" becomes "Parent/Child" when in root of id stack.
Makes debugging/metrics easier and shorter to read in many cases.
- Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value
to false when popup is closed in ways other than clicking the close button. (#6900)
- Double-clicking lower-left resize grip auto-resize (like lower-rightone).
- Double-clicking lower-left resize grip auto-resize (like lower-right one).
- Double-clicking bottom or right window border auto-resize on a singles axis.
- Use relative mouse movement for border resize when the border geometry has moved
(e.g. resizing a child window triggering parent scroll) in order to avoid resizing
@ -182,6 +206,8 @@ Other changes:
- ImDrawList: Added AddEllipse(), AddEllipseFilled(), PathEllipticalArcTo(). (#2743) [@Doohl]
- ImVector: Added find_index() helper.
- Demo: Added "Drag and Drop -> Tooltip at target location" demo.
- Demo: Added "Layout -> Child Windows -> Manual-resize" demo. (#1710)
- Demo: Added "Layout -> Child Windows -> Auto-resize with constraints" demo. (#1666, #1395, #1496, #1710)
- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
- Backends: GLFW: Added support for F13 to F24 function keys. (#6891)
- Backends: SDL2, SDL3: Added support for F13 to F24 function keys, AppBack, AppForward. (#6891)

113
imgui.cpp
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@ -432,6 +432,8 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
- 2023/11/07 (1.90.0) - removed BeginChildFrame()/EndChildFrame() in favor of using BeginChild() with the ImGuiChildFlags_FrameStyle flag. kept inline redirection function (will obsolete).
those functions were merely PushStyle/PopStyle helpers, the removal isn't so much motivated by needing to add the feature in BeginChild(), but by the necessity to avoid BeginChildFrame() signature mismatching BeginChild() signature and features.
- 2023/11/02 (1.90.0) - BeginChild: upgraded 'bool border = true' parameter to 'ImGuiChildFlags flags' type, added ImGuiChildFlags_Border equivalent. As with our prior "bool-to-flags" API updates, the ImGuiChildFlags_Border value is guaranteed to be == true forever to ensure a smoother transition, meaning all existing calls will still work.
- old: BeginChild("Name", size, true)
- new: BeginChild("Name", size, ImGuiChildFlags_Border)
@ -5716,22 +5718,43 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
IM_ASSERT(id != 0);
// Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument.
const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY;
const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_FrameStyle;
IM_UNUSED(ImGuiChildFlags_SupportedMask_);
IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
if (window_flags & ImGuiWindowFlags_AlwaysAutoResize)
IM_ASSERT((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0 && "Cannot combine ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY with ImGuiWindowFlags_AlwaysAutoResize.");
IM_ASSERT((window_flags & ImGuiWindowFlags_AlwaysAutoResize) == 0 && "Cannot specify ImGuiWindowFlags_AlwaysAutoResize for BeginChild(). Use ImGuiChildFlags_AlwaysAutoResize!");
if (child_flags & ImGuiChildFlags_AlwaysAutoResize)
{
IM_ASSERT((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0 && "Cannot use ImGuiChildFlags_ResizeX or ImGuiChildFlags_ResizeY with ImGuiChildFlags_AlwaysAutoResize!");
IM_ASSERT((child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY)) != 0 && "Must use ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY with ImGuiChildFlags_AlwaysAutoResize!");
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding)
child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding;
#endif
if (child_flags & ImGuiChildFlags_AutoResizeX)
child_flags &= ~ImGuiChildFlags_ResizeX;
if (child_flags & ImGuiChildFlags_AutoResizeY)
child_flags &= ~ImGuiChildFlags_ResizeY;
// Set window flags
window_flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking;
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
if (child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize))
window_flags |= ImGuiWindowFlags_AlwaysAutoResize;
if ((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0)
window_flags |= ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
// Special framed style
if (child_flags & ImGuiChildFlags_FrameStyle)
{
PushStyleColor(ImGuiCol_ChildBg, g.Style.Colors[ImGuiCol_FrameBg]);
PushStyleVar(ImGuiStyleVar_ChildRounding, g.Style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, g.Style.FrameBorderSize);
PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.FramePadding);
child_flags |= ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding;
window_flags |= ImGuiWindowFlags_NoMove;
}
// Forward child flags
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasChildFlags;
g.NextWindowData.ChildFlags = child_flags;
@ -5739,12 +5762,9 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
// Forward size
// Important: Begin() has special processing to switch condition to ImGuiCond_FirstUseEver for a given axis when ImGuiChildFlags_ResizeXXX is set.
// (the alternative would to store conditional flags per axis, which is possible but more code)
const ImVec2 content_avail = GetContentRegionAvail();
ImVec2 size = ImTrunc(size_arg);
if (size.x <= 0.0f)
size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too many issues)
if (size.y <= 0.0f)
size.y = ImMax(content_avail.y + size.y, 4.0f);
const ImVec2 size_avail = GetContentRegionAvail();
const ImVec2 size_default((child_flags & ImGuiChildFlags_AutoResizeX) ? 0.0f : size_avail.x, (child_flags & ImGuiChildFlags_AutoResizeY) ? 0.0f : size_avail.y);
const ImVec2 size = CalcItemSize(size_arg, size_default.x, size_default.y);
SetNextWindowSize(size);
// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
@ -5756,13 +5776,21 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
else
ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
// Set style
const float backup_border_size = g.Style.ChildBorderSize;
if ((child_flags & ImGuiChildFlags_Border) == 0)
g.Style.ChildBorderSize = 0.0f;
// Begin into window
const bool ret = Begin(temp_window_name, NULL, window_flags);
// Restore style
g.Style.ChildBorderSize = backup_border_size;
if (child_flags & ImGuiChildFlags_FrameStyle)
{
PopStyleVar(3);
PopStyleColor();
}
ImGuiWindow* child_window = g.CurrentWindow;
child_window->ChildId = id;
@ -5828,26 +5856,6 @@ void ImGui::EndChild()
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
}
// Helper to create a child window / scrolling region that looks like a normal widget frame.
bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
{
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
bool ret = BeginChild(id, size, ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiWindowFlags_NoMove | extra_flags);
PopStyleVar(3);
PopStyleColor();
return ret;
}
void ImGui::EndChildFrame()
{
EndChild();
}
static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
{
window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
@ -6327,8 +6335,13 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
ImVec2 clamp_min(border_n == ImGuiDir_Right ? clamp_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down || (border_n == ImGuiDir_Up && window_move_from_title_bar) ? clamp_rect.Min.y : -FLT_MAX);
ImVec2 clamp_max(border_n == ImGuiDir_Left ? clamp_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? clamp_rect.Max.y : +FLT_MAX);
border_target = ImClamp(border_target, clamp_min, clamp_max);
if (window->Flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
border_target = ImClamp(border_target, window->ParentWindow->InnerClipRect.Min, window->ParentWindow->InnerClipRect.Max);
if (flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
{
if ((flags & (ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar)) == 0 || (flags & ImGuiWindowFlags_NoScrollbar))
border_target.x = ImClamp(border_target.x, window->ParentWindow->InnerClipRect.Min.x, window->ParentWindow->InnerClipRect.Max.x);
if (flags & ImGuiWindowFlags_NoScrollbar)
border_target.y = ImClamp(border_target.y, window->ParentWindow->InnerClipRect.Min.y, window->ParentWindow->InnerClipRect.Max.y);
}
if (!ignore_resize)
CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target);
}
@ -7520,7 +7533,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool nav_request = (flags & ImGuiWindowFlags_NavFlattened) && (g.NavAnyRequest && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav);
if (!g.LogEnabled && !nav_request)
if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
window->HiddenFramesCanSkipItems = 1;
{
if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
window->HiddenFramesCannotSkipItems = 1;
else
window->HiddenFramesCanSkipItems = 1;
}
// Hide along with parent or if parent is collapsed
if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
@ -8151,10 +8169,14 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
// Enable auto-fit (not done in BeginChild() path unless appearing or combined with ImGuiChildFlags_AlwaysAutoResize)
if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || window->Appearing || (window->ChildFlags & ImGuiChildFlags_AlwaysAutoResize) != 0)
window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || window->Appearing || (window->ChildFlags & ImGuiChildFlags_AlwaysAutoResize) != 0)
window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
// Set
ImVec2 old_size = window->SizeFull;
window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
if (size.x <= 0.0f)
window->AutoFitOnlyGrows = false;
else
@ -9093,6 +9115,13 @@ bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button)
return g.IO.MouseClickedCount[button] == 2 && TestKeyOwner(MouseButtonToKey(button), ImGuiKeyOwner_Any);
}
bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button, ImGuiID owner_id)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
return g.IO.MouseClickedCount[button] == 2 && TestKeyOwner(MouseButtonToKey(button), owner_id);
}
int ImGui::GetMouseClickedCount(ImGuiMouseButton button)
{
ImGuiContext& g = *GImGui;
@ -12025,7 +12054,7 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
g.NavMoveFlags = move_flags;
g.NavMoveScrollFlags = scroll_flags;
g.NavMoveForwardToNextFrame = false;
g.NavMoveKeyMods = g.IO.KeyMods;
g.NavMoveKeyMods = (move_flags & ImGuiNavMoveFlags_FocusApi) ? 0 : g.IO.KeyMods;
g.NavMoveResultLocal.Clear();
g.NavMoveResultLocalVisible.Clear();
g.NavMoveResultOther.Clear();
@ -19946,8 +19975,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("KEY OWNERS");
{
Indent();
if (BeginListBox("##owners", ImVec2(-FLT_MIN, GetTextLineHeightWithSpacing() * 6)))
{
if (BeginChild("##owners", ImVec2(-FLT_MIN, GetTextLineHeightWithSpacing() * 6), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY, ImGuiWindowFlags_NoSavedSettings))
for (ImGuiKey key = ImGuiKey_NamedKey_BEGIN; key < ImGuiKey_NamedKey_END; key = (ImGuiKey)(key + 1))
{
ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
@ -19957,15 +19985,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
owner_data->LockUntilRelease ? " LockUntilRelease" : owner_data->LockThisFrame ? " LockThisFrame" : "");
DebugLocateItemOnHover(owner_data->OwnerCurr);
}
EndListBox();
}
EndChild();
Unindent();
}
Text("SHORTCUT ROUTING");
{
Indent();
if (BeginListBox("##routes", ImVec2(-FLT_MIN, GetTextLineHeightWithSpacing() * 6)))
{
if (BeginChild("##routes", ImVec2(-FLT_MIN, GetTextLineHeightWithSpacing() * 6), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY, ImGuiWindowFlags_NoSavedSettings))
for (ImGuiKey key = ImGuiKey_NamedKey_BEGIN; key < ImGuiKey_NamedKey_END; key = (ImGuiKey)(key + 1))
{
ImGuiKeyRoutingTable* rt = &g.KeysRoutingTable;
@ -19979,8 +20005,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
idx = routing_data->NextEntryIndex;
}
}
EndListBox();
}
EndChild();
Text("(ActiveIdUsing: AllKeyboardKeys: %d, NavDirMask: 0x%X)", g.ActiveIdUsingAllKeyboardKeys, g.ActiveIdUsingNavDirMask);
Unindent();
}

50
imgui.h
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@ -24,7 +24,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90 WIP"
#define IMGUI_VERSION_NUM 18997
#define IMGUI_VERSION_NUM 18998
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@ -335,21 +335,26 @@ namespace ImGui
// Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin().
// - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
// anything to the window. Always call a matching End() for each Begin() call, regardless of its return value!
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
// [Important: due to legacy reason, Begin/End and BeginChild/EndChild are inconsistent with all other functions
// such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding
// BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
// - Note that the bottom of window stack always contains a window called "Debug".
IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
IMGUI_API void End();
// Child Windows
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
// - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
// == 0.0f: use remaining parent window size for this axis.
// > 0.0f: use specified size for this axis.
// < 0.0f: right/bottom-align to specified distance from available content boundaries.
// - Specifying ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY makes the sizing automatic based on child contents.
// Combining both ImGuiChildFlags_AutoResizeX _and_ ImGuiChildFlags_AutoResizeY defeats purpose of a scrolling region and is NOT recommended.
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
// anything to the window. Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
// [Important: due to legacy reason, Begin/End and BeginChild/EndChild are inconsistent with all other functions
// such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding
// BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
IMGUI_API void EndChild();
@ -644,8 +649,8 @@ namespace ImGui
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
// Widgets: List Boxes
// - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
// - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items.
// - This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
// - You can submit contents and manage your selection state however you want it, by creating e.g. Selectable() or any other items.
// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
// - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items
@ -925,8 +930,6 @@ namespace ImGui
IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.).
IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
IMGUI_API ImGuiStorage* GetStateStorage();
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
// Text Utilities
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
@ -1060,6 +1063,13 @@ enum ImGuiWindowFlags_
// Flags for ImGui::BeginChild()
// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border'.
// About using AutoResizeX/AutoResizeY flags:
// - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
// - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
// - This allows BeginChild() to return false when not within boundaries (e.g. when scrolling), which is more optimal. BUT it won't update its auto-size while clipped.
// While not perfect, it is a better default behavior as the always-on performance gain is more valuable than the occasional "resizing after becoming visible again" glitch.
// - You may also use ImGuiChildFlags_AlwaysAutoResize to force an update even when child window is not in view.
// HOWEVER PLEASE UNDERSTAND THAT DOING SO WILL PREVENT BeginChild() FROM EVER RETURNING FALSE, disabling benefits of coarse clipping.
enum ImGuiChildFlags_
{
ImGuiChildFlags_None = 0,
@ -1067,6 +1077,10 @@ enum ImGuiChildFlags_
ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
ImGuiChildFlags_ResizeX = 1 << 2, // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
ImGuiChildFlags_ResizeY = 1 << 3, // Allow resize from bottom border (layout direction). "
ImGuiChildFlags_AutoResizeX = 1 << 4, // Enable auto-resizing width. Read "IMPORTANT: Size measurement" details above.
ImGuiChildFlags_AutoResizeY = 1 << 5, // Enable auto-resizing height. Read "IMPORTANT: Size measurement" details above.
ImGuiChildFlags_AlwaysAutoResize = 1 << 6, // Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
ImGuiChildFlags_FrameStyle = 1 << 7, // Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
};
// Flags for ImGui::InputText()
@ -2658,9 +2672,9 @@ typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* c
// Special Draw callback value to request renderer backend to reset the graphics/render state.
// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address.
// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored.
// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1)
// This is useful, for example, if you submitted callbacks which you know have altered the render state and you want it to be restored.
// Render state is not reset by default because they are many perfectly useful way of altering render state (e.g. changing shader/blending settings before an Image call).
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8)
// Typically, 1 command = 1 GPU draw call (unless command is a callback)
// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled,
@ -3395,6 +3409,8 @@ namespace ImGui
namespace ImGui
{
// OBSOLETED in 1.90.0 (from September 2023)
static inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); }
static inline void EndChildFrame() { EndChild(); }
static inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags) { return BeginChild(str_id, size_arg, border ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags); }
static inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, border ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags); }
static inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); }

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@ -1309,6 +1309,9 @@ static void ShowDemoWindowWidgets()
IMGUI_DEMO_MARKER("Widgets/List Boxes");
if (ImGui::TreeNode("List boxes"))
{
// BeginListBox() is essentially a thin wrapper to using BeginChild()/EndChild() with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
// You may be tempted to simply use BeginChild() directly, however note that BeginChild() requires EndChild() to always be called (inconsistent with BeginListBox()/EndListBox()).
// Using the generic BeginListBox() API, you have full control over how to display the combo contents.
// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
// stored in the object itself, etc.)
@ -2843,10 +2846,27 @@ static void ShowDemoWindowLayout()
{
HelpMarker("Drag bottom border to resize. Double-click bottom border to auto-fit to vertical contents.");
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::GetStyleColorVec4(ImGuiCol_FrameBg));
ImGui::BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui::GetTextLineHeightWithSpacing() * 8), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY);
if (ImGui::BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui::GetTextLineHeightWithSpacing() * 8), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
for (int n = 0; n < 10; n++)
ImGui::Text("Line %04d", n);
ImGui::PopStyleColor();
for (int n = 0; n < 10; n++)
ImGui::Text("Line %04d", n);
ImGui::EndChild();
}
// Child 4: auto-resizing height with a limit
ImGui::SeparatorText("Auto-resize with constraints");
{
static int draw_lines = 3;
static int max_height_in_lines = 10;
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragInt("Lines Count", &draw_lines, 0.2f);
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragInt("Max Height (in Lines)", &max_height_in_lines, 0.2f);
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui::GetTextLineHeightWithSpacing() * max_height_in_lines));
if (ImGui::BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0f), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY))
for (int n = 0; n < draw_lines; n++)
ImGui::Text("Line %04d", n);
ImGui::EndChild();
}
@ -2870,6 +2890,10 @@ static void ShowDemoWindowLayout()
ImGui::CheckboxFlags("ImGuiChildFlags_AlwaysUseWindowPadding", &child_flags, ImGuiChildFlags_AlwaysUseWindowPadding);
ImGui::CheckboxFlags("ImGuiChildFlags_ResizeX", &child_flags, ImGuiChildFlags_ResizeX);
ImGui::CheckboxFlags("ImGuiChildFlags_ResizeY", &child_flags, ImGuiChildFlags_ResizeY);
ImGui::CheckboxFlags("ImGuiChildFlags_FrameStyle", &child_flags, ImGuiChildFlags_FrameStyle);
ImGui::SameLine(); HelpMarker("Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.");
if (child_flags & ImGuiChildFlags_FrameStyle)
override_bg_color = false;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
if (override_bg_color)
@ -5139,6 +5163,7 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);
HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
if (ImGui::BeginTable("3ways", 3, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
@ -6346,7 +6371,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18);
ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove);
ImGui::BeginChild(ImGui::GetID("cfg_infos"), child_size, ImGuiChildFlags_FrameStyle);
if (copy_to_clipboard)
{
ImGui::LogToClipboard();
@ -6483,7 +6508,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
ImGui::LogText("\n```\n");
ImGui::LogFinish();
}
ImGui::EndChildFrame();
ImGui::EndChild();
}
ImGui::End();
}
@ -6695,6 +6720,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
"Left-click on color square to open color picker,\n"
"Right-click to open edit options menu.");
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
for (int i = 0; i < ImGuiCol_COUNT; i++)
@ -7518,7 +7544,7 @@ static void ShowExampleAppLayout(bool* p_open)
// Left
static int selected = 0;
{
ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Border);
ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX);
for (int i = 0; i < 100; i++)
{
// FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav
@ -8662,13 +8688,13 @@ void ShowExampleAppDocuments(bool* p_open)
{
ImGui::Text("Save change to the following items?");
float item_height = ImGui::GetTextLineHeightWithSpacing();
if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height)))
if (ImGui::BeginChild(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height), ImGuiChildFlags_FrameStyle))
{
for (int n = 0; n < close_queue.Size; n++)
if (close_queue[n]->Dirty)
ImGui::Text("%s", close_queue[n]->Name);
}
ImGui::EndChildFrame();
ImGui::EndChild();
ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f);
if (ImGui::Button("Yes", button_size))

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@ -3377,6 +3377,7 @@ namespace ImGui
IMGUI_API bool IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API bool IsMouseReleased(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button, ImGuiID owner_id);
// [EXPERIMENTAL] Shortcut Routing
// - ImGuiKeyChord = a ImGuiKey optionally OR-red with ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.

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@ -321,7 +321,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to auto-fitting windows!
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
{
ItemSize(outer_rect);

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@ -6870,6 +6870,7 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
// - ListBox()
//-------------------------------------------------------------------------
// This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
@ -6899,7 +6900,7 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
return false;
}
// FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well.
// FIXME-OPT: We could omit the BeginGroup() if label_size.x == 0.0f but would need to omit the EndGroup() as well.
BeginGroup();
if (label_size.x > 0.0f)
{
@ -6908,7 +6909,7 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
}
BeginChildFrame(id, frame_bb.GetSize());
BeginChild(id, frame_bb.GetSize(), ImGuiChildFlags_FrameStyle);
return true;
}
@ -6919,7 +6920,7 @@ void ImGui::EndListBox()
IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?");
IM_UNUSED(window);
EndChildFrame();
EndChild();
EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label
}