Fixed some compile warnings with Clang on Windows (#3754)
This commit is contained in:
parent
bb26751b94
commit
376c88a864
@ -272,7 +272,7 @@ static void ImGui_ImplWin32_UpdateGamepads()
|
||||
|
||||
static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
|
||||
{
|
||||
MONITORINFO info = { 0 };
|
||||
MONITORINFO info = {};
|
||||
info.cbSize = sizeof(MONITORINFO);
|
||||
if (!::GetMonitorInfo(monitor, &info))
|
||||
return TRUE;
|
||||
|
@ -7696,6 +7696,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
|
||||
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
|
||||
{
|
||||
ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
|
||||
IM_UNUSED(mon);
|
||||
IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly.");
|
||||
IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them.");
|
||||
IM_ASSERT(mon.DpiScale != 0.0f);
|
||||
@ -13484,6 +13485,7 @@ bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node)
|
||||
Begin(node->HostWindow->Name);
|
||||
PushOverrideID(node->ID);
|
||||
bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node);
|
||||
IM_UNUSED(ret);
|
||||
IM_ASSERT(ret);
|
||||
return true;
|
||||
}
|
||||
|
@ -7305,6 +7305,7 @@ static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, I
|
||||
{
|
||||
if (docked_window != NULL)
|
||||
{
|
||||
IM_UNUSED(tab_bar);
|
||||
IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode);
|
||||
ImGuiID id = ImHashStr(label);
|
||||
KeepAliveID(id);
|
||||
|
Loading…
Reference in New Issue
Block a user