MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO.

This commit is contained in:
ocornut 2023-05-24 15:16:17 +02:00
parent 11bcae1ebd
commit 35b5ebc9b5
4 changed files with 32 additions and 28 deletions

18
imgui.h
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@ -175,7 +175,7 @@ struct ImGuiIO; // Main configuration and I/O between your a
struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
struct ImGuiKeyData; // Storage for ImGuiIO and IsKeyDown(), IsKeyPressed() etc functions.
struct ImGuiListClipper; // Helper to manually clip large list of items
struct ImGuiMultiSelectData; // State for a BeginMultiSelect() block
struct ImGuiMultiSelectIO; // Structure to interact with a BeginMultiSelect()/EndMultiSelect() block
struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame
struct ImGuiPayload; // User data payload for drag and drop operations
struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
@ -670,10 +670,10 @@ namespace ImGui
// Multi-selection system for Selectable() and TreeNode() functions.
// This enables standard multi-selection/range-selection idioms (CTRL+Click/Arrow, SHIFT+Click/Arrow, etc) in a way that allow items to be fully clipped (= not submitted at all) when not visible.
// Read comments near ImGuiMultiSelectData for details.
// Read comments near ImGuiMultiSelectIO for details.
// When enabled, Selectable() and TreeNode() functions will return true when selection needs toggling.
IMGUI_API ImGuiMultiSelectData* BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected);
IMGUI_API ImGuiMultiSelectData* EndMultiSelect();
IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected);
IMGUI_API ImGuiMultiSelectIO* EndMultiSelect();
IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data);
// Widgets: List Boxes
@ -2779,18 +2779,22 @@ enum ImGuiMultiSelectFlags_
// 5) Call EndMultiSelect(). Save the value of ->RangeSrc for the next frame (you may convert the value in a format that is safe for persistance)
// 6) Honor Clear/SelectAll/SetRange requests by updating your selection data. Always process them in this order (as you will receive Clear+SetRange request simultaneously)
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable() on a per-item basis.
struct ImGuiMultiSelectData
struct ImGuiMultiSelectIO
{
// Output (return by BeginMultiSelect()/EndMultiSelect()
// - Always process requests in their structure order.
bool RequestClear; // Begin, End // 1. Request user to clear selection
bool RequestSelectAll; // Begin, End // 2. Request user to select all
bool RequestSetRange; // End // 3. Request user to set or clear selection in the [RangeSrc..RangeDst] range
bool RangeSrcPassedBy; // Loop // (If clipping) Need to be set by user if RangeSrc was part of the clipped set before submitting the visible items. Ignore if not clipping.
bool RangeValue; // End // End: parameter from RequestSetRange request. true = Select Range, false = Unselect Range.
void* RangeSrc; // Begin, End // End: parameter from RequestSetRange request + you need to save this value so you can pass it again next frame. / Begin: this is the value you passed to BeginMultiSelect()
void* RangeDst; // End // End: parameter from RequestSetRange request.
int RangeDirection; // End // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values. If your void* values are storing indices you will never need this.
ImGuiMultiSelectData() { Clear(); }
// Input (written by user between BeginMultiSelect()/EndMultiSelect()
bool RangeSrcPassedBy; // Loop // (If using a clipper) Need to be set by user if RangeSrc was part of the clipped set before submitting the visible items. Ignore if not clipping.
ImGuiMultiSelectIO() { Clear(); }
void Clear()
{
RequestClear = RequestSelectAll = RequestSetRange = RangeSrcPassedBy = RangeValue = false;

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@ -2800,11 +2800,11 @@ struct ExampleSelection
void SelectAll(int count) { Storage.Data.resize(count); for (int idx = 0; idx < count; idx++) Storage.Data[idx] = ImGuiStoragePair((ImGuiID)idx, 1); SelectionSize = count; } // This could be using SetRange(), but it this way is faster.
// Apply requests coming from BeginMultiSelect() and EndMultiSelect(). Must be done in this order! Order->SelectAll->SetRange.
void ApplyRequests(ImGuiMultiSelectData* ms_data, int items_count)
void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
{
if (ms_data->RequestClear) { Clear(); }
if (ms_data->RequestSelectAll) { SelectAll(items_count); }
if (ms_data->RequestSetRange) { SetRange((int)(intptr_t)ms_data->RangeSrc, (int)(intptr_t)ms_data->RangeDst, ms_data->RangeValue ? 1 : 0); }
if (ms_io->RequestClear) { Clear(); }
if (ms_io->RequestSelectAll) { SelectAll(items_count); }
if (ms_io->RequestSetRange) { SetRange((int)(intptr_t)ms_io->RangeSrc, (int)(intptr_t)ms_io->RangeDst, ms_io->RangeValue ? 1 : 0); }
}
};
@ -2876,8 +2876,8 @@ static void ShowDemoWindowMultiSelect()
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
selection.ApplyRequests(multi_select_data, ITEMS_COUNT);
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
selection.ApplyRequests(ms_io, ITEMS_COUNT);
for (int n = 0; n < ITEMS_COUNT; n++)
{
@ -2891,9 +2891,9 @@ static void ShowDemoWindowMultiSelect()
}
// Apply multi-select requests
multi_select_data = ImGui::EndMultiSelect();
selection.RangeRef = (int)(intptr_t)multi_select_data->RangeSrc;
selection.ApplyRequests(multi_select_data, ITEMS_COUNT);
ms_io = ImGui::EndMultiSelect();
selection.RangeRef = (int)(intptr_t)ms_io->RangeSrc;
selection.ApplyRequests(ms_io, ITEMS_COUNT);
ImGui::EndListBox();
}
@ -2963,8 +2963,8 @@ static void ShowDemoWindowMultiSelect()
ImGuiMultiSelectFlags local_flags = flags;
if (use_multiple_scopes)
local_flags &= ~ImGuiMultiSelectFlags_ClearOnClickWindowVoid; // local_flags |= ImGuiMultiSelectFlags_ClearOnClickRectVoid;
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(local_flags, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
selection->ApplyRequests(multi_select_data, ITEMS_COUNT);
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(local_flags, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
selection->ApplyRequests(ms_io, ITEMS_COUNT);
if (use_multiple_scopes)
ImGui::Text("Selection size: %d", selection->GetSize()); // Draw counter below Separator and after BeginMultiSelect()
@ -2983,8 +2983,8 @@ static void ShowDemoWindowMultiSelect()
while (clipper.Step())
{
// IF clipping is used you need to set 'RangeSrcPassedBy = true' if RangeSrc was passed over.
if ((int)(intptr_t)multi_select_data->RangeSrc <= clipper.DisplayStart)
multi_select_data->RangeSrcPassedBy = true;
if ((int)(intptr_t)ms_io->RangeSrc <= clipper.DisplayStart)
ms_io->RangeSrcPassedBy = true;
for (int n = clipper.DisplayStart; n < clipper.DisplayEnd; n++)
{
@ -3062,9 +3062,9 @@ static void ShowDemoWindowMultiSelect()
}
// Apply multi-select requests
multi_select_data = ImGui::EndMultiSelect();
selection->RangeRef = (int)(intptr_t)multi_select_data->RangeSrc;
selection->ApplyRequests(multi_select_data, ITEMS_COUNT);
ms_io = ImGui::EndMultiSelect();
selection->RangeRef = (int)(intptr_t)ms_io->RangeSrc;
selection->ApplyRequests(ms_io, ITEMS_COUNT);
if (widget_type == WidgetType_TreeNode)
ImGui::PopStyleVar();

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@ -1719,8 +1719,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
ImGuiMultiSelectFlags Flags;
ImGuiKeyChord KeyMods;
ImGuiWindow* Window;
ImGuiMultiSelectData In; // The In requests are set and returned by BeginMultiSelect()
ImGuiMultiSelectData Out; // The Out requests are finalized and returned by EndMultiSelect()
ImGuiMultiSelectIO In; // The In requests are set and returned by BeginMultiSelect()
ImGuiMultiSelectIO Out; // The Out requests are finalized and returned by EndMultiSelect()
bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
bool InRangeDstPassedBy; // (Internal) set by the the item that match NavJustMovedToId when InRequestRangeSetNav is set.
bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.

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@ -7122,7 +7122,7 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
// - MultiSelectItemFooter() [Internal]
//-------------------------------------------------------------------------
static void DebugLogMultiSelectRequests(const ImGuiMultiSelectData* data)
static void DebugLogMultiSelectRequests(const ImGuiMultiSelectIO* data)
{
ImGuiContext& g = *GImGui;
if (data->RequestClear) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestClear\n");
@ -7130,7 +7130,7 @@ static void DebugLogMultiSelectRequests(const ImGuiMultiSelectData* data)
if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSetRange %p..%p = %d (dir %+d)\n", data->RangeSrc, data->RangeDst, data->RangeValue, data->RangeDirection);
}
ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected)
ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@ -7183,7 +7183,7 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
return &ms->In;
}
ImGuiMultiSelectData* ImGui::EndMultiSelect()
ImGuiMultiSelectIO* ImGui::EndMultiSelect()
{
ImGuiContext& g = *GImGui;
ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;