Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
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dfbe938e54
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12
imgui.cpp
12
imgui.cpp
@ -3709,7 +3709,7 @@ ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas)
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void ImGui::DestroyContext(ImGuiContext* ctx)
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{
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ImGuiContext* prev_ctx = GetCurrentContext();
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if (ctx == NULL)
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if (ctx == NULL) //-V1051
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ctx = prev_ctx;
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SetCurrentContext(ctx);
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Shutdown();
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@ -6179,6 +6179,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// SELECT VIEWPORT
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// FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style)
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ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
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SetWindowViewport(window, viewport);
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SetCurrentWindow(window);
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// LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies)
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@ -6292,7 +6295,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Calculate the range of allowed position for that window (to be movable and visible past safe area padding)
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// When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect.
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ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
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ImRect viewport_rect(viewport->GetMainRect());
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ImRect viewport_work_rect(viewport->GetWorkRect());
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ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
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@ -11846,6 +11848,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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// - GetMainViewport()
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// - SetWindowViewport() [Internal]
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// - UpdateViewportsNewFrame() [Internal]
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// (this section is more complete in the 'docking' branch)
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//-----------------------------------------------------------------------------
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@ -11856,6 +11859,11 @@ ImGuiViewport* ImGui::GetMainViewport()
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return g.Viewports[0];
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}
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void ImGui::SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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{
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window->Viewport = viewport;
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}
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// Update viewports and monitor infos
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static void ImGui::UpdateViewportsNewFrame()
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{
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.88 WIP"
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#define IMGUI_VERSION_NUM 18711
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#define IMGUI_VERSION_NUM 18712
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -2017,6 +2017,7 @@ struct IMGUI_API ImGuiWindow
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char* Name; // Window name, owned by the window.
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ImGuiID ID; // == ImHashStr(Name)
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ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
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ImGuiViewportP* Viewport; // Always set in Begin(). Inactive windows may have a NULL value here if their viewport was discarded.
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ImVec2 Pos; // Position (always rounded-up to nearest pixel)
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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ImVec2 SizeFull; // Size when non collapsed
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@ -2534,6 +2535,9 @@ namespace ImGui
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IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
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IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
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// Viewports
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IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
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// Settings
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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