ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568)
This commit is contained in:
parent
882d2c3aea
commit
34b881eb12
@ -50,6 +50,8 @@ Other Changes:
|
||||
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
|
||||
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
|
||||
Combine with RasterizerFlags::MonoHinting for best results.
|
||||
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
|
||||
fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
|
||||
- Add native Mac clipboard copy/paste default implementation in core library to match what we are
|
||||
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
|
||||
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
|
||||
|
11
imgui.h
11
imgui.h
@ -1997,12 +1997,13 @@ struct ImFontGlyph
|
||||
// This is essentially a tightly packed of vector of 64k booleans = 8KB storage.
|
||||
struct ImFontGlyphRangesBuilder
|
||||
{
|
||||
ImVector<int> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||
ImVector<ImU32> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||
|
||||
ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / sizeof(int)); memset(UsedChars.Data, 0, 0x10000 / sizeof(int)); }
|
||||
bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
||||
void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
||||
void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
ImFontGlyphRangesBuilder() { Clear(); }
|
||||
inline void Clear() { int size_in_bytes = 0x10000 / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
|
||||
inline bool GetBit(int n) const { int off = (n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
||||
inline void SetBit(int n) { int off = (n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
||||
inline void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
|
||||
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||
|
@ -2391,11 +2391,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
||||
|
||||
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
||||
{
|
||||
for (int n = 0; n < 0x10000; n++)
|
||||
int max_codepoint = 0x10000;
|
||||
for (int n = 0; n < max_codepoint; n++)
|
||||
if (GetBit(n))
|
||||
{
|
||||
out_ranges->push_back((ImWchar)n);
|
||||
while (n < 0x10000 && GetBit(n + 1))
|
||||
while (n < max_codepoint - 1 && GetBit(n + 1))
|
||||
n++;
|
||||
out_ranges->push_back((ImWchar)n);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user