Avoid applying imgui-side focus when focus change is due to a viewport destruction.
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@ -163,6 +163,8 @@ Docking+Viewports Branch:
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closure of Modal windows. Regression from 1.89.5. (#6357, #6299)
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- Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in
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main viewport, due to platform-side handling changes. Regression from 1.89.5 (#6299)
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- Viewports: Avoid applying imgui-side focus when focus change is due to a viewport
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destruction. Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)
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- Viewports: Added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant),
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for usage by user code.
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- Backends: GLFW: Preserve monitor list when there are no monitor, may briefly
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13
imgui.cpp
13
imgui.cpp
@ -14004,6 +14004,10 @@ static void ImGui::UpdateViewportsNewFrame()
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// Focused viewport has changed?
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if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID)
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{
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IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Focused viewport changed %08X -> %08X, attempting to apply our focus.\n", g.PlatformLastFocusedViewportId, focused_viewport->ID);
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const ImGuiViewport* prev_focused_viewport = FindViewportByID(g.PlatformLastFocusedViewportId);
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const bool prev_focused_has_been_destroyed = (prev_focused_viewport == NULL) || (prev_focused_viewport->PlatformWindowCreated == false);
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// Store a tag so we can infer z-order easily from all our windows
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// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
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// will keep the front most stamp instead of losing it back to their parent viewport.
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@ -14011,10 +14015,12 @@ static void ImGui::UpdateViewportsNewFrame()
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focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
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g.PlatformLastFocusedViewportId = focused_viewport->ID;
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// Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299)
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// e.g. Clicking platform title bar.
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// Focus associated dear imgui window
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// - if focus didn't happen with a click within imgui boundaries, e.g. Clicking platform title bar. (#6299)
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// - if focus didn't happen because we destroyed another window (#6462)
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// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
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if (!IsAnyMouseDown())
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const bool apply_imgui_focus_on_focused_viewport = !IsAnyMouseDown() && !prev_focused_has_been_destroyed;
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if (apply_imgui_focus_on_focused_viewport)
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{
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focused_viewport->LastFocusedHadNavWindow |= (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport); // Update so a window changing viewport won't lose focus.
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ImGuiFocusRequestFlags focus_request_flags = ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild;
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@ -14714,6 +14720,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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ImGuiContext& g = *GImGui;
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if (viewport->PlatformWindowCreated)
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{
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IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Destroy Platform Window %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
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if (g.PlatformIO.Renderer_DestroyWindow)
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g.PlatformIO.Renderer_DestroyWindow(viewport);
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if (g.PlatformIO.Platform_DestroyWindow)
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