Viewports: Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)

Avoid applying imgui-side focus when focus change is due to a viewport destruction.
This commit is contained in:
ocornut 2023-05-30 17:09:27 +02:00
parent f0f3b927e0
commit 3418d50949
2 changed files with 12 additions and 3 deletions

View File

@ -163,6 +163,8 @@ Docking+Viewports Branch:
closure of Modal windows. Regression from 1.89.5. (#6357, #6299)
- Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in
main viewport, due to platform-side handling changes. Regression from 1.89.5 (#6299)
- Viewports: Avoid applying imgui-side focus when focus change is due to a viewport
destruction. Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)
- Viewports: Added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant),
for usage by user code.
- Backends: GLFW: Preserve monitor list when there are no monitor, may briefly

View File

@ -14004,6 +14004,10 @@ static void ImGui::UpdateViewportsNewFrame()
// Focused viewport has changed?
if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID)
{
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Focused viewport changed %08X -> %08X, attempting to apply our focus.\n", g.PlatformLastFocusedViewportId, focused_viewport->ID);
const ImGuiViewport* prev_focused_viewport = FindViewportByID(g.PlatformLastFocusedViewportId);
const bool prev_focused_has_been_destroyed = (prev_focused_viewport == NULL) || (prev_focused_viewport->PlatformWindowCreated == false);
// Store a tag so we can infer z-order easily from all our windows
// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
// will keep the front most stamp instead of losing it back to their parent viewport.
@ -14011,10 +14015,12 @@ static void ImGui::UpdateViewportsNewFrame()
focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
g.PlatformLastFocusedViewportId = focused_viewport->ID;
// Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299)
// e.g. Clicking platform title bar.
// Focus associated dear imgui window
// - if focus didn't happen with a click within imgui boundaries, e.g. Clicking platform title bar. (#6299)
// - if focus didn't happen because we destroyed another window (#6462)
// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
if (!IsAnyMouseDown())
const bool apply_imgui_focus_on_focused_viewport = !IsAnyMouseDown() && !prev_focused_has_been_destroyed;
if (apply_imgui_focus_on_focused_viewport)
{
focused_viewport->LastFocusedHadNavWindow |= (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport); // Update so a window changing viewport won't lose focus.
ImGuiFocusRequestFlags focus_request_flags = ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild;
@ -14714,6 +14720,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
ImGuiContext& g = *GImGui;
if (viewport->PlatformWindowCreated)
{
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Destroy Platform Window %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
if (g.PlatformIO.Renderer_DestroyWindow)
g.PlatformIO.Renderer_DestroyWindow(viewport);
if (g.PlatformIO.Platform_DestroyWindow)