Added ImGuiWindowFlags_NoSavedSettings flag + Fixed overlay example app.
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parent
2a3bff9a82
commit
3399890a84
32
imgui.cpp
32
imgui.cpp
@ -1340,7 +1340,7 @@ static void SaveSettings()
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiIniData* settings = FindWindowSettings(window->Name);
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settings->Pos = window->Pos;
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@ -2054,7 +2054,7 @@ static ImGuiWindow* FindWindow(const char* name)
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void ImGui::BeginTooltip()
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{
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ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip);
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ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_Tooltip);
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}
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void ImGui::EndTooltip()
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@ -2068,7 +2068,7 @@ void ImGui::BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindow
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow;
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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const ImVec2 content_max = window->Pos + ImGui::GetContentRegionMax();
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const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos();
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@ -2102,6 +2102,7 @@ void ImGui::EndChild()
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{
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);
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if (window->Flags & ImGuiWindowFlags_ComboBox)
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{
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ImGui::End();
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@ -2130,8 +2131,8 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
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ImGuiWindow* window = FindWindow(name);
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if (!window)
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{
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// Create window the first time, and load settings
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if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
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// Create window the first time
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if (flags & ImGuiWindowFlags_NoSavedSettings)
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{
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// Tooltip and child windows don't store settings
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window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
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@ -6628,6 +6629,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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static void ShowExampleAppConsole(bool* open);
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static void ShowExampleAppLongText(bool* open);
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static void ShowExampleAppAutoResize(bool* open);
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static void ShowExampleAppFixedOverlay(bool* open);
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// Demonstrate ImGui features (unfortunately this makes this function a little bloated!)
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void ImGui::ShowTestWindow(bool* open)
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@ -7139,11 +7141,13 @@ void ImGui::ShowTestWindow(bool* open)
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static bool show_app_console = false;
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static bool show_app_long_text = false;
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static bool show_app_auto_resize = false;
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static bool show_app_fixed_overlay = false;
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if (ImGui::CollapsingHeader("App Examples"))
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{
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ImGui::Checkbox("Console", &show_app_console);
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ImGui::Checkbox("Long text display", &show_app_long_text);
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ImGui::Checkbox("Auto-resizing window", &show_app_auto_resize);
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ImGui::Checkbox("Simple overlay", &show_app_fixed_overlay);
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}
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if (show_app_console)
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ShowExampleAppConsole(&show_app_console);
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@ -7151,6 +7155,8 @@ void ImGui::ShowTestWindow(bool* open)
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ShowExampleAppLongText(&show_app_long_text);
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if (show_app_auto_resize)
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ShowExampleAppAutoResize(&show_app_auto_resize);
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if (show_app_fixed_overlay)
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ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
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ImGui::End();
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}
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@ -7172,6 +7178,22 @@ static void ShowExampleAppAutoResize(bool* open)
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ImGui::End();
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}
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static void ShowExampleAppFixedOverlay(bool* open)
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{
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if (!ImGui::Begin("Example: Fixed Overlay", open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
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{
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ImGui::End();
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return;
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}
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ImGui::SetWindowPos(ImVec2(10,10));
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ImGui::Text("Simple overlay\non the top-left side of the screen.");
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ImGui::Separator();
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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ImGui::End();
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}
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struct ExampleAppConsole
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{
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ImVector<char*> Items;
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11
imgui.h
11
imgui.h
@ -312,11 +312,12 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoScrollbar = 1 << 4,
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 5,
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
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ImGuiWindowFlags_ChildWindow = 1 << 7, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 8, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 9, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 10, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 11 // For internal use by Render() when using Tooltip
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ImGuiWindowFlags_NoSavedSettings = 1 << 7, // Never load/save settings in .ini file
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ImGuiWindowFlags_ChildWindow = 1 << 8, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 9, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 10, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 11, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 12 // For internal use by Render() when using Tooltip
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};
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// Flags for ImGui::InputText()
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