Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
This commit is contained in:
parent
c7eef99a33
commit
317859a3da
@ -49,6 +49,9 @@ Other Changes:
|
||||
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
|
||||
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
|
||||
- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
|
||||
- Examples: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required during
|
||||
initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
|
||||
Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
|
||||
- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
|
||||
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
|
||||
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
|
||||
|
@ -23,7 +23,6 @@
|
||||
#define IMGUI_VULKAN_DEBUG_REPORT
|
||||
#endif
|
||||
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
@ -35,7 +34,8 @@ static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_WindowData g_WindowData;
|
||||
static bool g_ResizeWanted = false;
|
||||
static int g_MinImageCount = 2;
|
||||
static bool g_WantSwapChainRebuild = false;
|
||||
static int g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
@ -214,6 +214,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
|
||||
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
|
||||
IM_ASSERT(wd->BackBufferCount > 0);
|
||||
}
|
||||
|
||||
static void CleanupVulkan()
|
||||
@ -314,7 +315,7 @@ static void glfw_error_callback(int error, const char* description)
|
||||
|
||||
static void glfw_resize_callback(GLFWwindow*, int w, int h)
|
||||
{
|
||||
g_ResizeWanted = true;
|
||||
g_WantSwapChainRebuild = true;
|
||||
g_ResizeWidth = w;
|
||||
g_ResizeHeight = h;
|
||||
}
|
||||
@ -373,8 +374,8 @@ int main(int, char**)
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.QueuedFramesCount = (int)wd->BackBufferCount;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
init_info.QueuedFrames = wd->BackBufferCount;
|
||||
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||
|
||||
// Load Fonts
|
||||
@ -435,13 +436,13 @@ int main(int, char**)
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
if (g_ResizeWanted)
|
||||
if (g_WantSwapChainRebuild)
|
||||
{
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
|
||||
ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
|
||||
g_WindowData.FrameIndex = 0;
|
||||
g_ResizeWanted = false;
|
||||
g_WantSwapChainRebuild = false;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
@ -483,28 +484,6 @@ int main(int, char**)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
|
||||
if (ImGui::Button("Increase"))
|
||||
{
|
||||
g_MinImageCount++;
|
||||
g_ResizeWanted = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Decrease"))
|
||||
{
|
||||
if (g_MinImageCount != 2)
|
||||
{
|
||||
g_MinImageCount--;
|
||||
g_ResizeWanted = true;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Back Buffers: %i", g_MinImageCount);
|
||||
|
||||
ImGui::Text("Frame Index %i", wd->FrameIndex);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
@ -15,8 +15,6 @@
|
||||
#define IMGUI_VULKAN_DEBUG_REPORT
|
||||
#endif
|
||||
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_PendingSwapchainRebuild = false;
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
@ -28,6 +26,8 @@ static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_WindowData g_WindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_WantSwapChainRebuild = false;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
@ -205,6 +205,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
|
||||
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
|
||||
IM_ASSERT(wd->BackBufferCount > 0);
|
||||
}
|
||||
|
||||
static void CleanupVulkan()
|
||||
@ -298,15 +299,6 @@ static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void RebuildSwapChain(int width, int height)
|
||||
{
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, width, height, g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
|
||||
ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
|
||||
g_WindowData.FrameIndex = 0;
|
||||
g_PendingSwapchainRebuild = false;
|
||||
}
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
// Setup SDL
|
||||
@ -365,7 +357,7 @@ int main(int, char**)
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.QueuedFrames = wd->BackBufferCount;
|
||||
init_info.QueuedFramesCount = wd->BackBufferCount;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||
|
||||
@ -434,11 +426,21 @@ int main(int, char**)
|
||||
if (event.type == SDL_QUIT)
|
||||
done = true;
|
||||
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
|
||||
RebuildSwapChain((int)event.window.data1, (int)event.window.data2);
|
||||
{
|
||||
g_WindowData.Width = (int)event.window.data1;
|
||||
g_WindowData.Height = (int)event.window.data2;
|
||||
g_WantSwapChainRebuild = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_PendingSwapchainRebuild)
|
||||
RebuildSwapChain(g_WindowData.Width, g_WindowData.Height);
|
||||
if (g_WantSwapChainRebuild)
|
||||
{
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
|
||||
ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
|
||||
g_WindowData.FrameIndex = 0;
|
||||
g_WantSwapChainRebuild = false;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
@ -479,28 +481,6 @@ int main(int, char**)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
|
||||
if (ImGui::Button("Increase"))
|
||||
{
|
||||
g_MinImageCount++;
|
||||
g_PendingSwapchainRebuild = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Decrease"))
|
||||
{
|
||||
if (g_MinImageCount != 2)
|
||||
{
|
||||
g_MinImageCount--;
|
||||
g_PendingSwapchainRebuild = true;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Back Buffers: %i", g_MinImageCount);
|
||||
|
||||
ImGui::Text("Frame Index %i", wd->FrameIndex);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,8 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2019-XX-XX: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2).
|
||||
// 2019-XX-XX: Vulkan: Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
|
||||
// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
|
||||
// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
|
||||
// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
|
||||
@ -63,9 +65,11 @@ struct FrameDataForRender
|
||||
VkDeviceSize IndexBufferSize;
|
||||
VkBuffer VertexBuffer;
|
||||
VkBuffer IndexBuffer;
|
||||
|
||||
FrameDataForRender() { VertexBufferMemory = IndexBufferMemory = VK_NULL_HANDLE; VertexBufferSize = IndexBufferSize = VK_NULL_HANDLE; VertexBuffer = IndexBuffer = VK_NULL_HANDLE; }
|
||||
};
|
||||
static int g_FrameIndex = 0;
|
||||
static ImVector<FrameDataForRender> g_FramesDataBuffers = {};
|
||||
static ImVector<FrameDataForRender> g_FramesDataBuffers;
|
||||
|
||||
// Font data
|
||||
static VkSampler g_FontSampler = VK_NULL_HANDLE;
|
||||
@ -240,7 +244,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
|
||||
|
||||
VkResult err;
|
||||
FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
|
||||
g_FrameIndex = (g_FrameIndex + 1) % g_FramesDataBuffers.size();
|
||||
g_FrameIndex = (g_FrameIndex + 1) % g_FramesDataBuffers.Size;
|
||||
|
||||
// Create the Vertex and Index buffers:
|
||||
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
||||
@ -739,7 +743,7 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
|
||||
|
||||
void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
|
||||
{
|
||||
for (int i = 0; i < g_FramesDataBuffers.size(); i++)
|
||||
for (int i = 0; i < g_FramesDataBuffers.Size; i++)
|
||||
{
|
||||
FrameDataForRender* fd = &g_FramesDataBuffers[i];
|
||||
if (fd->VertexBuffer) { vkDestroyBuffer(g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
|
||||
@ -747,6 +751,7 @@ void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
|
||||
if (fd->IndexBuffer) { vkDestroyBuffer(g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
|
||||
if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
|
||||
}
|
||||
g_FramesDataBuffers.clear();
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
||||
@ -759,6 +764,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
IM_ASSERT(info->Device != VK_NULL_HANDLE);
|
||||
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
||||
IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
|
||||
IM_ASSERT(info->QueuedFramesCount >= 2);
|
||||
IM_ASSERT(render_pass != VK_NULL_HANDLE);
|
||||
|
||||
g_Instance = info->Instance;
|
||||
@ -771,9 +777,10 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
g_DescriptorPool = info->DescriptorPool;
|
||||
g_Allocator = info->Allocator;
|
||||
g_CheckVkResultFn = info->CheckVkResultFn;
|
||||
g_FramesDataBuffers.resize(info->QueuedFrames);
|
||||
for (int i = 0; i < g_FramesDataBuffers.size(); i++)
|
||||
g_FramesDataBuffers[i] = FrameDataForRender();
|
||||
|
||||
g_FramesDataBuffers.reserve(info->QueuedFramesCount);
|
||||
for (int i = 0; i < info->QueuedFramesCount; i++)
|
||||
g_FramesDataBuffers.push_back(FrameDataForRender());
|
||||
|
||||
ImGui_ImplVulkan_CreateDeviceObjects();
|
||||
|
||||
@ -790,17 +797,16 @@ void ImGui_ImplVulkan_NewFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_SetQueuedFramesCount(uint32_t count)
|
||||
void ImGui_ImplVulkan_SetQueuedFramesCount(int count)
|
||||
{
|
||||
if (count == g_FramesDataBuffers.size())
|
||||
if (count == g_FramesDataBuffers.Size)
|
||||
return;
|
||||
ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
|
||||
|
||||
uint32_t old_size = g_FramesDataBuffers.size();
|
||||
g_FramesDataBuffers.resize(count);
|
||||
for (uint32_t i = old_size; i < count; i++)
|
||||
g_FramesDataBuffers[i] = FrameDataForRender();
|
||||
g_FrameIndex = 0;
|
||||
g_FramesDataBuffers.reserve(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
g_FramesDataBuffers.push_back(FrameDataForRender());
|
||||
}
|
||||
|
||||
|
||||
@ -921,7 +927,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_
|
||||
|
||||
// Create Command Buffers
|
||||
VkResult err;
|
||||
for (int i = 0; i < wd->Frames.size(); i++)
|
||||
for (int i = 0; i < wd->Frames.Size; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||
{
|
||||
@ -1035,12 +1041,13 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
|
||||
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
|
||||
check_vk_result(err);
|
||||
|
||||
for (uint32_t i = 0; i < wd->Frames.size(); i++)
|
||||
for (int i = 0; i < wd->Frames.Size; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
|
||||
uint32_t old_size = wd->Frames.size();
|
||||
wd->Frames.resize(wd->BackBufferCount);
|
||||
for (uint32_t i = 0; i < wd->Frames.size(); i++)
|
||||
wd->Frames[i] = ImGui_ImplVulkanH_FrameData();
|
||||
wd->Frames.clear();
|
||||
|
||||
wd->Frames.reserve((int)wd->BackBufferCount);
|
||||
for (int i = 0; i < (int)wd->BackBufferCount; i++)
|
||||
wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
|
||||
}
|
||||
if (old_swapchain)
|
||||
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
||||
@ -1127,7 +1134,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
|
||||
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
||||
//vkQueueWaitIdle(g_Queue);
|
||||
|
||||
for (int i = 0; i < wd->Frames.size(); i++)
|
||||
for (int i = 0; i < wd->Frames.Size; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||
ImGui_ImplVulkanH_DestroyFrameData(instance, device, fd, allocator);
|
||||
@ -1145,9 +1152,15 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
(void)instance;
|
||||
vkDestroyFence(device, fd->Fence, allocator);
|
||||
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
||||
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
||||
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
|
||||
vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
|
||||
fd->BackbufferIndex = 0;
|
||||
fd->Fence = VK_NULL_HANDLE;
|
||||
fd->CommandBuffer = VK_NULL_HANDLE;
|
||||
fd->CommandPool = VK_NULL_HANDLE;
|
||||
fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
int QueuedFrames;
|
||||
int QueuedFramesCount;
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
@ -36,7 +36,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetQueuedFramesCount(uint32_t count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetQueuedFramesCount(int queued_frames_count); // To override QueuedFramesCount after initialization
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
||||
|
Loading…
Reference in New Issue
Block a user