Examples: SDL: Fixed minor warning.
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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// Data
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// Data
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static Uint64 g_Time = 0.0f;
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static Uint64 g_Time = 0;
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static bool g_MousePressed[3] = { false, false, false };
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static bool g_MousePressed[3] = { false, false, false };
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static GLuint g_FontTexture = 0;
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static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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