mirror of https://github.com/ocornut/imgui
Added Cmake Backends
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@ -2,14 +2,22 @@ cmake_minimum_required(VERSION 3.15)
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project(imgui)
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option(IMGUI_IMPL_WIN32 "Enable ImGui Win32 implementation" ON)
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option(IMGUI_IMPL_OPENGL2 "Enable ImGui OpenGL2 implementation" OFF)
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option(IMGUI_IMPL_OPENGL3 "Enable ImGui OpenGL3 implementation" OFF)
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option(IMGUI_ENABLE_PLAYGROUND "Enable playground subdirectory" OFF)
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set(IMGUI_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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add_library(imgui-core STATIC)
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target_sources(imgui-core PUBLIC imgui.cpp imgui_demo.cpp imgui_draw.cpp imgui_tables.cpp imgui_widgets.cpp)
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target_include_directories(imgui-core PUBLIC ${IMGUI_INC_DIR})
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add_subdirectory(misc)
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add_subdirectory(backends)
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# Playground is a private space where dev might test/experiment/freestyle stuffs
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if(IMGUI_ENABLE_PLAYGROUND)
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if(EXISTS playground)
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add_subdirectory(playground)
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endif()
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endif()
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@ -0,0 +1,28 @@
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if(IMGUI_IMPL_OPENGL2 OR IMGUI_IMPL_OPENGL3)
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find_package(OpenGL)
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endif()
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if(IMGUI_IMPL_WIN32)
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add_library(imgui-impl-win32 STATIC)
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target_sources(imgui-impl-win32 PUBLIC imgui_impl_win32.cpp)
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target_include_directories(imgui-impl-win32 PUBLIC ${IMGUI_INC_DIR})
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endif()
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if(OpenGL_FOUND)
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if(IMGUI_IMPL_OPENGL2)
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add_library(imgui-impl-opengl2 STATIC)
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target_sources(imgui-impl-opengl2 PUBLIC imgui_impl_opengl2.cpp)
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target_include_directories(imgui-impl-opengl2 PUBLIC ${IMGUI_INC_DIR})
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target_link_libraries(imgui-impl-opengl2 OpenGL::GL)
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endif()
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if(IMGUI_IMPL_OPENGL3)
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add_library(imgui-impl-opengl3 STATIC)
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target_sources(imgui-impl-opengl3 PUBLIC imgui_impl_opengl3.cpp)
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target_include_directories(imgui-impl-opengl3 PUBLIC ${IMGUI_INC_DIR})
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target_link_libraries(imgui-impl-opengl3 OpenGL::GL)
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endif()
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endif()
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