mirror of https://github.com/ocornut/imgui
Internal: InputText: Refactor to clarify access pattern to the InputTextState (we are now accessing via a pointer which can be NULL, shortened its name while we are at it) + added an assert to track an issue that existed already before.
This commit is contained in:
parent
677e64e71e
commit
2e9a175057
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@ -3205,7 +3205,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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// NB: we are only allowed to access 'edit_state' if we are the active widget.
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ImGuiInputTextState& edit_state = g.InputTextState;
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ImGuiInputTextState* state = NULL;
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if (g.InputTextState.ID == id)
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state = &g.InputTextState;
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const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
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const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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@ -3213,8 +3215,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard));
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const bool user_scroll_finish = is_multiline && edit_state.ID == id && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y);
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const bool user_scroll_active = is_multiline && edit_state.ID == id && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y);
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const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y);
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const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y);
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bool clear_active_id = false;
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@ -3223,41 +3225,46 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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if (g.ActiveId != id)
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{
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// Access state even if we don't own it yet.
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state = &g.InputTextState;
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// Start edition
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// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
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// From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
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const int prev_len_w = edit_state.CurLenW;
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const int prev_len_w = state->CurLenW;
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const int init_buf_len = (int)strlen(buf);
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edit_state.TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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edit_state.InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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memcpy(edit_state.InitialText.Data, buf, init_buf_len + 1);
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state->TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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state->InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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memcpy(state->InitialText.Data, buf, init_buf_len + 1);
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const char* buf_end = NULL;
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, buf_size, buf, NULL, &buf_end);
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edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
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edit_state.CursorAnimReset();
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state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
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state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
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state->CursorAnimReset();
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// Preserve cursor position and undo/redo stack if we come back to same widget
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// FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
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const bool recycle_state = (edit_state.ID == id) && (prev_len_w == edit_state.CurLenW);
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const bool recycle_state = (state->ID == id) && (prev_len_w == state->CurLenW);
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if (recycle_state)
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{
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// Recycle existing cursor/selection/undo stack but clamp position
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// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
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edit_state.CursorClamp();
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state->CursorClamp();
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}
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else
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{
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edit_state.ID = id;
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edit_state.ScrollX = 0.0f;
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stb_textedit_initialize_state(&edit_state.Stb, !is_multiline);
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state->ID = id;
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state->ScrollX = 0.0f;
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stb_textedit_initialize_state(&state->Stb, !is_multiline);
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if (!is_multiline && focus_requested_by_code)
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select_all = true;
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}
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if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
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edit_state.Stb.insert_mode = 1;
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state->Stb.insert_mode = 1;
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if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
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select_all = true;
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}
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IM_ASSERT(state && state->ID == id);
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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@ -3277,21 +3284,22 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (g.ActiveId == id)
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{
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IM_ASSERT(state != NULL);
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if (!is_editable && !g.ActiveIdIsJustActivated)
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{
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// When read-only we always use the live data passed to the function
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edit_state.TextW.resize(buf_size+1);
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const char* buf_end = NULL;
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, buf, NULL, &buf_end);
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edit_state.CurLenA = (int)(buf_end - buf);
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edit_state.CursorClamp();
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state->TextW.resize(buf_size+1);
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state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end);
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state->CurLenA = (int)(buf_end - buf);
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state->CursorClamp();
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}
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backup_current_text_length = edit_state.CurLenA;
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edit_state.BufCapacityA = buf_size;
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edit_state.UserFlags = flags;
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edit_state.UserCallback = callback;
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edit_state.UserCallbackData = callback_user_data;
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backup_current_text_length = state->CurLenA;
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state->BufCapacityA = buf_size;
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state->UserFlags = flags;
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state->UserCallback = callback;
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state->UserCallbackData = callback_user_data;
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// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
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// Down the line we should have a cleaner library-wide concept of Selected vs Active.
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@ -3299,37 +3307,37 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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g.WantTextInputNextFrame = 1;
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// Edit in progress
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const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
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const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
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const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
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const bool is_osx = io.ConfigMacOSXBehaviors;
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if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0]))
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{
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edit_state.SelectAll();
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edit_state.SelectedAllMouseLock = true;
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state->SelectAll();
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state->SelectedAllMouseLock = true;
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}
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else if (hovered && is_osx && io.MouseDoubleClicked[0])
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{
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// Double-click select a word only, OS X style (by simulating keystrokes)
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edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
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edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
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state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
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state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
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}
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else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
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else if (io.MouseClicked[0] && !state->SelectedAllMouseLock)
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{
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if (hovered)
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{
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stb_textedit_click(&edit_state, &edit_state.Stb, mouse_x, mouse_y);
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edit_state.CursorAnimReset();
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stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
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state->CursorAnimReset();
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}
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}
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else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
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else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
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{
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stb_textedit_drag(&edit_state, &edit_state.Stb, mouse_x, mouse_y);
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edit_state.CursorAnimReset();
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edit_state.CursorFollow = true;
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stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y);
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state->CursorAnimReset();
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state->CursorFollow = true;
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}
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if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
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edit_state.SelectedAllMouseLock = false;
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if (state->SelectedAllMouseLock && !io.MouseDown[0])
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state->SelectedAllMouseLock = false;
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if (io.InputQueueCharacters.Size > 0)
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{
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@ -3342,7 +3350,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Insert character if they pass filtering
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unsigned int c = (unsigned int)io.InputQueueCharacters[n];
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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edit_state.OnKeyPressed((int)c);
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state->OnKeyPressed((int)c);
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}
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// Consume characters
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@ -3354,6 +3362,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
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{
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// Handle key-presses
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IM_ASSERT(state != NULL);
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const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
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const bool is_osx = io.ConfigMacOSXBehaviors;
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const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
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@ -3363,27 +3372,29 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper;
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const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper;
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const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || edit_state.HasSelection());
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const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || edit_state.HasSelection());
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const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || state->HasSelection());
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const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection());
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const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && is_editable;
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const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && is_editable && is_undoable);
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const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && is_editable && is_undoable;
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if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable)
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{
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if (!edit_state.HasSelection())
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if (!state->HasSelection())
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{
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if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
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else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
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if (is_wordmove_key_down)
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state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
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else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl)
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state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
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}
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edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
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state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
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}
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else if (IsKeyPressedMap(ImGuiKey_Enter))
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{
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@ -3396,14 +3407,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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unsigned int c = '\n'; // Insert new line
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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edit_state.OnKeyPressed((int)c);
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state->OnKeyPressed((int)c);
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}
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}
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else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable)
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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edit_state.OnKeyPressed((int)c);
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state->OnKeyPressed((int)c);
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}
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else if (IsKeyPressedMap(ImGuiKey_Escape))
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{
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@ -3411,31 +3422,31 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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else if (is_undo || is_redo)
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{
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edit_state.OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
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edit_state.ClearSelection();
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state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
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state->ClearSelection();
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}
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else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A))
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{
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edit_state.SelectAll();
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edit_state.CursorFollow = true;
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state->SelectAll();
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state->CursorFollow = true;
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}
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else if (is_cut || is_copy)
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{
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// Cut, Copy
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if (io.SetClipboardTextFn)
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{
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const int ib = edit_state.HasSelection() ? ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end) : 0;
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.Stb.select_start, edit_state.Stb.select_end) : edit_state.CurLenW;
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edit_state.TempBuffer.resize((ie-ib) * 4 + 1);
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ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data+ib, edit_state.TextW.Data+ie);
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SetClipboardText(edit_state.TempBuffer.Data);
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const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
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const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
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state->TempBuffer.resize((ie-ib) * 4 + 1);
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ImTextStrToUtf8(state->TempBuffer.Data, state->TempBuffer.Size, state->TextW.Data+ib, state->TextW.Data+ie);
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SetClipboardText(state->TempBuffer.Data);
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}
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if (is_cut)
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{
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if (!edit_state.HasSelection())
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edit_state.SelectAll();
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edit_state.CursorFollow = true;
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stb_textedit_cut(&edit_state, &edit_state.Stb);
|
||||
if (!state->HasSelection())
|
||||
state->SelectAll();
|
||||
state->CursorFollow = true;
|
||||
stb_textedit_cut(state, &state->Stb);
|
||||
}
|
||||
}
|
||||
else if (is_paste)
|
||||
|
@ -3459,8 +3470,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
clipboard_filtered[clipboard_filtered_len] = 0;
|
||||
if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
|
||||
{
|
||||
stb_textedit_paste(&edit_state, &edit_state.Stb, clipboard_filtered, clipboard_filtered_len);
|
||||
edit_state.CursorFollow = true;
|
||||
stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len);
|
||||
state->CursorFollow = true;
|
||||
}
|
||||
MemFree(clipboard_filtered);
|
||||
}
|
||||
|
@ -3469,15 +3480,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
IM_ASSERT(state != NULL);
|
||||
const char* apply_new_text = NULL;
|
||||
int apply_new_text_length = 0;
|
||||
if (cancel_edit)
|
||||
{
|
||||
// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
|
||||
if (is_editable && strcmp(buf, edit_state.InitialText.Data) != 0)
|
||||
if (is_editable && strcmp(buf, state->InitialText.Data) != 0)
|
||||
{
|
||||
apply_new_text = edit_state.InitialText.Data;
|
||||
apply_new_text_length = edit_state.InitialText.Size - 1;
|
||||
apply_new_text = state->InitialText.Data;
|
||||
apply_new_text_length = state->InitialText.Size - 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3492,8 +3504,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
|
||||
if (is_editable)
|
||||
{
|
||||
edit_state.TempBuffer.resize(edit_state.TextW.Size * 4 + 1);
|
||||
ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data, NULL);
|
||||
state->TempBuffer.resize(state->TextW.Size * 4 + 1);
|
||||
ImTextStrToUtf8(state->TempBuffer.Data, state->TempBuffer.Size, state->TextW.Data, NULL);
|
||||
}
|
||||
|
||||
// User callback
|
||||
|
@ -3531,44 +3543,44 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
callback_data.UserData = callback_user_data;
|
||||
|
||||
callback_data.EventKey = event_key;
|
||||
callback_data.Buf = edit_state.TempBuffer.Data;
|
||||
callback_data.BufTextLen = edit_state.CurLenA;
|
||||
callback_data.BufSize = edit_state.BufCapacityA;
|
||||
callback_data.Buf = state->TempBuffer.Data;
|
||||
callback_data.BufTextLen = state->CurLenA;
|
||||
callback_data.BufSize = state->BufCapacityA;
|
||||
callback_data.BufDirty = false;
|
||||
|
||||
// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
|
||||
ImWchar* text = edit_state.TextW.Data;
|
||||
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.cursor);
|
||||
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.select_start);
|
||||
const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.select_end);
|
||||
ImWchar* text = state->TextW.Data;
|
||||
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor);
|
||||
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start);
|
||||
const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end);
|
||||
|
||||
// Call user code
|
||||
callback(&callback_data);
|
||||
|
||||
// Read back what user may have modified
|
||||
IM_ASSERT(callback_data.Buf == edit_state.TempBuffer.Data); // Invalid to modify those fields
|
||||
IM_ASSERT(callback_data.BufSize == edit_state.BufCapacityA);
|
||||
IM_ASSERT(callback_data.Buf == state->TempBuffer.Data); // Invalid to modify those fields
|
||||
IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
|
||||
IM_ASSERT(callback_data.Flags == flags);
|
||||
if (callback_data.CursorPos != utf8_cursor_pos) { edit_state.Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); edit_state.CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start) { edit_state.Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end) { edit_state.Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (callback_data.BufDirty)
|
||||
{
|
||||
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
|
||||
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
|
||||
edit_state.TextW.resize(edit_state.TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
|
||||
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, callback_data.Buf, NULL);
|
||||
edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
|
||||
edit_state.CursorAnimReset();
|
||||
state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
|
||||
state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
|
||||
state->CursorAnimReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Will copy result string if modified
|
||||
if (is_editable && strcmp(edit_state.TempBuffer.Data, buf) != 0)
|
||||
if (is_editable && strcmp(state->TempBuffer.Data, buf) != 0)
|
||||
{
|
||||
apply_new_text = edit_state.TempBuffer.Data;
|
||||
apply_new_text_length = edit_state.CurLenA;
|
||||
apply_new_text = state->TempBuffer.Data;
|
||||
apply_new_text_length = state->CurLenA;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3598,9 +3610,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
}
|
||||
|
||||
// Clear temporary user storage
|
||||
edit_state.UserFlags = 0;
|
||||
edit_state.UserCallback = NULL;
|
||||
edit_state.UserCallbackData = NULL;
|
||||
state->UserFlags = 0;
|
||||
state->UserCallback = NULL;
|
||||
state->UserCallbackData = NULL;
|
||||
}
|
||||
|
||||
// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
|
||||
|
@ -3613,7 +3625,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
const int buf_display_max_length = 2 * 1024 * 1024;
|
||||
|
||||
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
|
||||
const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempBuffer.Data : buf;
|
||||
const char* buf_display = (state != NULL && is_editable) ? state->TempBuffer.Data : buf;
|
||||
buf = NULL;
|
||||
|
||||
// Render
|
||||
|
@ -3629,7 +3641,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
if (g.ActiveId == id || user_scroll_active)
|
||||
{
|
||||
// Animate cursor
|
||||
edit_state.CursorAnim += io.DeltaTime;
|
||||
IM_ASSERT(state != NULL);
|
||||
state->CursorAnim += io.DeltaTime;
|
||||
|
||||
// This is going to be messy. We need to:
|
||||
// - Display the text (this alone can be more easily clipped)
|
||||
|
@ -3637,19 +3650,19 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
// - Measure text height (for scrollbar)
|
||||
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
|
||||
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
|
||||
const ImWchar* text_begin = edit_state.TextW.Data;
|
||||
const ImWchar* text_begin = state->TextW.Data;
|
||||
ImVec2 cursor_offset, select_start_offset;
|
||||
|
||||
{
|
||||
// Count lines + find lines numbers straddling 'cursor' and 'select_start' position.
|
||||
const ImWchar* searches_input_ptr[2];
|
||||
searches_input_ptr[0] = text_begin + edit_state.Stb.cursor;
|
||||
searches_input_ptr[0] = text_begin + state->Stb.cursor;
|
||||
searches_input_ptr[1] = NULL;
|
||||
int searches_remaining = 1;
|
||||
int searches_result_line_number[2] = { -1, -999 };
|
||||
if (edit_state.Stb.select_start != edit_state.Stb.select_end)
|
||||
if (state->Stb.select_start != state->Stb.select_end)
|
||||
{
|
||||
searches_input_ptr[1] = text_begin + ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end);
|
||||
searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
|
||||
searches_result_line_number[1] = -1;
|
||||
searches_remaining++;
|
||||
}
|
||||
|
@ -3685,20 +3698,20 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
}
|
||||
|
||||
// Scroll
|
||||
if (edit_state.CursorFollow)
|
||||
if (state->CursorFollow)
|
||||
{
|
||||
// Horizontal scroll in chunks of quarter width
|
||||
if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
|
||||
{
|
||||
const float scroll_increment_x = size.x * 0.25f;
|
||||
if (cursor_offset.x < edit_state.ScrollX)
|
||||
edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
|
||||
else if (cursor_offset.x - size.x >= edit_state.ScrollX)
|
||||
edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
|
||||
if (cursor_offset.x < state->ScrollX)
|
||||
state->ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
|
||||
else if (cursor_offset.x - size.x >= state->ScrollX)
|
||||
state->ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
|
||||
}
|
||||
else
|
||||
{
|
||||
edit_state.ScrollX = 0.0f;
|
||||
state->ScrollX = 0.0f;
|
||||
}
|
||||
|
||||
// Vertical scroll
|
||||
|
@ -3714,14 +3727,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
render_pos.y = draw_window->DC.CursorPos.y;
|
||||
}
|
||||
}
|
||||
edit_state.CursorFollow = false;
|
||||
const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f);
|
||||
state->CursorFollow = false;
|
||||
const ImVec2 render_scroll = ImVec2(state->ScrollX, 0.0f);
|
||||
|
||||
// Draw selection
|
||||
if (edit_state.Stb.select_start != edit_state.Stb.select_end)
|
||||
if (state->Stb.select_start != state->Stb.select_end)
|
||||
{
|
||||
const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end);
|
||||
const ImWchar* text_selected_end = text_begin + ImMax(edit_state.Stb.select_start, edit_state.Stb.select_end);
|
||||
const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
|
||||
const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end);
|
||||
|
||||
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
|
||||
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
|
||||
|
@ -3754,7 +3767,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||
}
|
||||
|
||||
// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
|
||||
const int buf_display_len = edit_state.CurLenA;
|
||||
const int buf_display_len = state->CurLenA;
|
||||
if (is_multiline || buf_display_len < buf_display_max_length)
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
|
||||
|
|
Loading…
Reference in New Issue