Internal: Log/Capture: Rework to add an internal LogToBuffer() function which is useful for writing automated tests. Clarified logging state by adding an enum.
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3eba840053
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2cd7de5666
70
imgui.cpp
70
imgui.cpp
@ -3615,7 +3615,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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fclose(g.LogFile);
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fclose(g.LogFile);
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g.LogFile = NULL;
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g.LogFile = NULL;
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}
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}
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g.LogClipboard.clear();
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g.LogBuffer.clear();
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g.Initialized = false;
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g.Initialized = false;
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}
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}
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@ -8786,7 +8786,7 @@ void ImGui::LogText(const char* fmt, ...)
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if (g.LogFile)
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if (g.LogFile)
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vfprintf(g.LogFile, fmt, args);
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vfprintf(g.LogFile, fmt, args);
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else
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else
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g.LogClipboard.appendfv(fmt, args);
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g.LogBuffer.appendfv(fmt, args);
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va_end(args);
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va_end(args);
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}
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}
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@ -8830,7 +8830,7 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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}
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}
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}
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}
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// Start logging ImGui output to TTY
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// Start logging/capturing text output to TTY
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void ImGui::LogToTTY(int max_depth)
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void ImGui::LogToTTY(int max_depth)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -8841,12 +8841,13 @@ void ImGui::LogToTTY(int max_depth)
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IM_ASSERT(g.LogFile == NULL);
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = stdout;
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g.LogFile = stdout;
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g.LogEnabled = true;
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_TTY;
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g.LogStartDepth = window->DC.TreeDepth;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogAutoExpandMaxDepth = max_depth;
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}
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}
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// Start logging ImGui output to given file
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// Start logging/capturing text output to given file
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void ImGui::LogToFile(int max_depth, const char* filename)
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void ImGui::LogToFile(int max_depth, const char* filename)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -8855,26 +8856,25 @@ void ImGui::LogToFile(int max_depth, const char* filename)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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if (!filename)
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if (!filename)
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{
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filename = g.IO.LogFilename;
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filename = g.IO.LogFilename;
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if (!filename)
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if (!filename || !filename[0])
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return;
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return;
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}
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IM_ASSERT(g.LogFile == NULL);
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = ImFileOpen(filename, "ab");
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g.LogFile = ImFileOpen(filename, "ab"); // FIXME: Why not logging in text mode? Then we don't need to bother the user with IM_NEWLINE..
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if (!g.LogFile)
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if (!g.LogFile)
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{
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{
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IM_ASSERT(0);
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IM_ASSERT(0);
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return;
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return;
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}
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}
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g.LogEnabled = true;
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_File;
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g.LogStartDepth = window->DC.TreeDepth;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogAutoExpandMaxDepth = max_depth;
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}
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}
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// Start logging ImGui output to clipboard
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// Start logging/capturing text output to clipboard
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void ImGui::LogToClipboard(int max_depth)
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void ImGui::LogToClipboard(int max_depth)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -8883,8 +8883,27 @@ void ImGui::LogToClipboard(int max_depth)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.LogFile == NULL);
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = NULL;
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IM_ASSERT(g.LogBuffer.empty());
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g.LogEnabled = true;
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_Clipboard;
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g.LogFile = NULL;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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}
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void ImGui::LogToBuffer(int max_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.LogFile == NULL);
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IM_ASSERT(g.LogBuffer.empty());
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_Clipboard;
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g.LogFile = NULL;
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g.LogStartDepth = window->DC.TreeDepth;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogAutoExpandMaxDepth = max_depth;
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@ -8897,23 +8916,30 @@ void ImGui::LogFinish()
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return;
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return;
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LogText(IM_NEWLINE);
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LogText(IM_NEWLINE);
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if (g.LogFile != NULL)
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switch (g.LogType)
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{
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{
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if (g.LogFile == stdout)
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case ImGuiLogType_TTY:
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fflush(g.LogFile);
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fflush(g.LogFile);
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else
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break;
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fclose(g.LogFile);
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case ImGuiLogType_File:
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g.LogFile = NULL;
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fclose(g.LogFile);
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}
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break;
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if (g.LogClipboard.size() > 1)
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case ImGuiLogType_Buffer:
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{
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break;
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SetClipboardText(g.LogClipboard.begin());
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case ImGuiLogType_Clipboard:
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g.LogClipboard.clear();
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if (!g.LogBuffer.empty())
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SetClipboardText(g.LogBuffer.begin());
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break;
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}
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}
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g.LogEnabled = false;
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g.LogEnabled = false;
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g.LogType = ImGuiLogType_None;
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g.LogFile = NULL;
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g.LogBuffer.clear();
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}
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}
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// Helper to display logging buttons
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// Helper to display logging buttons
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// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
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void ImGui::LogButtons()
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void ImGui::LogButtons()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -384,6 +384,15 @@ enum ImGuiLayoutType_
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ImGuiLayoutType_Vertical = 1
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ImGuiLayoutType_Vertical = 1
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};
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};
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enum ImGuiLogType
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{
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ImGuiLogType_None = 0,
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ImGuiLogType_TTY,
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ImGuiLogType_File,
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ImGuiLogType_Buffer,
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ImGuiLogType_Clipboard
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};
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// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
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// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
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enum ImGuiAxis
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enum ImGuiAxis
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{
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{
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@ -928,8 +937,9 @@ struct ImGuiContext
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// Logging
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// Logging
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bool LogEnabled;
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bool LogEnabled;
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ImGuiLogType LogType;
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FILE* LogFile; // If != NULL log to stdout/ file
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FILE* LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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int LogStartDepth;
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int LogStartDepth;
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int LogAutoExpandMaxDepth;
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int LogAutoExpandMaxDepth;
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@ -1041,6 +1051,7 @@ struct ImGuiContext
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SettingsDirtyTimer = 0.0f;
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SettingsDirtyTimer = 0.0f;
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LogEnabled = false;
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LogEnabled = false;
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LogType = ImGuiLogType_None;
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LogFile = NULL;
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LogFile = NULL;
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LogStartDepth = 0;
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LogStartDepth = 0;
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LogAutoExpandMaxDepth = 2;
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LogAutoExpandMaxDepth = 2;
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@ -1396,6 +1407,9 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void PopItemFlag();
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// Logging/Capture
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IMGUI_API void LogToBuffer(int max_depth = -1); // Start logging to internal buffer
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// Popups, Modals, Tooltips
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// Popups, Modals, Tooltips
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
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IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
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